http://centurionswargaming.blogspot.com/
Centurions Wargaming club is up by Minneapolis and St. Paul ... and they do a nice Koenig Krieg game periodically.
Their latest after action report is nicely detailed ... an awful lot happens in a single turn of K.K., and they went 5 turns ...
There are nice pictures at:
http://www.flickr.com/photos/war_artisan/sets/72157621857977553/
They use "historical units" and aren't really an imagination, but they call their games the wars of scrambled alliances, as each guy brings his own figures. Then they set up "balanced" armies by ignoring who was historically allied with whom.
:)
Looks like they had fun though
:)
A
Showing posts with label Koenig's Krieg. Show all posts
Showing posts with label Koenig's Krieg. Show all posts
Sunday, August 9, 2009
Sunday, June 28, 2009
On the really beautiful version 3 Koenig's Krieg
A much more detailed commentary will be written up in a week or two. This is not a review, but more an initial reaction ... and I've promised them a review. So far, I’ve got two pages of notes on things which were either new or troublesome to me.
Let it be understood, none of them (except for the missing cheat sheet) would put the kabosh on me really liking and supporting these rules. Furthermore, the incredible and perhaps overly ambitious use of many, many color photos of figures in formation, etc. undoubtedly ran up the price of the book massively. Having seen it, I’m no longer surprised at the price.
* One: they really got fancy: wonderful eye candy, lots of figure photos, very sharp graphics which more clearly illustrate rules, and detailed summary charts. Moreover, they were at pains to repeat stuff whenever it was pertinent ... which was irritating to me, but understandably very helpful to folks who would be perusing the rules to determine what to do next. Also, they deliberately introduced double spacing in between the various points, which also made the rules structure easier to understand. Some of the many charts to summarize the rules were perhaps too detailed (the flow chart for turn sequence, for instance, which is done in such a way to enable a computer programmer to work it, {Laughing}), but will invariably speed up finding and applying a given rule (but the important ones simply will HAVE to be put on a cheat sheet).
* Two: by and large they did some excellent things to make the rules understandable and put the kibosh on rules lawyers. For instance, I found the write up on defensive fire to be most understandable (by the way, I’ve flipped on this a bit ... looking at the game logic, no defensive fire is more appropriate than what I originally fought for).
* Three: Since the game is based on Brigades and independent units, they redid the cost analysis from individual figures to Brigades and such units. While they do provide for a lot of flexibility, it is just rigid enough not to appeal to an ad hoc gamer who plays undersized games (like myself). On the other hand, the approach does make building armies much more rapid and enables the creation of "victory point" systems as well as nicely analyzed cost comparisons. Also, this method let’s them include many considerations which would otherwise require more figuring on the part of the player (such as the much more expensive staff for larger armies .... put into the cost of the general).
* Four: They also included rules to make the game much more effective for battles outside of the European theater. The effort to do this introduced a new level of complexity, which I deplore, but do vastly expand the utility of the game within the era ... Once again, one can fight for India or face the American Indian swarms ...
Of course, I have my own quibbles .... I've got to maintain my standing in the elderly, obese, curmudgeon club!
* First: Most of the rules changes seem to have obviously been done to produce a greater focus on the period of 1730 = 1780. I'll be doing a more complete write up later, but IMHO, quite a few of these new rules introduced an unnecessary level of complexity. I was particularly bothered by the new way in which the artillery rules were written ... which did not really change things that much as make the system more flexible, especially for battles outside of Europe. On the other hand, the new complexity is not too bad, easy to follow their reasoning, and not only widen the scope of play but also definitely increase the period flavor in tangible ways. The 2nd edition was quite easily used to play a basically Napoleonic army ... which is now patently improbable.
* Second: There are some amusing typos ... only two of which could cause any confusion in play that I saw so far. I understand that the proofreading was rushed and done under confusing circumstance to begin with. Should all be easy to fix in the next printing (which I also suspect, will include less of the wonderful photos of figures and so forth, as those are sure to be running up the price).
* Third: (both a very good thing and a quibble together) They include the basic major armies of the 7YW; some very nice scenario designs, and an historical battle (Mollwitz). On the other hand, the wonderful army features of the 2nd edition and its list and classification of historical period generals is missing. Nor do they have the supplements for WSS, Festung Krieg, etc. I suspect that this is because their very elaborate method of providing army lists was also a huge expense ... though it does make the lists rather easy to understand.
* Fourth: This is a lethal error, I think. They did not include cheat sheets!! They have already realized their mistake and are putting them and some supplementary material together as a freebie supplement already ... we who already have the rules can get them as a free download.
By and large, this is a very good job. The things I didn't like (almost always because I felt that they weren’t really necessary) would not impede the play and would definitely add clear period flavor. Just leafing through the book and looking at the pictures and skimming the side bars was quite fun. Really, this IS one of the games in which I'd like to participate ... if ever I can get to a convention myself! So, back to the painting board.
28 June 2009
Arthur Pigg
Let it be understood, none of them (except for the missing cheat sheet) would put the kabosh on me really liking and supporting these rules. Furthermore, the incredible and perhaps overly ambitious use of many, many color photos of figures in formation, etc. undoubtedly ran up the price of the book massively. Having seen it, I’m no longer surprised at the price.
* One: they really got fancy: wonderful eye candy, lots of figure photos, very sharp graphics which more clearly illustrate rules, and detailed summary charts. Moreover, they were at pains to repeat stuff whenever it was pertinent ... which was irritating to me, but understandably very helpful to folks who would be perusing the rules to determine what to do next. Also, they deliberately introduced double spacing in between the various points, which also made the rules structure easier to understand. Some of the many charts to summarize the rules were perhaps too detailed (the flow chart for turn sequence, for instance, which is done in such a way to enable a computer programmer to work it, {Laughing}), but will invariably speed up finding and applying a given rule (but the important ones simply will HAVE to be put on a cheat sheet).
* Two: by and large they did some excellent things to make the rules understandable and put the kibosh on rules lawyers. For instance, I found the write up on defensive fire to be most understandable (by the way, I’ve flipped on this a bit ... looking at the game logic, no defensive fire is more appropriate than what I originally fought for).
* Three: Since the game is based on Brigades and independent units, they redid the cost analysis from individual figures to Brigades and such units. While they do provide for a lot of flexibility, it is just rigid enough not to appeal to an ad hoc gamer who plays undersized games (like myself). On the other hand, the approach does make building armies much more rapid and enables the creation of "victory point" systems as well as nicely analyzed cost comparisons. Also, this method let’s them include many considerations which would otherwise require more figuring on the part of the player (such as the much more expensive staff for larger armies .... put into the cost of the general).
* Four: They also included rules to make the game much more effective for battles outside of the European theater. The effort to do this introduced a new level of complexity, which I deplore, but do vastly expand the utility of the game within the era ... Once again, one can fight for India or face the American Indian swarms ...
Of course, I have my own quibbles .... I've got to maintain my standing in the elderly, obese, curmudgeon club!
* First: Most of the rules changes seem to have obviously been done to produce a greater focus on the period of 1730 = 1780. I'll be doing a more complete write up later, but IMHO, quite a few of these new rules introduced an unnecessary level of complexity. I was particularly bothered by the new way in which the artillery rules were written ... which did not really change things that much as make the system more flexible, especially for battles outside of Europe. On the other hand, the new complexity is not too bad, easy to follow their reasoning, and not only widen the scope of play but also definitely increase the period flavor in tangible ways. The 2nd edition was quite easily used to play a basically Napoleonic army ... which is now patently improbable.
* Second: There are some amusing typos ... only two of which could cause any confusion in play that I saw so far. I understand that the proofreading was rushed and done under confusing circumstance to begin with. Should all be easy to fix in the next printing (which I also suspect, will include less of the wonderful photos of figures and so forth, as those are sure to be running up the price).
* Third: (both a very good thing and a quibble together) They include the basic major armies of the 7YW; some very nice scenario designs, and an historical battle (Mollwitz). On the other hand, the wonderful army features of the 2nd edition and its list and classification of historical period generals is missing. Nor do they have the supplements for WSS, Festung Krieg, etc. I suspect that this is because their very elaborate method of providing army lists was also a huge expense ... though it does make the lists rather easy to understand.
* Fourth: This is a lethal error, I think. They did not include cheat sheets!! They have already realized their mistake and are putting them and some supplementary material together as a freebie supplement already ... we who already have the rules can get them as a free download.
By and large, this is a very good job. The things I didn't like (almost always because I felt that they weren’t really necessary) would not impede the play and would definitely add clear period flavor. Just leafing through the book and looking at the pictures and skimming the side bars was quite fun. Really, this IS one of the games in which I'd like to participate ... if ever I can get to a convention myself! So, back to the painting board.
28 June 2009
Arthur Pigg
Friday, January 23, 2009
Recent Developments
Shortly afte my last post, I was hospitilized again ... a pesky and dangerous virus.
Fortunately, I acted in time and was home by Christmas. Recovery, however, has been slow and I haven't touched a paintbroush since! Alas!
Shortly before that incident, however, I did resolve the Battle of Ginnheim ... which, thanks to the initiative rules of Koenigs Krieg did NOT go the way I thought it would at all. I'd planned a big infantry collision with a Cheezer cavalry flank sweep. Unfortunately, the Cheezers were forced to reveal the cavalry concentration too early ... leading to a cavalry fight for the hill dominating the right of the Frankfurter line.
