I'm looking at three brigade size encounters, as the Gallians and the Frankfurters catch the Resistance forces coming through the mountain defiles. More details as soon as health permits ....
One collision will be Rudelheim militia and dragoons running into Highlander mercs and fusiliers and Hussars (Frankszonia under Broderick Woad) in open but rolling terrain. I think Murdock will be taking this one. This will be the western encounter.
Two: will be veterans versus Guard .... the resistance will be running the Old Retainers (elite unit), estate jaegers, and another line regiment with a regt. of curiassiers against a battalion of Guard, two converged battalions of Grenadiers and a regt. of Cuirassiers ... which are under the direct command of the Hurtshog. I think Bill Protz will be taking this one, as involves the resistance trying to sneak out of the woods on the Tannes berg (exiting a mountain pass).
Three: will be the Fisch Freicorps (2 battalions) and militia fusiliers with a brigade of dragoons and Marie's artillery under Parsleigh ... who will run into Gallian dragoons who will be swiftly reinforced by whomever is parked over the depot .... but the engagement will occur close enough that Marie's artillery or a squadron of dragoons will have an opportunity to try to fire the depot ....
Ideally, the Resistance forces will slightly outnumber their foes. If Frankszonia and Gallia win a scenario, the victorious units may try to interdict the retreat line of another Resistance unit ...
I'm trying to get some painting in, as that can be done in my bed (for a long while I couldn't even lean forward to touch brush to palette). Anyway, I've got another squadron of 14 Hussars on preliminary basing (and found the missing three riders tonight); a third squadron of 17 Hussars ready to prime (all Revell Plastics); about 30 Minden Prussian grenadiers (which would be two Koenig Krieg battalions) and 12 Minden fusiliers (another K.K. battalion) ready for priming.
Unfortunately, my primer bottles seem to have been swept up in the general haul out of stuff from the living room!
:)
Arthur
Showing posts with label proxies. Show all posts
Showing posts with label proxies. Show all posts
Monday, June 7, 2010
Tuesday, March 23, 2010
Dispatch from Sonnenhauf near Klein Umstadt
From: General L'Marquie d'Hottatrot
To: His Grace, the Hurtshog Stanken Fharts v. Frankfurter
Sire:
I have met and foiled an attempt to penetrate the defiles of the OdenWald by the Colon Coalition.
Our scouts and sources report a concentration near Radheim.
It is possible that the foe will attempt to maneuver further north to near Schafheim to strike at us via Schlierbach. As this would expose them to an assault on their flank launched from good cover, I believe that they will first attempt to force a somewhat more constricted passage directly from Radheim to this place.
Our forces have deployed for a rear slope defense, but a curve in a watercourse east of here provides us with the opportunity to contest two bridge crossings. The first is actually in the defile, but the second is below the ridge which we are holding. Furthermore, the enemy would be constricted by the bend in the stream and have only bridge to his rear for his guns.
I have the honor to be your servant,
L'Marquis Hottatrot
To: His Grace, the Hurtshog Stanken Fharts v. Frankfurter
Sire:
I have met and foiled an attempt to penetrate the defiles of the OdenWald by the Colon Coalition.
Our scouts and sources report a concentration near Radheim.
It is possible that the foe will attempt to maneuver further north to near Schafheim to strike at us via Schlierbach. As this would expose them to an assault on their flank launched from good cover, I believe that they will first attempt to force a somewhat more constricted passage directly from Radheim to this place.
Our forces have deployed for a rear slope defense, but a curve in a watercourse east of here provides us with the opportunity to contest two bridge crossings. The first is actually in the defile, but the second is below the ridge which we are holding. Furthermore, the enemy would be constricted by the bend in the stream and have only bridge to his rear for his guns.
I have the honor to be your servant,
L'Marquis Hottatrot
Labels:
battles,
Beerstein,
Colon Coalition,
Hottatrot,
proxies
Tuesday, February 23, 2010
Die HundeHof in der WodenWald
Much more coming as this post gets edited ...
am having to work in short stints due to household problems impacting health (sigh)
The fabulous paintings of Dame Edith have arrived. Quite fortunately, she had been doing some studies of the flora in the OdinWald when hostilities broke out.
Even though she was enraptured by the precious beauties of the region, she sought out her friends among the Frankszonian forces. She was happily greeted by their commander, Hottatrot, who appeared exhausted but confident of victory.
He informed her of the possibility of a minor action near one of the manors she had been visiting, and she dashed back to catch the action.
(Picture is Wild Roses by Pickren Hall Road)
She arrived not a moment too soon, but thinking there was still time rode forward until she suddenly found herself surrounded by the approaching enemy!
(battle reports will be posted beside the pictures)
West end of area ... all forested (I couldn't get to my primary tree box). the Coalition is on the bottom of the board, and almost entirely Giant of Hong Kong figures (20 mm plastics, allegedly the worst ever made for AWI).
The FRangipani Hussars (Revell) who were in advance post managed to get a first move card and are quickly retiring from the ragged Coalition line of militia, grenzers and jaegers. Behind the Hunde Manor in the upper right, a battalion of good troops awaits to hold the enemy's advance and Jay's Jaegers are hiding behind the forested hill on the left. Hottatrot himself is leading the Frankszonian force.
Having done some sketches in the area, Dame Edith tried to get around their forces by swinging southwest into rough ground, but encountered a developing firefight between Jay's Jaegers and the Jaegers and light infantry of the foe! (ever noticed how hard it is to type when a cat decides to beat the keyboard with its tail in jealousy?)
The Coalition commander, Oberst Taunjyk, orders the advance to begin on the right while his center follows carefully behind the retreating Hussars. The two companies of Grenadiers were ordered to stand as a reserve.
Meanwhile, Jay's Jaegers are sneaking over the hill through the forest.
Now Dame Edith found herself trapped behind the attacking forces, which, though they treated her well, would not allow her to return to the Frankszonian position (the cads! As if such a genteel lady would be a spy!). So she climbed trees and dashed back and forth behind their lines to get quick sketches of the rapidly shifting action.
Coalition forces advance against the Hunde Manor. Grenzer company on the right, a militia company to the left .... this attack would eventually stall, but it would give Hottatrot a few tense moments first.
(Yes, those are chenile craft trees. Fun to make, very light, photograph well, and don't leave bits and pieces and shreds everywhere).
Blocked by dense woods and debris from an ice storm, she failed to find a route around the enemy's right flank either ... and then the horrible sound of cannons, rifles, and muskets firing fouled the air!
Fire erupts along the entire line. Jay's Jaegers have advanced to the forward slope and have engaged the jaegers of the coalition forces in a deadly fire fight.
BAR rules permit saving throws, which tended in this game to favor the Frankszonians (No, I did NOT have Dame Edith throw all of them, but Hottatrot is her second favorite character in Frankszonia).
Chocking on the vapors of the battle, she imagined that she dimly perceived vast forms manipulating the brave mortals through the trees .... (Okay, so I had to keep checking the rule book, and getting a tad flustered on turn sequence. Give me a break, I'm isolated, solo, and this was my first run through).
The Coalition presses forward in the center with alarming success.
Most of the cannoniers of the Frankfurter column actually fall to a musket volley (only two saves for the whole gun!). Since the very good troops (Minden Miniatures, alas, none of the pictures from that side turned out well) from Hottatrot's own regiment are taking a pounding, the General is worried, but orders the companies to hold fast to the manor house, hoping that Jay's Jaegers and their supporting battalion will be able to overcome the Coallition left.
The giant mist (state of my brain trying to remember rules and use them) seems to loom over the action and to push Jay's Jaegers dangerously close to their foes in the forest.