On turn three, an unbelievably effective cannon volley staggered the Cheezer cavalry brigades, which then were routed on the next turn by a throw away charge of also battered Frankszonian Hussars. Due to the flank threat, the Frankfurter line had not advanced, and the cheezers were able to make an orderly withdrawel ... Unfortunately, for once Edie's pictures didn't turn out good ... the lighting was inadequate and off color.
But now, they're headed right into Phaulie's Fusiliers and the Hebrew Nationals who were sent on a wide turning movement on the other flank! Assiming I continue to recover, this means another exciting collision in February ... Phaulie has to hold long enough to catch the Cheezers between him and the Hurtshog's pursuing forces!
On the Diplomatic front:
Diplomat from Cavenderia
“Lucio Bianco, is known for his pleasant demeanor and devotion to the Catholic Church, his family has been in this land pre-dating the Imperium. His even temper and ability to diffuse a situation have made him an ideal candidate for your diplomatic corp. Signori Bianco will be sent to Frankszonia.
We will of course welcom him with a grand Barbeque, a Te Deum Toast, and an Holy Mackerel Fish Fry!
:)
A
Fortunately, I acted in time and was home by Christmas. Recovery, however, has been slow and I haven't touched a paintbroush since! Alas!
Shortly before that incident, however, I did resolve the Battle of Ginnheim ... which, thanks to the initiative rules of Koenigs Krieg did NOT go the way I thought it would at all. I'd planned a big infantry collision with a Cheezer cavalry flank sweep. Unfortunately, the Cheezers were forced to reveal the cavalry concentration too early ... leading to a cavalry fight for the hill dominating the right of the Frankfurter line.
On turn three, an unbelievably effective cannon volley staggered the Cheezer cavalry brigades, which then were routed on the next turn by a throw away charge of also battered Frankszonian Hussars. Due to the flank threat, the Frankfurter line had not advanced, and the cheezers were able to make an orderly withdrawel ... Unfortunately, for once Edie's pictures didn't turn out good ... the lighting was inadequate and off color.
But now, they're headed right into Phaulie's Fusiliers and the Hebrew Nationals who were sent on a wide turning movement on the other flank! Assiming I continue to recover, this means another exciting collision in February ... Phaulie has to hold long enough to catch the Cheezers between him and the Hurtshog's pursuing forces!
On the Diplomatic front:
Diplomat from Cavenderia
“Lucio Bianco, is known for his pleasant demeanor and devotion to the Catholic Church, his family has been in this land pre-dating the Imperium. His even temper and ability to diffuse a situation have made him an ideal candidate for your diplomatic corp. Signori Bianco will be sent to Frankszonia.
We will of course welcom him with a grand Barbeque, a Te Deum Toast, and an Holy Mackerel Fish Fry!
:)
A
Labels:
Cavenderia,
Cheezers,
Frankszonia,
Koenig's Krieg,
Limburger,
Resistance
Thursday, December 11, 2008
Battle of Sharp (Cheese) burg
Battle of Sharpcheeseberg
Forces involved:
(note, battle used 25 mm figures ... no pictures, wife was asleep with a cold)
Frankszonia:
* Brigadier Chicken
* I/R Sanders/Chicken: 1 battalions x 12 figs @ (5) (rebuilt after Siefriedsburg)
Blue / red; Yellow / yellow black black/white
* I R Footlongs: 1 battalions x12 figs @ (5)
Blue/Yellow white/white black/white black/white
*Bangers Jaegers 1 Battalion x 8 figures @ (6)
Blue / buff white / black black / na
Cheezers:
* Michael O’Mouse
* Bitischerwurst composite Grenadiers x 10 figures @ (6)
** I/R Gruenkaze 2 bats x 10 figures @ (5)
Dark green / light green Light green / black bronze helment
(actually, used figures for a jaeger unit)
No artillery nor cavalry involved in this skirmish.
Notice that the more flexible basing of 25 mm permitted the use of “10 figure battalions”.
Battlefield Terrain.
in the north, a road runs from Hesse Fedora (to the west) east to west across the board ... Sharpcheeseberg is in the middle.
From Sharpcheeseberg, another road runs south, but takes a sharp turn east towards the bottom o f the board, swinging behind a hill, and exits in the southeast.
Squeezed in between the road and the board edge in the northwest beyond Sharpcheeseberg is another hill.
An hedgerow runs from Sharpcheeseberg southwest to the board’s edge. In the southwest quadrant is also a small woods.
Opening Dispositions and Missions:
* Frankszonia:
Bangers Jaegers start in Sharpcheeseberg, their orders are to advance to the woods in the southwest to fire on any approaching Cheezers.
The Foot Longs and the Chicken/Sanders battalions are to concentrate in the fields south of Sharpcheeseberg to act as a blocking force to any columns trying to reach the Hesse Seewald forces or trying to strike Gen. Broglie or Gen. Chevert from behind.
* Cheezers:
March into Sharpcheeseberg and probe for less defended route to link with either Hesse Seewald or Hesse Fedora.
The Action:
As the Bangers barge down the road, they suddenly observe a column of Britscherwurst grenadiers headed their way! Horrors! A messenger dashes back to Brig. Chicken who exclaims “Boiled Sausages! Burn them! Quickly, deploy into a skirmish line and delay them!”
Seeing the Frankszonian activity up the road, Gen O’Maus proclaims in his squeaky tenor: “Okay, Men! by the numbers at my signal, Deploy into line of battle.... Deploy!”
“B... b... but of course,” Major Goofey chuckles. “We’ll soon show THEM, eh Mickey?”
“Watch your posture, Major,” the General warned. “This could be serious.”
Even as Brig. Chicken fires up Col. Sanders Original battalion to line up in support of the Jaegers, they observe battalions of the Gruen Kaze regiment hurrying up behind the Britscherwurst. “Brats!” Gen. Chicken exclaimed, “With Green Cheese!” Seeing that one of the G.K. battalions is heading for the hedgerow which obliquely flanks the road south, he orders the FootLong battalion to seize the hedgerow itself also. Colonel Nathan hurried up to Chicken and asked whether the enemy was heading for the Hesse Seewald or Hesse Fedora encampment. The General angrily replied, “the only place those Hussies are going is back home!”
As the Britischerwurst line advanced, the Jaegers cut loose with wild and inaccurate fire. Seeing a line of regulars forming behind the skirmishers, however, the Britischerwurst line halted and responded with an equally futile volley. Gen. Chicken, observing the close advance of the grenadiers decided to spare his Jaegers and ordered them to retire behind the flank of the Sanders battalion, between them and the FootLongs. On the other side, however, O’Maus decided to spare his grenadiers for a more opportune moment and advanced the 2nd battalion of the Gruen Kazes beyond the grenadiers. These G.K. troops had hardly moved into position when the Col. Sanders Chicken Battalion hit them with a close volley.
Meanwhile, along the hedgerow, the 2nd G.K. battalion was engaged in a firefight from one end of the obstacle against the Footlongs advancing from the other end. The Footlongs were at a disadvantage as they were still in an attack column formation. Brig. Chicken drifted over towards the Footlongs to observe their condition. Seeing Chicken seem to leg it aside, O’Maus ordered the1st Battalion GK> to charge, but battered in the Footlong’s fire, they hesitated.
Chicken squawked, “at them!” when he observed this. On the side, he ordered the Bangers Jaegers to move onto the G.K. flank and fire and afterwards Sanders to charge them. “Chew the breading off of them!” he encouraged the men.
Under the combination order, the 1st G.K. reeled back past the Britscherwurst grenadiers. In their turn, the grenadiers grilled the Frankfurters with a deadly close volley. Chicken, however, had joined the Footlongs and urged them to charge into the 2nd G.K. which was disrupted by its clambering through the brush and bank of the hedgrow. The Footlongs slammed into the highly nettled 2nd G.K. and stung them badly.
Suddenly, O’Maus found that his Britscherwurst veterans were the only still viable unit left to him. Since Col. Sanders seemed still to be cooling down from its exchange, O’Mause had the grenadiers about face and confront the Footlongs as they emerged froms the hedgerow’s stinging nettles. The Footlongs, with their brigadier still with them, rapidly formed line and began a lively firefight.
Without the brigadier’s influence, however, Col. Sanders had difficulty blowing up the coals in his men to advance. The Bangers Jaegers advanced to harry the rear of the grenadiers. which prevented them from driving back the Footlongs. On the other hand, one of the Green Cheese battalions had clumped enough together to open an enfilade fire on the Footlongs as well.
Smoked by this combined fire, Brig. Chicken did not observe Gen. O’Maus quickly turning his grenadiers and retiring among the G.K. remnants. Together, the Cheezy force managed to string off the field though fully battered and fried.
Forces involved:
(note, battle used 25 mm figures ... no pictures, wife was asleep with a cold)
Frankszonia:
* Brigadier Chicken
* I/R Sanders/Chicken: 1 battalions x 12 figs @ (5) (rebuilt after Siefriedsburg)
Blue / red; Yellow / yellow black black/white
* I R Footlongs: 1 battalions x12 figs @ (5)
Blue/Yellow white/white black/white black/white
*Bangers Jaegers 1 Battalion x 8 figures @ (6)
Blue / buff white / black black / na
Cheezers:
* Michael O’Mouse
* Bitischerwurst composite Grenadiers x 10 figures @ (6)
** I/R Gruenkaze 2 bats x 10 figures @ (5)
Dark green / light green Light green / black bronze helment
(actually, used figures for a jaeger unit)
No artillery nor cavalry involved in this skirmish.
Notice that the more flexible basing of 25 mm permitted the use of “10 figure battalions”.