This picture shows the intense fighting around the Manor house. The Superior Hottatrot muskets not only flay the attacking force, but are making about twice the save rolls ... but the central battalion of Oberst Taunjyk's command is still pressing forward, and the Hussars are even further away though reforming (out of picture to the left).
Jay's Jagers wipe out the foe's Jaeger company and decimate the rest of the Coalition's left battalion!

This enables Jay's Jaegers supporting musketeers to begin to threaten the central advance of the Coalition. Taunjyk calls his grenediers to begin to advance to support the central force's flank.
Dame Edith perceives that after their strong advance, the Coalition appears to have stalled. The elemental giant does not seem to be intervening any more.
(Der Grosser is considering whether to charge with the Hussars now ... and is wary, considering the historical value of troops in line facing off a cavalry charge. Given the nature of the BAR cavalry rules, he decides he has to fudge (table is too, too small) and start them trotting now).
And, she notices that the Frangipani Hussars are returning to the fray, advancing on the shredded battalion which had pushed recklessly into the field between the Manor and the jaeger filled woods!

Meanwhile the Grenzers on Taunjyk's right finally crumble under the disciplined volleys of Hottatrot's musketeers ... this enables Hottatrot to bring a cross fire on the central battalion just as it is trying to face the advancing Hussars!
Smoke blooms again as the Frankszonian forces press back toward Dame Edith's tree.
The Coalition central battalion attempts to halt the Frankszonian advance to give the Grenzers time to reform. However, the Hottatrot battalion is now concentrating on their front and the fire from the flank is galling. The Hussars break into a canter, and the center battalion gives ground!
Dame Edith wisely clambers up a nearby hill and finds another good tree limb to observe the last moments of the conflict.
Oberst Taunjyk gathers what troops he can around his grenadiers and retires into the mountainous forest. Hottatrot considers that he has achieved his local objective of persuading the Coalition forces to take the northern route through much clearer terrain. Besides, in the forest, the wiley Taunjyk just might turn the tables again!
So once again, as a hawk swirls above the mess, memories of the moment when Colon almost burst through!
am having to work in short stints due to household problems impacting health (sigh)
The fabulous paintings of Dame Edith have arrived. Quite fortunately, she had been doing some studies of the flora in the OdinWald when hostilities broke out.
He informed her of the possibility of a minor action near one of the manors she had been visiting, and she dashed back to catch the action.
(Picture is Wild Roses by Pickren Hall Road)
She arrived not a moment too soon, but thinking there was still time rode forward until she suddenly found herself surrounded by the approaching enemy!
West end of area ... all forested (I couldn't get to my primary tree box). the Coalition is on the bottom of the board, and almost entirely Giant of Hong Kong figures (20 mm plastics, allegedly the worst ever made for AWI).
The FRangipani Hussars (Revell) who were in advance post managed to get a first move card and are quickly retiring from the ragged Coalition line of militia, grenzers and jaegers. Behind the Hunde Manor in the upper right, a battalion of good troops awaits to hold the enemy's advance and Jay's Jaegers are hiding behind the forested hill on the left. Hottatrot himself is leading the Frankszonian force.
Having done some sketches in the area, Dame Edith tried to get around their forces by swinging southwest into rough ground, but encountered a developing firefight between Jay's Jaegers and the Jaegers and light infantry of the foe! (ever noticed how hard it is to type when a cat decides to beat the keyboard with its tail in jealousy?)
Meanwhile, Jay's Jaegers are sneaking over the hill through the forest.
Now Dame Edith found herself trapped behind the attacking forces, which, though they treated her well, would not allow her to return to the Frankszonian position (the cads! As if such a genteel lady would be a spy!). So she climbed trees and dashed back and forth behind their lines to get quick sketches of the rapidly shifting action.
(Yes, those are chenile craft trees. Fun to make, very light, photograph well, and don't leave bits and pieces and shreds everywhere).
Blocked by dense woods and debris from an ice storm, she failed to find a route around the enemy's right flank either ... and then the horrible sound of cannons, rifles, and muskets firing fouled the air!
BAR rules permit saving throws, which tended in this game to favor the Frankszonians (No, I did NOT have Dame Edith throw all of them, but Hottatrot is her second favorite character in Frankszonia).
Chocking on the vapors of the battle, she imagined that she dimly perceived vast forms manipulating the brave mortals through the trees .... (Okay, so I had to keep checking the rule book, and getting a tad flustered on turn sequence. Give me a break, I'm isolated, solo, and this was my first run through).
Most of the cannoniers of the Frankfurter column actually fall to a musket volley (only two saves for the whole gun!). Since the very good troops (Minden Miniatures, alas, none of the pictures from that side turned out well) from Hottatrot's own regiment are taking a pounding, the General is worried, but orders the companies to hold fast to the manor house, hoping that Jay's Jaegers and their supporting battalion will be able to overcome the Coallition left.
The giant mist (state of my brain trying to remember rules and use them) seems to loom over the action and to push Jay's Jaegers dangerously close to their foes in the forest.
Jay's Jagers wipe out the foe's Jaeger company and decimate the rest of the Coalition's left battalion!
This enables Jay's Jaegers supporting musketeers to begin to threaten the central advance of the Coalition. Taunjyk calls his grenediers to begin to advance to support the central force's flank.
Dame Edith perceives that after their strong advance, the Coalition appears to have stalled. The elemental giant does not seem to be intervening any more.
And, she notices that the Frangipani Hussars are returning to the fray, advancing on the shredded battalion which had pushed recklessly into the field between the Manor and the jaeger filled woods!
Meanwhile the Grenzers on Taunjyk's right finally crumble under the disciplined volleys of Hottatrot's musketeers ... this enables Hottatrot to bring a cross fire on the central battalion just as it is trying to face the advancing Hussars!
Smoke blooms again as the Frankszonian forces press back toward Dame Edith's tree.
Dame Edith wisely clambers up a nearby hill and finds another good tree limb to observe the last moments of the conflict.
So once again, as a hawk swirls above the mess, memories of the moment when Colon almost burst through!
Sunday, January 31, 2010
First Blood in the Colon ....
First Blood ... OdenWald, near Rabach
First of all, I didn’t know which part of the Covenant army was facing Gen. Linnenblatt, so I took my farcical Order of Battle down there. Also, it was the first time in months that Edie had handled a camera (we’re snowed in, so it’ll be a couple of weeks). So I set this up as a preliminary skirmish using B.A.R. rules and a few of my Revell and Minden miniatures.
I had Oberst Taunjk leading his Grenzers supported by some grenadier companies through the Waldenburg to judge the practicality of the route (the main highway today).
The objective of General Hottatrot was to convince the Coalition that it needed the more open terrain of the more northern routes. So he took Jay’s Jaegers, the Frankgipani Hussars, and a battalion of his own Hottatrot Musketeers.
Hottatrot attempted to ambush Taunjk at a large estate north east of Rabach. Taunjk, however, halfway spotted the ambush and spread his grenzers out in a wide line and advanced. His forces had not spotted Jay’s Jaegers back in the woods and behind a ridge line until too late (happy card draw). The hussars had managed their fake flight without problem because the battalion coming down the road behind them had spotted the battalion guns at the estate.
Jay’s Jaeger’s eventually overwhelmed the battalion facing them, while the Hottatrot battalion, though badly shot up (the gun crew devastated) managed to hold on. Taunjk was regathering his own companies when he saw the Hussars returning to the field and withdrew behind the company of grenadiers.
Lessons learned,
1: even with just 24 man battalions, my little game board is not big enough to handle BAR.
2: Yes, one can forget almost everything one has read in the rule book in two weeks.
3: the card draw initiative creates some of the surprise of K.K.’s initiative rules (which I like, especially for solo play).
4: In spite of constant vigilance, the cats still managed to destroy one of my very rare Giant of Hong Kong Hessian Grenadiers (only have @ 6 left ... groan, gnashing of teeth).
Consequences,
The Farces of the Covenant of Colon are now approaching from the east via Radheim. There has been patrol contact at Hausenhof.
Hottatrot’s subordinates and staff are urging him to advance to the stream and gully from Gruenheckerhof to Eulheckerhof to exploit the forested rough ground on both flanks. Hottatrot has opposed this, however, and has elected to remain a Klein Umstadt and hopefully to engage the Colon forces before Sonnenhof.
His reasoning is that the forward position would enable the opposing army to also hold its ground without trouble, and even to mask a wide flanking movement to the north. At Sonnenhof, there is also a stream, though with two bridges and fordable for the length it is less of an obstacle. Hence, he hopes to draw the large Colon forces onto his own position in such a manner that his superior troops can exploit the open terrain to defeat them. Furhter, the rise from that stream to Klien Umstadt should enable him to spot any flanking maneuver in time to exploit the inevitable weakness this would cause to the Coalition forces.
First of all, I didn’t know which part of the Covenant army was facing Gen. Linnenblatt, so I took my farcical Order of Battle down there. Also, it was the first time in months that Edie had handled a camera (we’re snowed in, so it’ll be a couple of weeks). So I set this up as a preliminary skirmish using B.A.R. rules and a few of my Revell and Minden miniatures.
I had Oberst Taunjk leading his Grenzers supported by some grenadier companies through the Waldenburg to judge the practicality of the route (the main highway today).
The objective of General Hottatrot was to convince the Coalition that it needed the more open terrain of the more northern routes. So he took Jay’s Jaegers, the Frankgipani Hussars, and a battalion of his own Hottatrot Musketeers.
Hottatrot attempted to ambush Taunjk at a large estate north east of Rabach. Taunjk, however, halfway spotted the ambush and spread his grenzers out in a wide line and advanced. His forces had not spotted Jay’s Jaegers back in the woods and behind a ridge line until too late (happy card draw). The hussars had managed their fake flight without problem because the battalion coming down the road behind them had spotted the battalion guns at the estate.
Jay’s Jaeger’s eventually overwhelmed the battalion facing them, while the Hottatrot battalion, though badly shot up (the gun crew devastated) managed to hold on. Taunjk was regathering his own companies when he saw the Hussars returning to the field and withdrew behind the company of grenadiers.
Lessons learned,
1: even with just 24 man battalions, my little game board is not big enough to handle BAR.
2: Yes, one can forget almost everything one has read in the rule book in two weeks.
3: the card draw initiative creates some of the surprise of K.K.’s initiative rules (which I like, especially for solo play).
4: In spite of constant vigilance, the cats still managed to destroy one of my very rare Giant of Hong Kong Hessian Grenadiers (only have @ 6 left ... groan, gnashing of teeth).
Consequences,
The Farces of the Covenant of Colon are now approaching from the east via Radheim. There has been patrol contact at Hausenhof.
Hottatrot’s subordinates and staff are urging him to advance to the stream and gully from Gruenheckerhof to Eulheckerhof to exploit the forested rough ground on both flanks. Hottatrot has opposed this, however, and has elected to remain a Klein Umstadt and hopefully to engage the Colon forces before Sonnenhof.
His reasoning is that the forward position would enable the opposing army to also hold its ground without trouble, and even to mask a wide flanking movement to the north. At Sonnenhof, there is also a stream, though with two bridges and fordable for the length it is less of an obstacle. Hence, he hopes to draw the large Colon forces onto his own position in such a manner that his superior troops can exploit the open terrain to defeat them. Furhter, the rise from that stream to Klien Umstadt should enable him to spot any flanking maneuver in time to exploit the inevitable weakness this would cause to the Coalition forces.
Thursday, January 28, 2010
The Farces of the Semi Colon army
(this is a major amplification of earlier material)
The SemiColon Farces
Given that I've inveggled an invitation to play a proxy game with my farces near Oldendburg in the Alesgarden affair, I have to think up the enemy. Now the leaders of the Colon armies are brand name whiskeys, it seems. These days, the wife and I drink very, very little, so instead of brand names, I've focused on associated terms ...:)
Coalition of Colon
(Analyzed under the affluence of inkohol ....)
Co: Lt. General “Der Alte” Kroak
Sub Commanders: Major General d’Styll & Graf v. Ginnheim
d’Styll’s Command:
Cavalry: General Moenshein
CR Das Stiffs 1 X 14 @ (7) {Cuirassiers}
CR Talleine 1 x 14 @ (7) {Cuirassiers}
Infantry:
* Brigadier Brandett
IR “Inflexibles” 2 x 12 figs @ (5 morale) {+close order drill}
IR Furst Run 1 x 12 figs @ (4) (+drill}
* Inhaber V. Trink
IR v. Trink’s Frei Korps 2 x 12 figs @ (4) {Light Infantry}
IR “Die Alte Vinters” 1 x 12 figs @ (3) {militia}
1 battery light guns
1 battery 12 lbrs.
v. Ginnheim’s Command
Cavalry: Brigadier Passout
DR Schotzglas 1 x 14 @ (6) {dragoons}
DR Passout 1 x 14 @ (6) {dragoons}
Infantry:
*Brigadier Glasserstein
IR “Alte Still” 2 x 12 figs @ (4)
IR Wagnerein 1 x 12 figs @ (3) {militia}
*Brigade Taunjck
Oberst Taunjck
1st - 3rd Grenz 3 x 12 figs @ (4) {Light Inf}
1 battery howitzers
Of course, it might help to re-introduce these valiant gentlement who will be commanding the patriotic (if mostly foreign) farce of the foe ....
The Semi Colon Army Command
Frankly Phonies
Major General d’Styll (a steamy character)
Brigadier Passout (very unperturbable)
l’Comte Bourbons (ostentatious but smooth)
Brigadier Brandett (pronounced “Brandy” of course, can sneak up on you)
Die Deutsche Marks
*Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
* Brigadier Glasserstein (lacks initiative but takes orders well)
* General Moenshein (a very bright leader)
* Graf v. Ginnheim (a refugee from Frankszonian Imperialism)
* Commander of the Grenz: Oberst Taunjck (pronounced “tonic” ... is a great friend of V. Ginnheim)
The Britischerwurst
General Cooper (likes to keep things closed up)
Brigadier Juggers (Commands the 1/5th Dragoons)
General Mash (known for his sour disposition)
General Charles Coel (diplomatic and known for smoothing things out ....)
Intelligence services lead by the Margravaine Inebria
The SemiColon Farces
Given that I've inveggled an invitation to play a proxy game with my farces near Oldendburg in the Alesgarden affair, I have to think up the enemy. Now the leaders of the Colon armies are brand name whiskeys, it seems. These days, the wife and I drink very, very little, so instead of brand names, I've focused on associated terms ...:)
Coalition of Colon
(Analyzed under the affluence of inkohol ....)