Battlefield Terrain.
in the north, a road runs from Hesse Fedora (to the west) east to west across the board ... Sharpcheeseberg is in the middle.
From Sharpcheeseberg, another road runs south, but takes a sharp turn east towards the bottom o f the board, swinging behind a hill, and exits in the southeast.
Squeezed in between the road and the board edge in the northwest beyond Sharpcheeseberg is another hill.
An hedgerow runs from Sharpcheeseberg southwest to the board’s edge. In the southwest quadrant is also a small woods.
Opening Dispositions and Missions:
* Frankszonia:
Bangers Jaegers start in Sharpcheeseberg, their orders are to advance to the woods in the southwest to fire on any approaching Cheezers.
The Foot Longs and the Chicken/Sanders battalions are to concentrate in the fields south of Sharpcheeseberg to act as a blocking force to any columns trying to reach the Hesse Seewald forces or trying to strike Gen. Broglie or Gen. Chevert from behind.
* Cheezers:
March into Sharpcheeseberg and probe for less defended route to link with either Hesse Seewald or Hesse Fedora.
The Action:
As the Bangers barge down the road, they suddenly observe a column of Britscherwurst grenadiers headed their way! Horrors! A messenger dashes back to Brig. Chicken who exclaims “Boiled Sausages! Burn them! Quickly, deploy into a skirmish line and delay them!”
Seeing the Frankszonian activity up the road, Gen O’Maus proclaims in his squeaky tenor: “Okay, Men! by the numbers at my signal, Deploy into line of battle.... Deploy!”
“B... b... but of course,” Major Goofey chuckles. “We’ll soon show THEM, eh Mickey?”
“Watch your posture, Major,” the General warned. “This could be serious.”
Even as Brig. Chicken fires up Col. Sanders Original battalion to line up in support of the Jaegers, they observe battalions of the Gruen Kaze regiment hurrying up behind the Britscherwurst. “Brats!” Gen. Chicken exclaimed, “With Green Cheese!” Seeing that one of the G.K. battalions is heading for the hedgerow which obliquely flanks the road south, he orders the FootLong battalion to seize the hedgerow itself also. Colonel Nathan hurried up to Chicken and asked whether the enemy was heading for the Hesse Seewald or Hesse Fedora encampment. The General angrily replied, “the only place those Hussies are going is back home!”
As the Britischerwurst line advanced, the Jaegers cut loose with wild and inaccurate fire. Seeing a line of regulars forming behind the skirmishers, however, the Britischerwurst line halted and responded with an equally futile volley. Gen. Chicken, observing the close advance of the grenadiers decided to spare his Jaegers and ordered them to retire behind the flank of the Sanders battalion, between them and the FootLongs. On the other side, however, O’Maus decided to spare his grenadiers for a more opportune moment and advanced the 2nd battalion of the Gruen Kazes beyond the grenadiers. These G.K. troops had hardly moved into position when the Col. Sanders Chicken Battalion hit them with a close volley.
Meanwhile, along the hedgerow, the 2nd G.K. battalion was engaged in a firefight from one end of the obstacle against the Footlongs advancing from the other end. The Footlongs were at a disadvantage as they were still in an attack column formation. Brig. Chicken drifted over towards the Footlongs to observe their condition. Seeing Chicken seem to leg it aside, O’Maus ordered the1st Battalion GK> to charge, but battered in the Footlong’s fire, they hesitated.
Chicken squawked, “at them!” when he observed this. On the side, he ordered the Bangers Jaegers to move onto the G.K. flank and fire and afterwards Sanders to charge them. “Chew the breading off of them!” he encouraged the men.
Under the combination order, the 1st G.K. reeled back past the Britscherwurst grenadiers. In their turn, the grenadiers grilled the Frankfurters with a deadly close volley. Chicken, however, had joined the Footlongs and urged them to charge into the 2nd G.K. which was disrupted by its clambering through the brush and bank of the hedgrow. The Footlongs slammed into the highly nettled 2nd G.K. and stung them badly.
Suddenly, O’Maus found that his Britscherwurst veterans were the only still viable unit left to him. Since Col. Sanders seemed still to be cooling down from its exchange, O’Mause had the grenadiers about face and confront the Footlongs as they emerged froms the hedgerow’s stinging nettles. The Footlongs, with their brigadier still with them, rapidly formed line and began a lively firefight.
Without the brigadier’s influence, however, Col. Sanders had difficulty blowing up the coals in his men to advance. The Bangers Jaegers advanced to harry the rear of the grenadiers. which prevented them from driving back the Footlongs. On the other hand, one of the Green Cheese battalions had clumped enough together to open an enfilade fire on the Footlongs as well.
Smoked by this combined fire, Brig. Chicken did not observe Gen. O’Maus quickly turning his grenadiers and retiring among the G.K. remnants. Together, the Cheezy force managed to string off the field though fully battered and fried.
Labels:
Cheezers,
Frankszonia.,
Hesse-Fedora,
Hesse-Seewald,
Koenig's Krieg
Wednesday, September 24, 2008
Phaulie's Folly and Doubt at the Redoubt
Encounter before GinnHeim:
(sorry, no pictures ... batteries were flat)
Pursuing the enemy columns after Abbot’s field, the Frankszonain forces encountered the remnants of their former foes defending a redoubt which covered the approaches to a river crossing.
Gen. Meyer decided to hold back his cavalry and to commit his forward infantry elements to storm the redoubt.
Frankszonians:
* M. Gen. Ziegfeldt von Phaulie: (0) Wears a monocle on a silk cord.
Has solid tactical skills, but very "by the book." When pressed, however, will try something
unconventional "for the sport of it." He has a solid infantry record.
Fond of schnapps (2 hip flasks ... after all, one has two hips, Ja?).
At 45/50 years, just starting to grey and is quite a ladies man. Favorite arms: his right.
He is an inept engineer, but has a passion for attempting engineering projects.
(N.B.) Gen. Phaulie will take a morale check if ordered to withdraw ... if fails morale, roll D 6
1-3 = fall back one inch; 4-5 = dither for a turn, 6 = will attempt to lead troops in a charge.
Phaulie will also attempt to join any unit which does charge. If Phaulie is killed, his
half-brother takes charge immediately from the middle of the brigade instead of waiting four
turns.
* Brig. Rosenschnauz: (0) On the staff of Baron v. Ballpark, heavy (as in 300 lb) drinker. (promoted due to bravery and to wounds taken during Battle of Bad Tannes).
** Chicken’s Brigade: ( a leg infantry unit)
* I/R Sanders/Chicken: 2 battalions x 12 figs @ (5) (rebuilt after Siefriedsburg)
Blue / red; Yellow / yellow black black/white
* IR Relischer 2 bats @ 12 figs rate (5)
Blue/ green; Yellow / yellow black black/yellow
* Nathan’s Nationals .... militia made up of whatever is handy ....
* Bombed Kennedies .... 1 batteries of 12 lbrs and 1 batt. howitzer.
Cheezers:
The Deutsche Resistance
* Graf V, Pfalz: has raised an infantry regiment, publically to be a Freikorps, actually as part of resistance.
* V, Fisch: Leads the Fisch Freicorps. Relatives to the well traveled Lord and Lady Fischer from Britischerwrust
1 inf. batL Old Retainers 12 figs @ (5)
2 Inf. batl. Freicorps 2 x 12 figs @ (4)
1 inf bat. Jaegers 12 figs @ (6)
1 battery of light guns.
1 battery of 12 lbrs.
Redoubt / Fleche
The Position:
On fairly level ground, a redoubt lying near a river covering the south side / road of a bend in a local stream. The stream is close to the right of the redoubt (which faces South East) and a scrub woods covers its right. Beyond the woods to the north, columns of the Deutsche Resistance can be seen moving towards a bridge on the stream.
The deployment:
Phaulie chooses to attack from the southeast, as an attempt to maneuver around the woods seems liable to not bag anything significant whereas those enemy columns would be cut off if he is able to quickly sweep over the force in front of him.
He deploys the Chicken Brigade with IR Chicken in front and IR Relischer as the second line and in column. He places the artillery with the howitzers to the left of the line brigade and the 12 lbrs to the right (first mistake, the howitzers would be needed to cover the woods).
Since he has two battalions of Militia, he posts them as skrimishers to cover the flanks. .
Graf v. Pfalz, an experienced and wily veteran, places the Old Retainers, one battalion of the Fisch Freikorps, and the 12 lbrs within the fleche. The 2nd battalion of the Freikorps is refused behind the right of the fleche on low ground between the fleche and the stream. The jaegers and the light artillery he conceals in the edge of the woods on his left ... with orders to not reveal themselves until the Frankszonians have advanced in front of their artillery.
The Action:
As all infantry units have just been in battle at Abbot’s Field, an attrition roll is made for each unit. Chicken’s Brigade comes of best, but the Fisch Freikorps does much better than Nathan’s Nationals.
First initiative favors the Frankszonians who bombard the fleche. The 12 lbrs in the fleche resond by firing on IR Chicken / Sanders.
As the artillery firing continues, Phaulie observes the Old Retainers, on the east arm of the fleche recoil. He sounds the Advance!
When IR Chicken/Sanders marches down onto the flats before the redoubt, the light artillery opens an oblique fire upon them while the 12 lbrs strike them from the front. In spite of the casualties, Phaulie forges forward going boldly where he should not (and cursing the fact that his howitzers cannot silence the concealed battery in the woods)!
V. Fisch, meanwhile, leads his second battalion along the river bank to engage the Frankszonian militia coming up the river bottoms.