Co: Lt. General “Der Alte” Kroak
Sub Commanders: Major General d’Styll & Graf v. Ginnheim
d’Styll’s Command:
Cavalry: General Moenshein
CR Das Stiffs 1 X 14 @ (7) {Cuirassiers}
CR Talleine 1 x 14 @ (7) {Cuirassiers}
Infantry:
* Brigadier Brandett
IR “Inflexibles” 2 x 12 figs @ (5 morale) {+close order drill}
IR Furst Run 1 x 12 figs @ (4) (+drill}
* Inhaber V. Trink
IR v. Trink’s Frei Korps 2 x 12 figs @ (4) {Light Infantry}
IR “Die Alte Vinters” 1 x 12 figs @ (3) {militia}
1 battery light guns
1 battery 12 lbrs.
v. Ginnheim’s Command
Cavalry: Brigadier Passout
DR Schotzglas 1 x 14 @ (6) {dragoons}
DR Passout 1 x 14 @ (6) {dragoons}
Infantry:
*Brigadier Glasserstein
IR “Alte Still” 2 x 12 figs @ (4)
IR Wagnerein 1 x 12 figs @ (3) {militia}
*Brigade Taunjck
Oberst Taunjck
1st - 3rd Grenz 3 x 12 figs @ (4) {Light Inf}
1 battery howitzers
Of course, it might help to re-introduce these valiant gentlement who will be commanding the patriotic (if mostly foreign) farce of the foe ....
The Semi Colon Army Command
Frankly Phonies
Major General d’Styll (a steamy character)
Brigadier Passout (very unperturbable)
l’Comte Bourbons (ostentatious but smooth)
Brigadier Brandett (pronounced “Brandy” of course, can sneak up on you)
Die Deutsche Marks
*Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
* Brigadier Glasserstein (lacks initiative but takes orders well)
* General Moenshein (a very bright leader)
* Graf v. Ginnheim (a refugee from Frankszonian Imperialism)
* Commander of the Grenz: Oberst Taunjck (pronounced “tonic” ... is a great friend of V. Ginnheim)
The Britischerwurst
General Cooper (likes to keep things closed up)
Brigadier Juggers (Commands the 1/5th Dragoons)
General Mash (known for his sour disposition)
General Charles Coel (diplomatic and known for smoothing things out ....)
Intelligence services lead by the Margravaine Inebria
Tuesday, January 26, 2010
The probable site of the collision ....
On examining various historical maps for the hysteria of the forth coming battle, I’ve guessed that our “Oldenburg” is not the historic duchy way up on the Baltic or North Sea, but rather the once thriving town of Obernburg ... which is now a neighborhood of Gross Umstadt.
Glancing at a more modern map, and the satellite pictures of its neighborhood reveal that it would have made an excellent blocking position for forces coming out of the OdenWald.
From Ohlbachcerhof up to Klein Umstadt, and further north to Kleestadt ... it looks to me that the likely position would be the flat lands passing north of the high hills and defiles of the OdenWald and perhaps strike right at Sonnenhauf ... where I think Hottatrot will deploy to meet der Alte Kroak .....
Interestingly, this is near TippleBruder, and the FrangiPani Hussars who are with Hottatrot are quite familiar with the ground ....
:)
Glancing at a more modern map, and the satellite pictures of its neighborhood reveal that it would have made an excellent blocking position for forces coming out of the OdenWald.
From Ohlbachcerhof up to Klein Umstadt, and further north to Kleestadt ... it looks to me that the likely position would be the flat lands passing north of the high hills and defiles of the OdenWald and perhaps strike right at Sonnenhauf ... where I think Hottatrot will deploy to meet der Alte Kroak .....
Interestingly, this is near TippleBruder, and the FrangiPani Hussars who are with Hottatrot are quite familiar with the ground ....
:)
That Commander of the Coalition farces ...
Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
Sunday, January 17, 2010
The SemiColon Farces
Given that I've inveggled an invitation to play a proxy game with my farces near Oldendburg in the Alesgarden affair, I figured I'd have to think up the enemy. Now the Kingdom of Beerstein sees all the leaders of the Colon armies as brand name whiskeys, it seems. These days, the wife and I drink very, very little, so instead of brand names, I've focused on associated terms ...
:)
Coalition of Colon
Analyzed under the affluence of inkohol ....
The Semi Colon Army Command
Frankly Phonies
Major General d’Styll (a steamy character)
Brigadier Passout (very unperturbable)
l’Comte Bourbons (ostentatious but smooth)
Brigadier Brandett (pronounced “Brandy” of course, can sneak up on you)
Die Deutsche Marks
Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Brigadier Glasserstein (lacks initiative but takes orders well)
General Moenshein (a very bright leader)
Graf v. Ginnheim (a refugee from Frankszonian Imperialism)
The Britischerwurst
General Cooper (likes to keep things closed up)
Brigadier Juggers (Commands the 1/5th Dragoons)
General Mash (known for his sour disposition)
General Charles Coel (diplomatic and known for smoothing things out ....)
Commander of the Grenz: Oberst Taunjck (pronounced “tonic” ... is a great friend of V. Ginnheim)
Intelligence services lead by the Margravaine Inebria
:)
Coalition of Colon
Analyzed under the affluence of inkohol ....
The Semi Colon Army Command
Frankly Phonies
Major General d’Styll (a steamy character)
Brigadier Passout (very unperturbable)
l’Comte Bourbons (ostentatious but smooth)
Brigadier Brandett (pronounced “Brandy” of course, can sneak up on you)
Die Deutsche Marks
Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Brigadier Glasserstein (lacks initiative but takes orders well)
General Moenshein (a very bright leader)
Graf v. Ginnheim (a refugee from Frankszonian Imperialism)
The Britischerwurst
General Cooper (likes to keep things closed up)
Brigadier Juggers (Commands the 1/5th Dragoons)
General Mash (known for his sour disposition)
General Charles Coel (diplomatic and known for smoothing things out ....)
Commander of the Grenz: Oberst Taunjck (pronounced “tonic” ... is a great friend of V. Ginnheim)
Intelligence services lead by the Margravaine Inebria
Friday, January 15, 2010
Farces in the Field
Beerstein is engaged in a major struggle over the province of Alesgarden.
By happenstance, Frankszonia got drawn into the struggle. As we're old friends of Beerstein (as such things go in the Empire vs. Elector blog), we're obviously concentrating our southern forces (which had just had to handle a mutiny and another zombie incursion ... apparently instigated in part by Beerstein's foe as well as Stagonia) to their assistance.
Three regiments of Cavalry, eleven battalions or so of infantry, and a few guns ...
Force Commander:
* Francios l'Marquise de Hottatrot: (1 = meaning above average but not brilliant ... Hottatrot has proven that he is brave and a dynamic leader and able to function even if wounded) Lewd, plain looking but not fat; a gourmet but flatulent. Maintains a couple of ballerinas and is very keen on dance. Devil may care, reckless, audacious, etc cavalry man (though he has won his accolades with an infantry regiment he raised). Secretly fond of Rhine Wines.
Awarded the Grilled Frankfurter for his aggressive initiative and fight even though seriously wounded at the Battle of Bad Tannes ... now an initiative +1
Another tragic family secret is connected to some rumors:
a: he was born before his parents were married;
b: perhaps his real parents never did marry;
c: but his legal mom and dad dote on each other and are quite sensitive so he can't openly
research the problem ...
d: rumor also has it that his dandified legal father is more fond of young boys than girls ...
Hottatrot is also rumored to be involved with Frankszonian under the covers organs ...
Cavalry
* Brig. Shlidelisht: (1) An erratic cavalry genius.
* The Cellulite Cursers ... Cuirassiers; 2 x 14 figs (7) (a heavy cavalry brigade, white with blue
cuffs, etc., silver Cuirass (These are veteran fighters, the numbers meaning that there are two “regiments” of approximately 700 swords each)
* Frangipani Hussars 15 @ (7) Light cavalry, but very professional. They frequently are the quick reaction force in Frankszonia (and based on an historical Bravarian and then Austrian unit).