Meanwhile, the Old Retainers have rallied and have surged back into their positions. The first battalion of the Fisch Freikorps opens fire on the advancing Chickens along with the continued pounding from the Cheezer artillery. Howitzer fire on the Freikorps by the Cheesy batter drives them back with heavy losses. V. Pfalz has to personally rally them. The jaegers in the woods open rifle fire on the militia battalion advancing towards them. While the militia manage to close to musket range, the I/R Chicken/Sanders is visibly shaken.
Phaulie orders IR Relischer to advance around the left of IR Chicken/Sanders. This brings it to the attention of the Cheesy 12 lbr battery. Since Relischer is still in column, it takes heavy casualties. The right wing Frankszonian militia continues to engage in a firefight with the jaegers, and of course is beginning to look like Swiss Cheese as a result. Firing through the gap between the militia and IR Chicken/Sanders, the Frankszonian 12 lbrs. again drive back the Old Retainers even as the 1st battalion of the Fisch Freikorps manages to return to the works.
At this moment, v. Fisch charges the militia battalion, catching it obliquely. At the same time, the oblique fire from the Cheeser light guns throws Chicken/Sanders into the fat. Moments later, the Jaegers rifles finally mill down the militia battalion before them.
Phaulie finally feels his foolishness. With his flanks being barbequed, he rallies the Chicken brigade between his batteries. V. Fisch declines to advance against that position, and Graf v. Pfalz is still reorganizing his own line forces, so the action ends.
The Deutche Resistance falls back behind the stream into Ginnheim, where Russelville Cheezer battalions can be seen deploying.
Next:
A Game of Ginnheim?
(sorry, no pictures ... batteries were flat)
Pursuing the enemy columns after Abbot’s field, the Frankszonain forces encountered the remnants of their former foes defending a redoubt which covered the approaches to a river crossing.
Gen. Meyer decided to hold back his cavalry and to commit his forward infantry elements to storm the redoubt.
Frankszonians:
* M. Gen. Ziegfeldt von Phaulie: (0) Wears a monocle on a silk cord.
Has solid tactical skills, but very "by the book." When pressed, however, will try something
unconventional "for the sport of it." He has a solid infantry record.
Fond of schnapps (2 hip flasks ... after all, one has two hips, Ja?).
At 45/50 years, just starting to grey and is quite a ladies man. Favorite arms: his right.
He is an inept engineer, but has a passion for attempting engineering projects.
(N.B.) Gen. Phaulie will take a morale check if ordered to withdraw ... if fails morale, roll D 6
1-3 = fall back one inch; 4-5 = dither for a turn, 6 = will attempt to lead troops in a charge.
Phaulie will also attempt to join any unit which does charge. If Phaulie is killed, his
half-brother takes charge immediately from the middle of the brigade instead of waiting four
turns.
* Brig. Rosenschnauz: (0) On the staff of Baron v. Ballpark, heavy (as in 300 lb) drinker. (promoted due to bravery and to wounds taken during Battle of Bad Tannes).
** Chicken’s Brigade: ( a leg infantry unit)
* I/R Sanders/Chicken: 2 battalions x 12 figs @ (5) (rebuilt after Siefriedsburg)
Blue / red; Yellow / yellow black black/white
* IR Relischer 2 bats @ 12 figs rate (5)
Blue/ green; Yellow / yellow black black/yellow
* Nathan’s Nationals .... militia made up of whatever is handy ....
* Bombed Kennedies .... 1 batteries of 12 lbrs and 1 batt. howitzer.
Cheezers:
The Deutsche Resistance
* Graf V, Pfalz: has raised an infantry regiment, publically to be a Freikorps, actually as part of resistance.
* V, Fisch: Leads the Fisch Freicorps. Relatives to the well traveled Lord and Lady Fischer from Britischerwrust
1 inf. batL Old Retainers 12 figs @ (5)
2 Inf. batl. Freicorps 2 x 12 figs @ (4)
1 inf bat. Jaegers 12 figs @ (6)
1 battery of light guns.
1 battery of 12 lbrs.
Redoubt / Fleche
The Position:
On fairly level ground, a redoubt lying near a river covering the south side / road of a bend in a local stream. The stream is close to the right of the redoubt (which faces South East) and a scrub woods covers its right. Beyond the woods to the north, columns of the Deutsche Resistance can be seen moving towards a bridge on the stream.
The deployment:
Phaulie chooses to attack from the southeast, as an attempt to maneuver around the woods seems liable to not bag anything significant whereas those enemy columns would be cut off if he is able to quickly sweep over the force in front of him.
He deploys the Chicken Brigade with IR Chicken in front and IR Relischer as the second line and in column. He places the artillery with the howitzers to the left of the line brigade and the 12 lbrs to the right (first mistake, the howitzers would be needed to cover the woods).
Since he has two battalions of Militia, he posts them as skrimishers to cover the flanks. .
Graf v. Pfalz, an experienced and wily veteran, places the Old Retainers, one battalion of the Fisch Freikorps, and the 12 lbrs within the fleche. The 2nd battalion of the Freikorps is refused behind the right of the fleche on low ground between the fleche and the stream. The jaegers and the light artillery he conceals in the edge of the woods on his left ... with orders to not reveal themselves until the Frankszonians have advanced in front of their artillery.
The Action:
As all infantry units have just been in battle at Abbot’s Field, an attrition roll is made for each unit. Chicken’s Brigade comes of best, but the Fisch Freikorps does much better than Nathan’s Nationals.
First initiative favors the Frankszonians who bombard the fleche. The 12 lbrs in the fleche resond by firing on IR Chicken / Sanders.
As the artillery firing continues, Phaulie observes the Old Retainers, on the east arm of the fleche recoil. He sounds the Advance!
When IR Chicken/Sanders marches down onto the flats before the redoubt, the light artillery opens an oblique fire upon them while the 12 lbrs strike them from the front. In spite of the casualties, Phaulie forges forward going boldly where he should not (and cursing the fact that his howitzers cannot silence the concealed battery in the woods)!
V. Fisch, meanwhile, leads his second battalion along the river bank to engage the Frankszonian militia coming up the river bottoms.
Meanwhile, the Old Retainers have rallied and have surged back into their positions. The first battalion of the Fisch Freikorps opens fire on the advancing Chickens along with the continued pounding from the Cheezer artillery. Howitzer fire on the Freikorps by the Cheesy batter drives them back with heavy losses. V. Pfalz has to personally rally them. The jaegers in the woods open rifle fire on the militia battalion advancing towards them. While the militia manage to close to musket range, the I/R Chicken/Sanders is visibly shaken.
Phaulie orders IR Relischer to advance around the left of IR Chicken/Sanders. This brings it to the attention of the Cheesy 12 lbr battery. Since Relischer is still in column, it takes heavy casualties. The right wing Frankszonian militia continues to engage in a firefight with the jaegers, and of course is beginning to look like Swiss Cheese as a result. Firing through the gap between the militia and IR Chicken/Sanders, the Frankszonian 12 lbrs. again drive back the Old Retainers even as the 1st battalion of the Fisch Freikorps manages to return to the works.
At this moment, v. Fisch charges the militia battalion, catching it obliquely. At the same time, the oblique fire from the Cheeser light guns throws Chicken/Sanders into the fat. Moments later, the Jaegers rifles finally mill down the militia battalion before them.
Phaulie finally feels his foolishness. With his flanks being barbequed, he rallies the Chicken brigade between his batteries. V. Fisch declines to advance against that position, and Graf v. Pfalz is still reorganizing his own line forces, so the action ends.
The Deutche Resistance falls back behind the stream into Ginnheim, where Russelville Cheezer battalions can be seen deploying.
Next:
A Game of Ginnheim?
Monday, February 18, 2008
Tipplebruder pictures
Later, Captions, and then to remove about three or four duplicated pictures ....
Meanwhile, the Stagonians are played by my Wiener figures and the Alliance is mostly Britischareworst and Hungover figures ....
:)
A
Above one sees the Vile Stagonians approaching from the South. On the right is the edge of the mountain and forests. On the left is the river upon the banks of which Tipplebruder stands. There's a small stream being forded in front of the cavalry, while the infantry and guns surround and prepare to assault the Convent of St. Mary Hildegaard Kunnegunde of the Holy Rose Water. To the north, one can see the Frank and Stein Inn and across the river, Tipplebruder.
The Same view from a more grounded altitude.
Skirmishing along the highway in the hills among the trees.
From the west, near Tipplebruder (just in the picture to the left) looking across the river to St. Mary's. The Stagonian brigades approach on the right. Across the muddy but frozen fields, one can see the inn on the left, and the tree covered hills in the distance.
The quaint town of Tipplebruder.
Looking behind the Alliance lines, as units scramble to reach the defensive works now threatened by the Stagonian offense.
Skirmishing ih the hills, the Stagonian Jaegers, though outnumbered, press the Freikorps Jaegers back. St. Mary's and the Inn can be seen through the trees and far away in the flood plain, little Tipplebruder.
The Alliance attempts to block the mountain highway and roads by cutting down trees across the roadways.
In the distance, Hesse Engleberg and militia form up near the artillery redoubt. Blurry in the foreground, the Freikorps mans part of the Inn Strongpoint. Behind them, a supply convoy is being sent to Tipplebruder.

Tragardland troops man the barricades at the inn!
From the north, behind the Alliance lines at the Inn, we can see the Alliance jaeges preparing to abandon St. Mary's. Count Turkenbold, with two strong allied battalions still approaching elects not to meet the Stagonians at St. Mary's.
St Mary's almost surrounded.
Seeing his infantry advancing against the main Allied line, Gen. Drednoz leads the Cuirassiers across the stream.

Gen. Drednoz contemplates the situation, with his cavalry formed to exploit any success as his infantry battalions struggle through the mud and lethal artillery to assault the Alliance lines.
While Gen. Drednoz absorbs the fact that Turkenbold has abnormally accurate artillery (60_% hits! And bounce!), a view from the North. The late Hesse Engleberg battalion is approaching the Inn, the Allied cavalry is deployed to either halt a breakthrough or to repulse the unknown horsemen coming down the mountain paths. The Highlanders are pressing forward to support the front, carefully paced by their Colonel, Stanley McLaurel who is whining, "now men, do not lose your order. Keep in step. Steady now!"
Bird's eye view of the previous, the infantry lines are engaged in a deadly firefight.
From Tipplebruder Tower; The defensive position is being penetrated in the middle (the lonely, soon to expire battalion to the right of the barrier beyond the redoubt). Brigadiers are rallying their men and pushing them forward. Two battalions can be seen reforming up by St. Mary's/
The Stagonian flags are in the works! The Stagonian cavalry begins to advance!
Stagonian Dragoons advance toward the battle line.
A brigadier drives his men towards the redoubt and the gap towards the stream (through thick, clingy, icy clay mud).
The Stagonians have broken through the line!
The crisis, the Tragardland grenadiers stand in the breach!
The Crisis: The Artillery redoubt is stormed! The Stagonian cavalry rushes forward to get through the Alliance lines!
Something is happening in the hills! Those horsemen approach.
The Crisis: the Princessin Garde stands in the breach while the Highlanders sweep forward to retake the artillery redoubt!

Climax, the Polish? infantry battalion can be seen rushing forward on the extreme left, the Tragardland battalion begins to deploy along the causeway.
The Inn Strongpoint holds, while the light troops engage in a fierce firefight in the foreground.

My lord Drednoz! Our jaegers are falling back on the flank. Frankzonian cavalry approaches the right wing! We must retire or be surrounded!
Meanwhile, the Stagonians are played by my Wiener figures and the Alliance is mostly Britischareworst and Hungover figures ....
:)
A
Above one sees the Vile Stagonians approaching from the South. On the right is the edge of the mountain and forests. On the left is the river upon the banks of which Tipplebruder stands. There's a small stream being forded in front of the cavalry, while the infantry and guns surround and prepare to assault the Convent of St. Mary Hildegaard Kunnegunde of the Holy Rose Water. To the north, one can see the Frank and Stein Inn and across the river, Tipplebruder.
The Same view from a more grounded altitude.
Skirmishing along the highway in the hills among the trees.
From the west, near Tipplebruder (just in the picture to the left) looking across the river to St. Mary's. The Stagonian brigades approach on the right. Across the muddy but frozen fields, one can see the inn on the left, and the tree covered hills in the distance.
The quaint town of Tipplebruder.
Looking behind the Alliance lines, as units scramble to reach the defensive works now threatened by the Stagonian offense.
Skirmishing ih the hills, the Stagonian Jaegers, though outnumbered, press the Freikorps Jaegers back. St. Mary's and the Inn can be seen through the trees and far away in the flood plain, little Tipplebruder.
The Alliance attempts to block the mountain highway and roads by cutting down trees across the roadways.
In the distance, Hesse Engleberg and militia form up near the artillery redoubt. Blurry in the foreground, the Freikorps mans part of the Inn Strongpoint. Behind them, a supply convoy is being sent to Tipplebruder.
Tragardland troops man the barricades at the inn!
From the north, behind the Alliance lines at the Inn, we can see the Alliance jaeges preparing to abandon St. Mary's. Count Turkenbold, with two strong allied battalions still approaching elects not to meet the Stagonians at St. Mary's.
St Mary's almost surrounded.
Seeing his infantry advancing against the main Allied line, Gen. Drednoz leads the Cuirassiers across the stream.
Gen. Drednoz contemplates the situation, with his cavalry formed to exploit any success as his infantry battalions struggle through the mud and lethal artillery to assault the Alliance lines.
While Gen. Drednoz absorbs the fact that Turkenbold has abnormally accurate artillery (60_% hits! And bounce!), a view from the North. The late Hesse Engleberg battalion is approaching the Inn, the Allied cavalry is deployed to either halt a breakthrough or to repulse the unknown horsemen coming down the mountain paths. The Highlanders are pressing forward to support the front, carefully paced by their Colonel, Stanley McLaurel who is whining, "now men, do not lose your order. Keep in step. Steady now!"
Bird's eye view of the previous, the infantry lines are engaged in a deadly firefight.
From Tipplebruder Tower; The defensive position is being penetrated in the middle (the lonely, soon to expire battalion to the right of the barrier beyond the redoubt). Brigadiers are rallying their men and pushing them forward. Two battalions can be seen reforming up by St. Mary's/
The Stagonian flags are in the works! The Stagonian cavalry begins to advance!
Stagonian Dragoons advance toward the battle line.
A brigadier drives his men towards the redoubt and the gap towards the stream (through thick, clingy, icy clay mud).
The Stagonians have broken through the line!
The crisis, the Tragardland grenadiers stand in the breach!
The Crisis: The Artillery redoubt is stormed! The Stagonian cavalry rushes forward to get through the Alliance lines!
Something is happening in the hills! Those horsemen approach.
The Crisis: the Princessin Garde stands in the breach while the Highlanders sweep forward to retake the artillery redoubt!
Climax, the Polish? infantry battalion can be seen rushing forward on the extreme left, the Tragardland battalion begins to deploy along the causeway.
The Inn Strongpoint holds, while the light troops engage in a fierce firefight in the foreground.
My lord Drednoz! Our jaegers are falling back on the flank. Frankzonian cavalry approaches the right wing! We must retire or be surrounded!
Sunday, February 17, 2008
Tipplebruder, UPDATE
First of all, there were some errors in the Quick Comments post ... please check the corrected post ... examining the photos, I see that the Misthuafen Freikorps was NOT eliminated, but broke after sustaining very heavy casualties .... also I did not report the casualties to the Jaegers on both sides ...
Also. V. Bruin is injured and out of action for a while (I passed on a survival roll because I'd already declared he'd survived ....)
Also, the casualty rate to the Stagonians did not include the post crisis collapse notes ... but given that Stagonia had to leave anyway, it seemed inappropriate to hurt King Maurice any further. That would be just too vile!
Wait a minute, what am I saying?!?
Oh well ....
Now:
PICTURES!!!
While I will be bringing them to this blog eventually, I've posted the picture albums on the Koenig's Krieg Yahoo group (Hey, I'm a moderator there, after all, and I did use mostly K.K. rules). If you're too eager to wait, Edie did a very nice job.
Regards and all that ....
Also. V. Bruin is injured and out of action for a while (I passed on a survival roll because I'd already declared he'd survived ....)
Also, the casualty rate to the Stagonians did not include the post crisis collapse notes ... but given that Stagonia had to leave anyway, it seemed inappropriate to hurt King Maurice any further. That would be just too vile!
Wait a minute, what am I saying?!?
Oh well ....
Now:
PICTURES!!!
While I will be bringing them to this blog eventually, I've posted the picture albums on the Koenig's Krieg Yahoo group (Hey, I'm a moderator there, after all, and I did use mostly K.K. rules). If you're too eager to wait, Edie did a very nice job.
Regards and all that ....
Friday, February 15, 2008
Tipplebruder, quick coments .... CORRECTED
Friday, February 15, 2008
Tipplebruder, quick coments ....
v. Gruber and v. Hirschbock need "survival rolls"
1-3, they are rallying their forces in the muddy ice of the road home. \
4 -5: They are being carried home to recover from their grievous wounds.
6: Coffin nails, sorry 'bout that, Chief.
CORRECTION: v. Bruin was seriously wounded while standing with the Grenadiers in the breach, but may survive ....
Casualties in the four "wiped out" battalions exceed 80% prior to whatever recovery system your own games use ... Since there was no pursuit, however, I'd suggest that Stagonian Jeff put an extra fudge factor into his recovery rolls.
CORRECTION: Misthaufen Freikorps only takes 60% casualties as do the Alliance Jaegers.
The Duchy of Fenwick and Tipplebruder militia only took about 50 casualties.
The Battery v. Schweeky took heavy casualties, but all guns were recovered.
The Prinzessin Garde lost 50, and the Saxe - Bearstein Grenadiers lost 150.
IR Lowenbrau lost about 100, but was never charged ... as the Stagonians, such as Duffy's regiment at the close of the battle, had been instructed to not attempt to storm barricades until the defenders had fallen back from them.
The composite Jaegers only took about 50% casualties while the Misthaufen Jaegers took a hundred ... the success of the Stagonian Jaegers, though outnumbered, in winkling the Misthaufen Jaegers out of their initial position is a clear battle honor, btw.
Count Trunkenbold will definitely be looking for somebody to recoup his losses!
On the Stagonian side, which actually did press forward into an almost victory, the casualties caused by having to advance in the open into fire across ground which slowed their movement suffered badly. Three of the four destroyed battalions were theirs!
Otherwise:
Du Lepps - 200
du Briez - 125
O'Duffy - 125
v. Krinkle - 150
St. Cyr - 100
CORRECTION: Jaegers suffer 100 casualties
Neither the Stagonian artillery nor any cavalry sustained noticeable casualties.
The Alliance Cavalry was sheltered behind the causeway and inn from Stagonian carry through ball shot.