These Hussars are also frequently deployed as an “independent” force.
Infantry
* M. Gen. General Schwann (2+ Meaning very, very good) ( a driving and romantic personality, very concerned with mobility .... his units would get the Prussian double action bonus);
Brigade BallPark
* The Baron von Ballpark (0) (a beefy fellow whom rumor has linked with the infamous Pigg
in a Blanket scandal)
(Infantry regts. = # of battalions (morale rating) and list strength (600 men for these units)
* IR Phutyl Fusils 2 x (4) x 12 (These are largely Frankszonian nationals. They are “trained” but are usually kept out of the major actions in order to watch the units which are more heavily recruited abroad)
* IR Foot Longs, 2 bats @ 12 , (5) (Black with yellow turnbacks, ?small clothes, yellow lace)
These are veterans, and possibly the most experienced unit in the Frankszonian army. They are noted for their endurance and usually pass morale checks while in action.
Brigade Rosenschnauz (brevet Brigadier)
* Oberst Rosenschnauz: (0) heavy (as in 300 lb) drinker. (He got his start as a staff officer under Gen. Ballpark. While he has performed adequately and bravely, rumor has it that his promotion is due more to his wife’s .... ah ... dedication than his own. This is intended to be his big chance to prove himself).
* IR Hottatrot 2 x (5) x 12; (Battle Honors for Bad Tannes)
Veterans, professionals, and proud of their achievements and of the ... ah ... achievements of their Inhaber ...
* IR Grinderdiers, 2 bats @ 12 figs, rate (6)
Veterans, a standing regiment of Grenadiers. They are used both as a prestige unit and as a sort of “fire brigade.” As such, the majority of the rank and file are proven but foreign men.
Independent Units:
* Jay’s Jaegers 1 x (6) x 12 Rifle armed, but very sneaky. These are proven poachers ...
* 1 battery of 12 lbr cannon
* 2 batteries of “light” cannon (4 to 6 lbrs.)
* 1 Battery of howitzers
By happenstance, Frankszonia got drawn into the struggle. As we're old friends of Beerstein (as such things go in the Empire vs. Elector blog), we're obviously concentrating our southern forces (which had just had to handle a mutiny and another zombie incursion ... apparently instigated in part by Beerstein's foe as well as Stagonia) to their assistance.
Three regiments of Cavalry, eleven battalions or so of infantry, and a few guns ...
Force Commander:
* Francios l'Marquise de Hottatrot: (1 = meaning above average but not brilliant ... Hottatrot has proven that he is brave and a dynamic leader and able to function even if wounded) Lewd, plain looking but not fat; a gourmet but flatulent. Maintains a couple of ballerinas and is very keen on dance. Devil may care, reckless, audacious, etc cavalry man (though he has won his accolades with an infantry regiment he raised). Secretly fond of Rhine Wines.
Awarded the Grilled Frankfurter for his aggressive initiative and fight even though seriously wounded at the Battle of Bad Tannes ... now an initiative +1
Another tragic family secret is connected to some rumors:
a: he was born before his parents were married;
b: perhaps his real parents never did marry;
c: but his legal mom and dad dote on each other and are quite sensitive so he can't openly
research the problem ...
d: rumor also has it that his dandified legal father is more fond of young boys than girls ...
Hottatrot is also rumored to be involved with Frankszonian under the covers organs ...
Cavalry
* Brig. Shlidelisht: (1) An erratic cavalry genius.
* The Cellulite Cursers ... Cuirassiers; 2 x 14 figs (7) (a heavy cavalry brigade, white with blue
cuffs, etc., silver Cuirass (These are veteran fighters, the numbers meaning that there are two “regiments” of approximately 700 swords each)
* Frangipani Hussars 15 @ (7) Light cavalry, but very professional. They frequently are the quick reaction force in Frankszonia (and based on an historical Bravarian and then Austrian unit).
These Hussars are also frequently deployed as an “independent” force.
Infantry
* M. Gen. General Schwann (2+ Meaning very, very good) ( a driving and romantic personality, very concerned with mobility .... his units would get the Prussian double action bonus);
Brigade BallPark
* The Baron von Ballpark (0) (a beefy fellow whom rumor has linked with the infamous Pigg
in a Blanket scandal)
(Infantry regts. = # of battalions (morale rating) and list strength (600 men for these units)
* IR Phutyl Fusils 2 x (4) x 12 (These are largely Frankszonian nationals. They are “trained” but are usually kept out of the major actions in order to watch the units which are more heavily recruited abroad)
* IR Foot Longs, 2 bats @ 12 , (5) (Black with yellow turnbacks, ?small clothes, yellow lace)
These are veterans, and possibly the most experienced unit in the Frankszonian army. They are noted for their endurance and usually pass morale checks while in action.
Brigade Rosenschnauz (brevet Brigadier)
* Oberst Rosenschnauz: (0) heavy (as in 300 lb) drinker. (He got his start as a staff officer under Gen. Ballpark. While he has performed adequately and bravely, rumor has it that his promotion is due more to his wife’s .... ah ... dedication than his own. This is intended to be his big chance to prove himself).
* IR Hottatrot 2 x (5) x 12; (Battle Honors for Bad Tannes)
Veterans, professionals, and proud of their achievements and of the ... ah ... achievements of their Inhaber ...
* IR Grinderdiers, 2 bats @ 12 figs, rate (6)
Veterans, a standing regiment of Grenadiers. They are used both as a prestige unit and as a sort of “fire brigade.” As such, the majority of the rank and file are proven but foreign men.
Independent Units:
* Jay’s Jaegers 1 x (6) x 12 Rifle armed, but very sneaky. These are proven poachers ...
* 1 battery of 12 lbr cannon
* 2 batteries of “light” cannon (4 to 6 lbrs.)
* 1 Battery of howitzers
Tuesday, April 21, 2009
Frankszonia Driven From Neu Isenberg!
BATTLE OF NEU ISENBERG : AAR
THIS WAS A PROXY BATTLE ... PLAYED BY "mURDOCK'S mAURADERS". tHERE ARE A SLEW OF LOVELY PICTURES OF THE BATTLE ON HIS BLOG:
The defenders of Neu Isenberg, Frankzonians under the command of Francios l'Marquise de Hottatrot had some advance notice of the coming forces from the Kingdom of Saint Maurice. They made use of the time to erect some improvised defenses along the Frankfurter Strasse before the town of Neu Isenberg. Constructing these defenses on one side of the high road were the militia of Neu Isenberg, never before tested in any battle regimen.
These defences were still under some construction when the troops of St. Maurice came out into the open from the light woods in the area.
Arranged in front of the St. Maurice lines were two battalions of militia forces.
Hidden in a thicker part of the eastern woods were the elite Jay's Jagers, waiting totally concealed.
The battle opened with a cannonade from the St. Maurice battery, which tore a great swath through the exposed ranks of the Hottatrot regiment 1st battalion.
Meanwhile in the woods the Jagers now had the flank company of one of St Maurice's militia regiments totally exposed and in some disorder directly in front of their concealed position. Rising almost as one these marksmen then cut their own deadly swath through the officer and senior NCO's leading these new soldiers. The general response was panic and they turned to flee...only to find the fixed bayonets of the regular line troops directly behind them. They turned to flee away from the continued Jager enfilade fire towards the other battalion of militia.