On the other hand, the Alliance "off table" reinforcements suffered badly from straggling.
In retrospect, I probably should have kept to the 12 figure battalion scale, which would have made the option of driving between the inn and the mountains a much more plausible one for Stagonia. However, as an "all knowing" player, I was actually handicapped by knowing that the mysterious horsemen were alliance figures, and wanted to make the schwerpunkt of the battle more remote from their potential interference.
Now that the battle report itself has a solid draft form, I'll concentrate on lining up the pictures to fill out the details! (yep, the CD is in the drive now, but time presses today!)
Regards,
Arthur (who really is getting steadily better, in spite of the grief lately, thanks everyone for the kind words!)
Tipplebruder, quick coments ....
v. Gruber and v. Hirschbock need "survival rolls"
1-3, they are rallying their forces in the muddy ice of the road home. \
4 -5: They are being carried home to recover from their grievous wounds.
6: Coffin nails, sorry 'bout that, Chief.
CORRECTION: v. Bruin was seriously wounded while standing with the Grenadiers in the breach, but may survive ....
Casualties in the four "wiped out" battalions exceed 80% prior to whatever recovery system your own games use ... Since there was no pursuit, however, I'd suggest that Stagonian Jeff put an extra fudge factor into his recovery rolls.
CORRECTION: Misthaufen Freikorps only takes 60% casualties as do the Alliance Jaegers.
The Duchy of Fenwick and Tipplebruder militia only took about 50 casualties.
The Battery v. Schweeky took heavy casualties, but all guns were recovered.
The Prinzessin Garde lost 50, and the Saxe - Bearstein Grenadiers lost 150.
IR Lowenbrau lost about 100, but was never charged ... as the Stagonians, such as Duffy's regiment at the close of the battle, had been instructed to not attempt to storm barricades until the defenders had fallen back from them.
The composite Jaegers only took about 50% casualties while the Misthaufen Jaegers took a hundred ... the success of the Stagonian Jaegers, though outnumbered, in winkling the Misthaufen Jaegers out of their initial position is a clear battle honor, btw.
Count Trunkenbold will definitely be looking for somebody to recoup his losses!
On the Stagonian side, which actually did press forward into an almost victory, the casualties caused by having to advance in the open into fire across ground which slowed their movement suffered badly. Three of the four destroyed battalions were theirs!
Otherwise:
Du Lepps - 200
du Briez - 125
O'Duffy - 125
v. Krinkle - 150
St. Cyr - 100
CORRECTION: Jaegers suffer 100 casualties
Neither the Stagonian artillery nor any cavalry sustained noticeable casualties.
The Alliance Cavalry was sheltered behind the causeway and inn from Stagonian carry through ball shot.
On the other hand, the Alliance "off table" reinforcements suffered badly from straggling.
In retrospect, I probably should have kept to the 12 figure battalion scale, which would have made the option of driving between the inn and the mountains a much more plausible one for Stagonia. However, as an "all knowing" player, I was actually handicapped by knowing that the mysterious horsemen were alliance figures, and wanted to make the schwerpunkt of the battle more remote from their potential interference.
Now that the battle report itself has a solid draft form, I'll concentrate on lining up the pictures to fill out the details! (yep, the CD is in the drive now, but time presses today!)
Regards,
Arthur (who really is getting steadily better, in spite of the grief lately, thanks everyone for the kind words!)
Tipplebruder, the crisis!
The Crisis:.
After pressing forward and falling back a few times, the artillery under Brig Oppenkopf combined with the occasional volley of musketry, finally depletes the Misthaufen Freikorps.
IB V. Gruber, which is the current leading inside battalion has also managed to drive the Alliance Jaegers back to the causeway. Alas, v. Gruber’s enthusiastic advance to flank the barricades at the inn and to pursue the Jaegers brings into a position in which Schweeky can obliterate his battalion by massed fire in enfilade.
The Alliance line is pierced! Drednoz orders a new general advance. Duffy’s battalion continues to press the forces near the inn to pin them into position while his jaegers follow up the retreating Alliance light forces in the hills. The battalions St. Cyr and du Lepps drive into the gap, while V. Hirshbock returns his battered grenadiers to the assault of the Hesse Engleburg battalion which is not covered by barricades
Seeing the approaching Stagonians across the causeway, the Saxe-Urquhart 86th Highlanders push forward, carrying the whimpering McLaurel at their head. The Prinzessin Garde push foward on side of the battery v. Shweeky to confront du Lepps, while the Saxe-Bearstein grenadiers attempt to stop St. Cyr. Count v. Trunkenbold anxiously tries to get the IR v. Urquell to move onto the causeway between the inn and the fleche. As this would mean that they would be separated from their own line, the colonel hesitates until loudly ordered by v. Bruin to comply!
Meanwhile, the Stagonian guns under v, Kroll have managed to disrupt the battery v. Schweeky, and since the battery had not fired on their advancing line, the whole brigade charges forward!
For a moment, as IR-6 De Marmier swarms into the fleche among Schweeky’s guns and IR-2 du Breiz pushes into the gap between V. Kroll and Offenbach’s brigades, it seems that G. Drednoz’s plan has been victorious! Though battered by the punishing Alliance artillery during their advance, these battalions still outnumber their foes. Eagerly, the Stagonian cavalry begins to move forward!
The Wounded Bear Rises:
Even as the Stagonian leaders excitedly press forward into the smoke, they are suddenly shocked to see bands of disorganized Stagonian infantry reeling back towards them!
V. Hirschbock, who had high hopes of overrunning the amalgam of militia and plain Fenwickian line has encountered a corps which had spent the last month under the tutelage of a master marksman ... the battalion recieves such intense musketry that its men fall in line like unplanted fence posts! The Highlanders deliver their own volley and crash into de Marmier who is already weakened by twice advancing into v. Schweeky’s guns. Swarming over the first Stagonians, they then crash into the flank of du Lepps, who has failed to force the outnumbered Garde back from their stand. Further east, while St. Cyr has managed to drive the also outnumbered Saxe - Bearsteon grenadiers back into the inn, they are rallied there by v. Bruin. Meanwhile, the small Tipplebruder artillery and Alliance Jaegers behind a barricade have stalled du Breiz.
Even as the Stagonian v. Kroll brigade crumbles, I.R. Urquell finally deploys along the causeway, clearly present in strength enough to hold the now exhausted Stagonians in I.B. St. Cyr.
Offenbach tries to bring his last battalion forward to support St. Cyr, but delays on hearing loud shouts, cheering, and fanfares from the Allied line. The Wojskowo Piechota leading files have been spotted rushing towards the smoke and thunder of battle.
At the same moment, runners from the hills reach Count Trunkenbold and Gen. Drednoz ... yes, there are cavalry working their way down off the mountain massif to the east ... flying Frankzonian colors!!
(Yes, fellow players, Stagonian Jeff was warned that Frankszonia could attempt to force march a cavalry unit to the battle, the distance is not impossible from southern Frankszonia ... and the snow etc. delays provided a decent chance ... but notice that neither force appeared till after turn six ... which is the longest Koenig Krieg game I’ve played to date! Also, given the premature exhaustion of the Stagonian infantry, I really don’t think they made all that much difference! Edie’s rolls usually get me on initiative rolls, this time her artillery and musketry were absolutely lethal! But I had enough initiative rolls to keep rearranging and sustaining the advance. )
Angrily, Gen Drednoz orders his musicians to sound “rally” and “retreat.” The artillery is sent off the field first, then the remnants of the infantry columns are painfully gathered together and sent trudging after. As the Frankszonian cavalry is still in the hills, and clearly disordered by its ordeal in crossing snow sludge and mud in the mountains, Count Trunkenbold does not attempt to challenge the still superior numbers of Stagonian Cavalry, which under the gallant Yves d'Amours and an angry Drednoz could still be a formidable threat. After his narrow escape, Trunkenbold is content to watch the Stagonian forces fade into the drizzle and sleet of another January storm.
After pressing forward and falling back a few times, the artillery under Brig Oppenkopf combined with the occasional volley of musketry, finally depletes the Misthaufen Freikorps.
IB V. Gruber, which is the current leading inside battalion has also managed to drive the Alliance Jaegers back to the causeway. Alas, v. Gruber’s enthusiastic advance to flank the barricades at the inn and to pursue the Jaegers brings into a position in which Schweeky can obliterate his battalion by massed fire in enfilade.
The Alliance line is pierced! Drednoz orders a new general advance. Duffy’s battalion continues to press the forces near the inn to pin them into position while his jaegers follow up the retreating Alliance light forces in the hills. The battalions St. Cyr and du Lepps drive into the gap, while V. Hirshbock returns his battered grenadiers to the assault of the Hesse Engleburg battalion which is not covered by barricades
Seeing the approaching Stagonians across the causeway, the Saxe-Urquhart 86th Highlanders push forward, carrying the whimpering McLaurel at their head. The Prinzessin Garde push foward on side of the battery v. Shweeky to confront du Lepps, while the Saxe-Bearstein grenadiers attempt to stop St. Cyr. Count v. Trunkenbold anxiously tries to get the IR v. Urquell to move onto the causeway between the inn and the fleche. As this would mean that they would be separated from their own line, the colonel hesitates until loudly ordered by v. Bruin to comply!
Meanwhile, the Stagonian guns under v, Kroll have managed to disrupt the battery v. Schweeky, and since the battery had not fired on their advancing line, the whole brigade charges forward!