The response from the other militia force was also to start to panic and flee...only to be cut down almost instantly from the rear by the leveled muskets in volley fire at point blank into their backs! (it was a critical success for the fire shot!)
These totally frightened men then threw down their arms and fled in all directions! (including towards the Frankzonian lines!)
So ended turn 1.
The St. Maurice force was not slowed at all by the chaos in the woods, the main line was advancing on the improvised defenses that still appeared to have men working on them. Upon firing at the troops the Frankfurter Buns took off in all directions away from the battle area, their 'leaders' vainly showing attempts at rally, while running at full speed along the high road after passing into the town. A company of regulars that were completing the works on the other side of the road also ran off in the confusion started by the Buns militia loosing their composure so quickly (it was a critical failure of morale on the militia and a normal fail on the line troops).
Meanwhile in the woods the St. Maurice militia that was running in mobs came close to the edge of the woods and surrendered en-masse to the Frankzonian IR Black Kilts. A detachment of a dozen men was made to form a 'guard' for these surrendering troops and they were mustered to the eastern outskirts of Neu Isenberg.
so ended turn 2
With the advancing line at the high road and the defenses only half-manned there was little opposition to the St. Maurice line troops scrambling over the wooden barricades.
Confusion in the woods had died down and now the St. Maurice lines started to move forward to press on the Jagers.
so ended turn 3
The next action started from the artillery which had been firing all along but only had good effect on the first volley, now this cannonade again struck home, with the Hottatrot 1st again taking more casulaties, this time enough to halt their tentative advance in the woods, as they readied themselves to face St. Maurice foot coming at them through the woods.
The first cavalry clash comes now on the west edge of the defenses. The Gendarmes of St. Maurice clashed with the Frangipani Hussars, who were driven off by the heavier and more skilled Gendarmes.
so ended turn 4
A small rain shower came across the battlefield at this point (I have a 'wonky' light ballast in my gamespace and it went out at this point...also the radio station started playing "Raindrops"), the St. Maurice commander, having decided that the battle was all going in his favor, ordered his two ADC's to return to camp and prepare his tent for the rain. Then when the rain got worse, left his command post, with an orderly remaining behind to simply report back the final effect of the battle. (this was decided after a critical failure in the initiative rolls for the turn).
Overall the battle did not move much at this stage, the Gendarmes drove off Arthur's Hussars and got into good supporting position for the western defenses. The other troops traded musket fire, with one force of the St. Maurice line troops expending their powder (presumably the rain caused more powder problems leaving that battalion without fire capability until they moved to the rear of the battle area ~ for resupply) [they rolled a critical failure on firing, then a normal failure for 'no powder' effect].
so ended turn 5
The tipping point was upon the battle, for the wiley St. Maurice commander had managed to convince a small force of independent dragoons to simply 'make a show' in the woods to the east of Neu Isenberg. It was at this point that their crashing mounts, whistles and shouts could be heard by the Jagers. Frankzonian commander l'Marquise de Hottatrot was also informed and decided that it was time for his "Devil my care" reputation to not be outdone! He ordered an immediate cavalry attack followed by having his personal entourage of Highlander garbed sycophants sweep into the melee.
The first cavalry attacks are badly co-ordinated and the St. Maurice commander on the spot drove his lancers into the flank of the returning Frangipani Hussars, shattering them utterly and sending all of them into a running battle to the west of the town, the Lancers took off in pursuit of prizes.
The Sultan of Swat with the Delft Blues then struck at the ready Gendarmes, the encounter did not go off well. The Blues were obliged to let the St. Maurice line troops fire onto their flank as they advanced, taking down many, then they trotted into contact with the Gendarmes in some disorder. The Sultan was not killed, but dismounted during the engagement and managed to catch on with one of his retreating troopers following the hot engagement.
thus ended turn 6
Now the Highlanders were going in without any support.
First the Gendarmes laughed at their small numbers approach, after a few troopers dropped from the accurate small-arms fire and they saw the claymores come out...all of them drew pistols and sent the kilt clad brave men off into the buildings for cover.
With the unknown dragoon force pressing in from the west and the St. Maurice Kings troops holding the edge of the town, running out of any troops to actually take action with, Francios l'Marquise de Hottatrot ordered the general retreat and left the area to the north. Leaving Neu Isenberg in the hands of St. Maurice, yet not without cost as the prisoners were also herded along with the main body.
End result:
Neu Isenberg now in the hands of St. Maurice.
Losses:
St. Maurice: 2bn militia
Some cavalry in the Gendarmes and Lancers (who will be at least a day before they can even form up again [with lots of loot!])
Some line infantry, perhaps a company KIA, with 2 companies wounded. No forces are fresh and no pursuit is possible.
Frankzonia: 1bn Line troops KIA
1bn Militia scattered over the area to the north
Frangipani Hussars were really badly mauled by both the Gendarmes and Lancers (they were broken morale and hit in the back!) ~ I suspect they did not get away at all.
Arthur's Hussars were wounded, but not mauled.
The Blues were decimated by musket and sabre, 50% casualties and wounds to nearly everyone else.
No troops came away without casualty, they were not in good order as a body of men on retreat, only two battalions of Line were in any sort of order.
No effective defensive line would be available for 2 days from these troops.
+++++++++++++++++++++++++++++++++++++
The commands were split between two players on each side and I did "Kreigspeil" using a rough set of notes and my own 'hybrid' system based on Envoy and GURPS ~ so as to allow some of the very colorful character elements that Frankzonian commanders have to perhaps shine through, sorry if not much made it to the tabletop = there is just soooo much to work with!
Interesting note regarding the players, twin sisters took opposing sides during the battle and I am interested in hearing from them about their game-play experience.
so ends this AAR.
Comments are encouraged!
Posted by MurdocK at 8:47 PM
THIS WAS A PROXY BATTLE ... PLAYED BY "mURDOCK'S mAURADERS". tHERE ARE A SLEW OF LOVELY PICTURES OF THE BATTLE ON HIS BLOG:
The defenders of Neu Isenberg, Frankzonians under the command of Francios l'Marquise de Hottatrot had some advance notice of the coming forces from the Kingdom of Saint Maurice. They made use of the time to erect some improvised defenses along the Frankfurter Strasse before the town of Neu Isenberg. Constructing these defenses on one side of the high road were the militia of Neu Isenberg, never before tested in any battle regimen.
These defences were still under some construction when the troops of St. Maurice came out into the open from the light woods in the area.
Arranged in front of the St. Maurice lines were two battalions of militia forces.
Hidden in a thicker part of the eastern woods were the elite Jay's Jagers, waiting totally concealed.
The battle opened with a cannonade from the St. Maurice battery, which tore a great swath through the exposed ranks of the Hottatrot regiment 1st battalion.
Meanwhile in the woods the Jagers now had the flank company of one of St Maurice's militia regiments totally exposed and in some disorder directly in front of their concealed position. Rising almost as one these marksmen then cut their own deadly swath through the officer and senior NCO's leading these new soldiers. The general response was panic and they turned to flee...only to find the fixed bayonets of the regular line troops directly behind them. They turned to flee away from the continued Jager enfilade fire towards the other battalion of militia.
The response from the other militia force was also to start to panic and flee...only to be cut down almost instantly from the rear by the leveled muskets in volley fire at point blank into their backs! (it was a critical success for the fire shot!)
These totally frightened men then threw down their arms and fled in all directions! (including towards the Frankzonian lines!)
So ended turn 1.