For a moment, as IR-6 De Marmier swarms into the fleche among Schweeky’s guns and IR-2 du Breiz pushes into the gap between V. Kroll and Offenbach’s brigades, it seems that G. Drednoz’s plan has been victorious! Though battered by the punishing Alliance artillery during their advance, these battalions still outnumber their foes. Eagerly, the Stagonian cavalry begins to move forward!
The Wounded Bear Rises:
Even as the Stagonian leaders excitedly press forward into the smoke, they are suddenly shocked to see bands of disorganized Stagonian infantry reeling back towards them!
V. Hirschbock, who had high hopes of overrunning the amalgam of militia and plain Fenwickian line has encountered a corps which had spent the last month under the tutelage of a master marksman ... the battalion recieves such intense musketry that its men fall in line like unplanted fence posts! The Highlanders deliver their own volley and crash into de Marmier who is already weakened by twice advancing into v. Schweeky’s guns. Swarming over the first Stagonians, they then crash into the flank of du Lepps, who has failed to force the outnumbered Garde back from their stand. Further east, while St. Cyr has managed to drive the also outnumbered Saxe - Bearsteon grenadiers back into the inn, they are rallied there by v. Bruin. Meanwhile, the small Tipplebruder artillery and Alliance Jaegers behind a barricade have stalled du Breiz.
Even as the Stagonian v. Kroll brigade crumbles, I.R. Urquell finally deploys along the causeway, clearly present in strength enough to hold the now exhausted Stagonians in I.B. St. Cyr.
Offenbach tries to bring his last battalion forward to support St. Cyr, but delays on hearing loud shouts, cheering, and fanfares from the Allied line. The Wojskowo Piechota leading files have been spotted rushing towards the smoke and thunder of battle.
At the same moment, runners from the hills reach Count Trunkenbold and Gen. Drednoz ... yes, there are cavalry working their way down off the mountain massif to the east ... flying Frankzonian colors!!
(Yes, fellow players, Stagonian Jeff was warned that Frankszonia could attempt to force march a cavalry unit to the battle, the distance is not impossible from southern Frankszonia ... and the snow etc. delays provided a decent chance ... but notice that neither force appeared till after turn six ... which is the longest Koenig Krieg game I’ve played to date! Also, given the premature exhaustion of the Stagonian infantry, I really don’t think they made all that much difference! Edie’s rolls usually get me on initiative rolls, this time her artillery and musketry were absolutely lethal! But I had enough initiative rolls to keep rearranging and sustaining the advance. )
Angrily, Gen Drednoz orders his musicians to sound “rally” and “retreat.” The artillery is sent off the field first, then the remnants of the infantry columns are painfully gathered together and sent trudging after. As the Frankszonian cavalry is still in the hills, and clearly disordered by its ordeal in crossing snow sludge and mud in the mountains, Count Trunkenbold does not attempt to challenge the still superior numbers of Stagonian Cavalry, which under the gallant Yves d'Amours and an angry Drednoz could still be a formidable threat. After his narrow escape, Trunkenbold is content to watch the Stagonian forces fade into the drizzle and sleet of another January storm.
Tipplebruder, phase 2, the Stagonian Push
Tipplebruder: Phase 2
The Fog Lifts!
After a while, a stiff, chilly breeze sweeps down the valley and, with the cold sun glaring down, drives the fog away. The composite Jaegers holding the convent of St. Mary Hildegaard Kunnegunde of the Holy Rose Water see themselves about to be surrounded and find many cannons almost touching the enclave’s walls! Without further ado, they sprint back to the main lines, where Brigadier v. Bruin rallies them on the flank of the Misthaufen musketeers, hoping to strengthen the gaping hole in the middle of the scattered Alliance forces.
With the annoyance of the Alliance Jaegers removed from the strong point, the Stagonian brigades quickly advance. Von Kroll eagerly sweeps west of the convent towards the river and the Tipplebruder bridge while Oppenkopf carefully reforms his brigade towards the Frank und Stein Inn.
(Tipplebruder and Alliance Forces xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Highlanders 11 Cavalry x
Bridge ========== G. Prinzessen == == 11 Turkenbold =x======= into the hills
Brigade Maurice: gun 11 Inn v. Bruin x
battery Schweeky xxxxx Grenadiers x
Jaegers Misthaufen /guns. / Lowenbrau x
xxxxxxxxxxxxxxxxxxxxxxxxxx
11
11
IR-2 du Breiz IR-1 von Hirschbock IR-7 von Gruber IR-5 O'Duffy
Brigadier Heinrich von Kroll (ST. MARY’S) Brigadier Lothar Oppenkopf
IR-6 De Marmier IR-4 du Lepps IR-10 St. Cyr IR-9 von Krinkle
Brigadier Yves d'Amours Major General Karl von Drednoz
Stagonian DR-9 Dragoons CR-1 von Kirschstein Kuirassier
Stagonian DR-10 Dragoons (Crossing bridge)
Meanwhile the Stagonian Jaegers open a lively firefight in the hills against the Misthaufen Jaegers.
As the Stagonians press forward,,, the Alliance batteries begin to fire shells (considering the ground possibly too muddy to bounce the roundshot) and with some long range musketry inflict some casualties on the Stagonian front lines.
Warned already by his Jaegers, Count Hans Trunkenbold von Misthaufen strives to prepare his lines for the approaching onslaught. Brigade Maurice, the Fenwickians and Tipplebruder forces, hold a fleche and barricade guarding the Tipplebruder bridge. V. Bruin holds the strong point at the inn with the Freikorps and IR Lowenbrau on the barrricades, his artillery in his center, and the grenadiers in reserve. The retreating Jaegers attach themselves to his command providing a thin screen in the gap between the two strong points. At the same time, the supply column which had supported the camps on the east bank of the river is ordered to return to Tipplebruder.
At this point, however, Trunkenbold encounters a problem. He orders the cavalry under Pferdschnauzen to deploy behind the causeway in the center of his position, but its response is too sluggish. The language difficulties basically create two separate commands, and the Hussars do not respond. Pferschnauzen, happily, reports that the Saxe-Bearstein / IR v. Urquell can be seen marching rapidly down the valley to the battle site. When Col. Laurel is ordered to move his forces into the center gap, however, he responds by mustering his troops into an assault column and keeps them near their tents.
The Firefight
Now the battle enters a new phase, the Stagonian artillery pounds the Friekorps on the east and the battery under v. Schweeky. The Alliance artillery continues firing into the advancing Stagonian battalions. The effects of the Stagonian fire have convinced them, however, that ball shot is effective, and thus many of their shots carry into the second line of infantrry which the Stagonian brigadiers are pressing aggressively forward.
Seeing his infantry advance, Gen. Drednoz orders the cavalry to cross the stream behind him and deploy just out of the bounce range of the Alliance shot. He himself leads the von Kirschstein Kuirassier across the main bridge. While his attention is on this matter, though, the Alliance artillery proves deadly. Every volley inflicts casualties on both infantry lines. IR .v Gruber is the first to break, but Oppenkopf is able to rally it on IF St. Cyr while pushing v. Krinkle forward in its place.
Trunkenbold, however, has no sense of victory from the fluttering advance of the Stagonian line. McLaurel’s Highlanders seem to be moving forward sluggishly (McLaurel commands his pipers to play some tunes to rally them before throwing them into the fray). IR v. Urquell appears to have a bit of a straggling problem (they’ve been force marched for days). Then Hauptman Streiker, rushing to rejoin his command, delivers horrible news. The Croats have definitely seen a force of strang Hussars advancing down the valley opening onto the Alliance’s east flank!
Trunkenbold orders the Hit Man to hold his hussars in an ambush position covering the flank of the Inn position, and to send riders to rush the Wojskowo Piechota along. The Freikorps Jaegers and Croat are concentrated behind barriers of felled trees where the highway intersects with the mountain paths coming out of the valley.
The Fog Lifts!
After a while, a stiff, chilly breeze sweeps down the valley and, with the cold sun glaring down, drives the fog away. The composite Jaegers holding the convent of St. Mary Hildegaard Kunnegunde of the Holy Rose Water see themselves about to be surrounded and find many cannons almost touching the enclave’s walls! Without further ado, they sprint back to the main lines, where Brigadier v. Bruin rallies them on the flank of the Misthaufen musketeers, hoping to strengthen the gaping hole in the middle of the scattered Alliance forces.
With the annoyance of the Alliance Jaegers removed from the strong point, the Stagonian brigades quickly advance. Von Kroll eagerly sweeps west of the convent towards the river and the Tipplebruder bridge while Oppenkopf carefully reforms his brigade towards the Frank und Stein Inn.
(Tipplebruder and Alliance Forces xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Highlanders 11 Cavalry x
Bridge ========== G. Prinzessen == == 11 Turkenbold =x======= into the hills
Brigade Maurice: gun 11 Inn v. Bruin x
battery Schweeky xxxxx Grenadiers x
Jaegers Misthaufen /guns. / Lowenbrau x
xxxxxxxxxxxxxxxxxxxxxxxxxx
11
11
IR-2 du Breiz IR-1 von Hirschbock IR-7 von Gruber IR-5 O'Duffy
Brigadier Heinrich von Kroll (ST. MARY’S) Brigadier Lothar Oppenkopf
IR-6 De Marmier IR-4 du Lepps IR-10 St. Cyr IR-9 von Krinkle
Brigadier Yves d'Amours Major General Karl von Drednoz
Stagonian DR-9 Dragoons CR-1 von Kirschstein Kuirassier
Stagonian DR-10 Dragoons (Crossing bridge)
Meanwhile the Stagonian Jaegers open a lively firefight in the hills against the Misthaufen Jaegers.