The St. Maurice force was not slowed at all by the chaos in the woods, the main line was advancing on the improvised defenses that still appeared to have men working on them. Upon firing at the troops the Frankfurter Buns took off in all directions away from the battle area, their 'leaders' vainly showing attempts at rally, while running at full speed along the high road after passing into the town. A company of regulars that were completing the works on the other side of the road also ran off in the confusion started by the Buns militia loosing their composure so quickly (it was a critical failure of morale on the militia and a normal fail on the line troops).
Meanwhile in the woods the St. Maurice militia that was running in mobs came close to the edge of the woods and surrendered en-masse to the Frankzonian IR Black Kilts. A detachment of a dozen men was made to form a 'guard' for these surrendering troops and they were mustered to the eastern outskirts of Neu Isenberg.
so ended turn 2
With the advancing line at the high road and the defenses only half-manned there was little opposition to the St. Maurice line troops scrambling over the wooden barricades.
Confusion in the woods had died down and now the St. Maurice lines started to move forward to press on the Jagers.
so ended turn 3
The next action started from the artillery which had been firing all along but only had good effect on the first volley, now this cannonade again struck home, with the Hottatrot 1st again taking more casulaties, this time enough to halt their tentative advance in the woods, as they readied themselves to face St. Maurice foot coming at them through the woods.
The first cavalry clash comes now on the west edge of the defenses. The Gendarmes of St. Maurice clashed with the Frangipani Hussars, who were driven off by the heavier and more skilled Gendarmes.
so ended turn 4
A small rain shower came across the battlefield at this point (I have a 'wonky' light ballast in my gamespace and it went out at this point...also the radio station started playing "Raindrops"), the St. Maurice commander, having decided that the battle was all going in his favor, ordered his two ADC's to return to camp and prepare his tent for the rain. Then when the rain got worse, left his command post, with an orderly remaining behind to simply report back the final effect of the battle. (this was decided after a critical failure in the initiative rolls for the turn).
Overall the battle did not move much at this stage, the Gendarmes drove off Arthur's Hussars and got into good supporting position for the western defenses. The other troops traded musket fire, with one force of the St. Maurice line troops expending their powder (presumably the rain caused more powder problems leaving that battalion without fire capability until they moved to the rear of the battle area ~ for resupply) [they rolled a critical failure on firing, then a normal failure for 'no powder' effect].
so ended turn 5
The tipping point was upon the battle, for the wiley St. Maurice commander had managed to convince a small force of independent dragoons to simply 'make a show' in the woods to the east of Neu Isenberg. It was at this point that their crashing mounts, whistles and shouts could be heard by the Jagers. Frankzonian commander l'Marquise de Hottatrot was also informed and decided that it was time for his "Devil my care" reputation to not be outdone! He ordered an immediate cavalry attack followed by having his personal entourage of Highlander garbed sycophants sweep into the melee.
The first cavalry attacks are badly co-ordinated and the St. Maurice commander on the spot drove his lancers into the flank of the returning Frangipani Hussars, shattering them utterly and sending all of them into a running battle to the west of the town, the Lancers took off in pursuit of prizes.
The Sultan of Swat with the Delft Blues then struck at the ready Gendarmes, the encounter did not go off well. The Blues were obliged to let the St. Maurice line troops fire onto their flank as they advanced, taking down many, then they trotted into contact with the Gendarmes in some disorder. The Sultan was not killed, but dismounted during the engagement and managed to catch on with one of his retreating troopers following the hot engagement.
thus ended turn 6
Now the Highlanders were going in without any support.
First the Gendarmes laughed at their small numbers approach, after a few troopers dropped from the accurate small-arms fire and they saw the claymores come out...all of them drew pistols and sent the kilt clad brave men off into the buildings for cover.
With the unknown dragoon force pressing in from the west and the St. Maurice Kings troops holding the edge of the town, running out of any troops to actually take action with, Francios l'Marquise de Hottatrot ordered the general retreat and left the area to the north. Leaving Neu Isenberg in the hands of St. Maurice, yet not without cost as the prisoners were also herded along with the main body.
End result:
Neu Isenberg now in the hands of St. Maurice.
Losses:
St. Maurice: 2bn militia
Some cavalry in the Gendarmes and Lancers (who will be at least a day before they can even form up again [with lots of loot!])
Some line infantry, perhaps a company KIA, with 2 companies wounded. No forces are fresh and no pursuit is possible.
Frankzonia: 1bn Line troops KIA
1bn Militia scattered over the area to the north
Frangipani Hussars were really badly mauled by both the Gendarmes and Lancers (they were broken morale and hit in the back!) ~ I suspect they did not get away at all.
Arthur's Hussars were wounded, but not mauled.
The Blues were decimated by musket and sabre, 50% casualties and wounds to nearly everyone else.
No troops came away without casualty, they were not in good order as a body of men on retreat, only two battalions of Line were in any sort of order.
No effective defensive line would be available for 2 days from these troops.
+++++++++++++++++++++++++++++++++++++
The commands were split between two players on each side and I did "Kreigspeil" using a rough set of notes and my own 'hybrid' system based on Envoy and GURPS ~ so as to allow some of the very colorful character elements that Frankzonian commanders have to perhaps shine through, sorry if not much made it to the tabletop = there is just soooo much to work with!
Interesting note regarding the players, twin sisters took opposing sides during the battle and I am interested in hearing from them about their game-play experience.
so ends this AAR.
Comments are encouraged!
Posted by MurdocK at 8:47 PM
Saturday, March 21, 2009
Frankfurters at Neu Isenberg
Murdock is going to start his resolution of this conflict this week ...
Frontier force at the village of Neu Isenberg. If the raids continue, the Hurtshog will attempt a defensive stance until the situation at Hausen is resolved and then drive on Sprendlingen in the Kingdom of St. Maurice. (Note, these are on real world maps south of Frankfurt am Main)
Major General
* Francios l'Marquise de Hottatrot: (1) Lewd, plain looking but not fat; a gourmet but
flatulent. Maintains a couple of ballerinas and is very keen on dance. Devil may care, reckless,
audacious, etc cavalry man. Secretly fond of Rhine Wines.
Awarded the Grilled Frankfurter for his agressive initiative and fight even though seriously wounded at the Battle of Bad Tannes ... now an initiative +1
Another tragic family secret is connected to some rumors:
a: he was born before his parents were married;
b: perhaps his real parents never did marry;
c: but his legal mom and dad dote on each other and are quite sensitive so he can't openly
research the problem ...
d: rumor also has it that his dandified legal father is more fond of young boys than girls ...
Brilliant at intrigue, he tends to be a major factor in Frankszonia undercover organs.
Cavalry:
Gen:
* The Sultan of Swat (1)(Balkan mercenary, very important for the trade in Sesame Seeds)
* Col. Fruglich
* Delft Blues:
lt blue coat, white cuffs, lapels and collar, lemon yellow waistcoat an breeches
(Dragoons, trained, @ 800 men)
* Frangipani Hussars; (7) (veterans, @ 750 men)
,- blue coat, red leggings and cuffs
Coat = blue; Trim = red Tunic = red; trews = yellow; boots = black; hat = red
* Arthur’s Hussars: Green / yellow outfit with Red hat bag
(Trained, @ 750 men)
Infantry:
* Roderick Woad, Earl of Hiccup: (1) : Dictatorial commander, very loyal to friends and
chivalric to ladies (has one great love he keeps secret). Thirsts for violence, highly aggressive
and is a duelist. Will always dash towards the sound of firing. Surrounded by sycophants and
misfits, which he keeps trying to train to elite status to be forlorn hopes.. .. in his
pseudo-Highlander regiment, the Black Skirts.