As the Stagonians press forward,,, the Alliance batteries begin to fire shells (considering the ground possibly too muddy to bounce the roundshot) and with some long range musketry inflict some casualties on the Stagonian front lines.
Warned already by his Jaegers, Count Hans Trunkenbold von Misthaufen strives to prepare his lines for the approaching onslaught. Brigade Maurice, the Fenwickians and Tipplebruder forces, hold a fleche and barricade guarding the Tipplebruder bridge. V. Bruin holds the strong point at the inn with the Freikorps and IR Lowenbrau on the barrricades, his artillery in his center, and the grenadiers in reserve. The retreating Jaegers attach themselves to his command providing a thin screen in the gap between the two strong points. At the same time, the supply column which had supported the camps on the east bank of the river is ordered to return to Tipplebruder.
At this point, however, Trunkenbold encounters a problem. He orders the cavalry under Pferdschnauzen to deploy behind the causeway in the center of his position, but its response is too sluggish. The language difficulties basically create two separate commands, and the Hussars do not respond. Pferschnauzen, happily, reports that the Saxe-Bearstein / IR v. Urquell can be seen marching rapidly down the valley to the battle site. When Col. Laurel is ordered to move his forces into the center gap, however, he responds by mustering his troops into an assault column and keeps them near their tents.
The Firefight
Now the battle enters a new phase, the Stagonian artillery pounds the Friekorps on the east and the battery under v. Schweeky. The Alliance artillery continues firing into the advancing Stagonian battalions. The effects of the Stagonian fire have convinced them, however, that ball shot is effective, and thus many of their shots carry into the second line of infantrry which the Stagonian brigadiers are pressing aggressively forward.
Seeing his infantry advance, Gen. Drednoz orders the cavalry to cross the stream behind him and deploy just out of the bounce range of the Alliance shot. He himself leads the von Kirschstein Kuirassier across the main bridge. While his attention is on this matter, though, the Alliance artillery proves deadly. Every volley inflicts casualties on both infantry lines. IR .v Gruber is the first to break, but Oppenkopf is able to rally it on IF St. Cyr while pushing v. Krinkle forward in its place.
Trunkenbold, however, has no sense of victory from the fluttering advance of the Stagonian line. McLaurel’s Highlanders seem to be moving forward sluggishly (McLaurel commands his pipers to play some tunes to rally them before throwing them into the fray). IR v. Urquell appears to have a bit of a straggling problem (they’ve been force marched for days). Then Hauptman Streiker, rushing to rejoin his command, delivers horrible news. The Croats have definitely seen a force of strang Hussars advancing down the valley opening onto the Alliance’s east flank!
Trunkenbold orders the Hit Man to hold his hussars in an ambush position covering the flank of the Inn position, and to send riders to rush the Wojskowo Piechota along. The Freikorps Jaegers and Croat are concentrated behind barriers of felled trees where the highway intersects with the mountain paths coming out of the valley.
Saturday, October 13, 2007
Koenig's Krieg
I've long been a fan of these rules, ever since I got totally turned off by an overly detailed Napoleonics game in which extremely unreal events happened and true player initiative was difficult. This happened at an HMGS East convention, which can be a lot of fun, even though I was primarily an ancients gamer / WRG VI in those days.
I then had three Koenig's Krieg games in a row in which I was not prohibited from attempting things which forces of those periods attempted. The "Festung Krieg" rules were still not officially adopted then, and I got to play a round which I still feel was my outstanding performance at a convention game.
Alas, Koenig's Krieg is currently out of print, though the odd copy can still be found in some shops and it does show up on various second hand forums from time to time.
There is good news on that front, however. Not only are the current copyright holders working on bringing out a new edition (the last one had a lot of typos and poor illustrations), but also, there's a rumor that in spite of several annoying delays in their project, something good may happen soon.
Now, about those rules.
Koenig's Krieg is a deceptively simple set. Like chess, I've found it to incorporate surprising complexity in actual play.
It is based on 15mm / 12 figures = battalion usually (1 figure = @ 50 men). One inch (yep, it's inches, not millimeters)= @ 200 feet. Adaptation to 24 figure battalions and 25mm figures are fairly easy. Combat is fairly abstracted, with the eye candy of different formations extremely simplified.
On the other hand, K.K. features an "initiative" roll system, in which the winner declares who acts (one brigade at a time) ... and this roll occurs several times in a single phase, as most games will involve at least two brigades on a side. While I've seen this choice feature in other games, I've not seen it repeated in a single phase ... and the proper use of this choice can be quite decisive in that turn's events.
Secondarily, the turns are divided into operation phases ... combat is actually a function of movement in this game ... so instead of the usual move / fight simplicity, one has to choose to more or to shoot ... and only those units which have moved close enough can later act in the "close combat" phase ... which means, among other things, that unless you're careful, your cavalry will get shot down on its approach to charge distance!
These game mechanics underscore a unique feature of the period ... things actually did not happen exactly simultaneously. Who gets off the first volley can be decisive. Even though tactical considerations such as range, first volley bonus, platoon versus rank firing etc. are not considered, the unpredictability of who gets to do what next can generate quite unexpected and exciting turns of momentum within a single "turn" of the game.
In Seifreidsburg, for instance, the Jaegers performed much better than I expected. Furthermore, I would have bet that the Rotheisen Grenadiers would have been destroyed before they took the Grand Battery ... Santa Anna made a similar mistake in the Mexican American War. But, once it had happened, their heroic and suicidal attack actually made sense in the period dynamics!
Also, the nefarious Lt. General of the first wave managed to get his forces sufficiently dispersed as to leave them effectively all out of command ... Rosenblum's activation rolls were consistently, extremely good: which contributed to the constant attack against Lt. Oberst Sanders' battalion.
While K.K. functions quite well on brigade and larger scale, I've found it difficult for a single player to handle more than twenty or so battalions. So a "corps" sized game is about the largest I'd attempt myself (I have to game solo most of the time). On the other hand, the nice simplicity of the game makes it unsuitable for me for anything smaller than a brigade sized engagement. At the smaller scale, intricate details of range, tactics, formation, and so forth are much more important, and gaming at that level, for me, requires rules to consider ... and to portray such distinctions visibly.
If you do get a chance to try these rules, I predict that you will enjoy them.
I just wish I could have a live, face to face opponent who really understood them so I could learn much better how to exploit their unique subtleties.
:)
Arthur
I then had three Koenig's Krieg games in a row in which I was not prohibited from attempting things which forces of those periods attempted. The "Festung Krieg" rules were still not officially adopted then, and I got to play a round which I still feel was my outstanding performance at a convention game.
Alas, Koenig's Krieg is currently out of print, though the odd copy can still be found in some shops and it does show up on various second hand forums from time to time.
There is good news on that front, however. Not only are the current copyright holders working on bringing out a new edition (the last one had a lot of typos and poor illustrations), but also, there's a rumor that in spite of several annoying delays in their project, something good may happen soon.
Now, about those rules.
Koenig's Krieg is a deceptively simple set. Like chess, I've found it to incorporate surprising complexity in actual play.
It is based on 15mm / 12 figures = battalion usually (1 figure = @ 50 men). One inch (yep, it's inches, not millimeters)= @ 200 feet. Adaptation to 24 figure battalions and 25mm figures are fairly easy. Combat is fairly abstracted, with the eye candy of different formations extremely simplified.
On the other hand, K.K. features an "initiative" roll system, in which the winner declares who acts (one brigade at a time) ... and this roll occurs several times in a single phase, as most games will involve at least two brigades on a side. While I've seen this choice feature in other games, I've not seen it repeated in a single phase ... and the proper use of this choice can be quite decisive in that turn's events.
Secondarily, the turns are divided into operation phases ... combat is actually a function of movement in this game ... so instead of the usual move / fight simplicity, one has to choose to more or to shoot ... and only those units which have moved close enough can later act in the "close combat" phase ... which means, among other things, that unless you're careful, your cavalry will get shot down on its approach to charge distance!
These game mechanics underscore a unique feature of the period ... things actually did not happen exactly simultaneously. Who gets off the first volley can be decisive. Even though tactical considerations such as range, first volley bonus, platoon versus rank firing etc. are not considered, the unpredictability of who gets to do what next can generate quite unexpected and exciting turns of momentum within a single "turn" of the game.
In Seifreidsburg, for instance, the Jaegers performed much better than I expected. Furthermore, I would have bet that the Rotheisen Grenadiers would have been destroyed before they took the Grand Battery ... Santa Anna made a similar mistake in the Mexican American War. But, once it had happened, their heroic and suicidal attack actually made sense in the period dynamics!
Also, the nefarious Lt. General of the first wave managed to get his forces sufficiently dispersed as to leave them effectively all out of command ... Rosenblum's activation rolls were consistently, extremely good: which contributed to the constant attack against Lt. Oberst Sanders' battalion.
While K.K. functions quite well on brigade and larger scale, I've found it difficult for a single player to handle more than twenty or so battalions. So a "corps" sized game is about the largest I'd attempt myself (I have to game solo most of the time). On the other hand, the nice simplicity of the game makes it unsuitable for me for anything smaller than a brigade sized engagement. At the smaller scale, intricate details of range, tactics, formation, and so forth are much more important, and gaming at that level, for me, requires rules to consider ... and to portray such distinctions visibly.
If you do get a chance to try these rules, I predict that you will enjoy them.
I just wish I could have a live, face to face opponent who really understood them so I could learn much better how to exploit their unique subtleties.
:)
Arthur
Subscribe to:
Posts (Atom)