He loves to give bombastic speeches in which he denounces his foes as weaklings, milksops,
and namby-pambies. Secretly, he writes poetry ... very bad poetry. But he also writes satiric
limericks about his foes which he gets some loud sergeant to shout out over the field during
deployment ...
Note: Currently in service with Frankszonia because of Jacobite leanings ....
Col. Frazzle (nee Hottatrot):
* IR Black Kilts (2nd battalion, veteran (elite first held with Guards) @ 600 men)
Yellow tunic, Black Kilts, brown / red caps.
* IR Hottatrot (1st Battalion, veteran @ 600 men, Prussian style uniforms)
Blue / red yellow white black/ yellow
* Brig. Nathan (0) (a brigadier who is often placed in charge of local militia and fortresses).
* Grenadiers: (elite, converged battalion, @ 600 men)
* Frankfurter Buns: (Militia, either Prussian or Reichsarmee style uniforms, @ 600+)
* Jay’s Jaegers: (Rifle, skirmish, elite or veteran, @5-700 men depending on attachments)
Frontier force at the village of Neu Isenberg. If the raids continue, the Hurtshog will attempt a defensive stance until the situation at Hausen is resolved and then drive on Sprendlingen in the Kingdom of St. Maurice. (Note, these are on real world maps south of Frankfurt am Main)
Major General
* Francios l'Marquise de Hottatrot: (1) Lewd, plain looking but not fat; a gourmet but
flatulent. Maintains a couple of ballerinas and is very keen on dance. Devil may care, reckless,
audacious, etc cavalry man. Secretly fond of Rhine Wines.
Awarded the Grilled Frankfurter for his agressive initiative and fight even though seriously wounded at the Battle of Bad Tannes ... now an initiative +1
Another tragic family secret is connected to some rumors:
a: he was born before his parents were married;
b: perhaps his real parents never did marry;
c: but his legal mom and dad dote on each other and are quite sensitive so he can't openly
research the problem ...
d: rumor also has it that his dandified legal father is more fond of young boys than girls ...
Brilliant at intrigue, he tends to be a major factor in Frankszonia undercover organs.
Cavalry:
Gen:
* The Sultan of Swat (1)(Balkan mercenary, very important for the trade in Sesame Seeds)
* Col. Fruglich
* Delft Blues:
lt blue coat, white cuffs, lapels and collar, lemon yellow waistcoat an breeches
(Dragoons, trained, @ 800 men)
* Frangipani Hussars; (7) (veterans, @ 750 men)
,- blue coat, red leggings and cuffs
Coat = blue; Trim = red Tunic = red; trews = yellow; boots = black; hat = red
* Arthur’s Hussars: Green / yellow outfit with Red hat bag
(Trained, @ 750 men)
Infantry:
* Roderick Woad, Earl of Hiccup: (1) : Dictatorial commander, very loyal to friends and
chivalric to ladies (has one great love he keeps secret). Thirsts for violence, highly aggressive
and is a duelist. Will always dash towards the sound of firing. Surrounded by sycophants and
misfits, which he keeps trying to train to elite status to be forlorn hopes.. .. in his
pseudo-Highlander regiment, the Black Skirts.
He loves to give bombastic speeches in which he denounces his foes as weaklings, milksops,
and namby-pambies. Secretly, he writes poetry ... very bad poetry. But he also writes satiric
limericks about his foes which he gets some loud sergeant to shout out over the field during
deployment ...
Note: Currently in service with Frankszonia because of Jacobite leanings ....
Col. Frazzle (nee Hottatrot):
* IR Black Kilts (2nd battalion, veteran (elite first held with Guards) @ 600 men)
Yellow tunic, Black Kilts, brown / red caps.
* IR Hottatrot (1st Battalion, veteran @ 600 men, Prussian style uniforms)
Blue / red yellow white black/ yellow
* Brig. Nathan (0) (a brigadier who is often placed in charge of local militia and fortresses).
* Grenadiers: (elite, converged battalion, @ 600 men)
* Frankfurter Buns: (Militia, either Prussian or Reichsarmee style uniforms, @ 600+)
* Jay’s Jaegers: (Rifle, skirmish, elite or veteran, @5-700 men depending on attachments)
Wednesday, March 4, 2009
Spring storms gather ..
Having been trapped outside of Frankszonia by the sudden onset of a major ice storm, and then delayed in his return by a serious illness of his mother in law, The Hurtshog has returned to his capital to oversee the continued strengthening of his southern border.
The troops there report finding more destroyed farms, but the enemy has proven skillfull in evading their patrols.
Worse yet, there are reports that the poor farmers and their families were mutilated. There are even rumors of cannibalism! These atrocities must be halted! His Majesty Louis-Philippe must be brought to a sense of his responsibilities!
The troops there report finding more destroyed farms, but the enemy has proven skillfull in evading their patrols.
Worse yet, there are reports that the poor farmers and their families were mutilated. There are even rumors of cannibalism! These atrocities must be halted! His Majesty Louis-Philippe must be brought to a sense of his responsibilities!
Wednesday, February 18, 2009
Intelligence? from the Kingdom of St. Maurice ...
Even though an ice storm worse than any in memory has ravaged the forests and pinned Frankszonian forces in place for over two weeks, clearing weather has permitted road repairs and travel to resume. The Hurtshog's intelligence services reported this event ...
Ye Gods and Little Fishes!!" His Majesty lept to his feet, instantly dropping the lady Irmintraut ignobly to the floor. He has just received the formal complaint, delivered by Col Brattman, with his usual aplomb. "Do these cabbage-eaters seriously believe that a few itinerate zombies loitering about and having a little fun seriously constitutes a raid? We of St. Maurice have more serious concerns than to pick fights with lessers." He immediately handed over the colonel for a complementary proctology examination, and has dispatched General Blase, le Comte du Monte Python, along with a detatchment of the Kilbasa Lancers, to Frankszonia, to make clear His Majesty's displeasure over this while affair, and to indicate in no uncertain terms that the disruption of St. maurician commerce will not be tolerated. After all, the sale of 18th century action figures and other useless baubles is critical to the income of the realm. More as it develops.
The Hurtshog, knowing that his subjects continue to suffer and anxious over the welfare of isolated farmsteads in the broken forests, is extremely irritated by this report. "So, Maurice is going to try to intimidate us ... by claiming that it can't control zombies?!?" The Hurtshog snorts. "As soon as we can manuever some infantry support and light guns into the area, inform the cavalry officers that they are authorized to pursue these raiders across the border!"
The Burger Master steps forward, "Perhaps, Sire," he begins diffidently, "these Gallians around the Intendant would be happy to import their Parisan knick knacks and figurines duty free until the Kingdom of St. Maurice assumes a more reasonable attitude?"
"That's an idea," the Hurtshog concedes, "but I'd hate to disappoint the Urprinz. He's just old enough to like those action figures. We'll wait till young Hillegekiene makes his official report before holding a formal council on this."
Amid the mounting tensions, General Nathan begins to review the roster of his Nationals ... much of the militia will not respond to a new call, having already served in the Ginnheim campaign.
Ye Gods and Little Fishes!!" His Majesty lept to his feet, instantly dropping the lady Irmintraut ignobly to the floor. He has just received the formal complaint, delivered by Col Brattman, with his usual aplomb. "Do these cabbage-eaters seriously believe that a few itinerate zombies loitering about and having a little fun seriously constitutes a raid? We of St. Maurice have more serious concerns than to pick fights with lessers." He immediately handed over the colonel for a complementary proctology examination, and has dispatched General Blase, le Comte du Monte Python, along with a detatchment of the Kilbasa Lancers, to Frankszonia, to make clear His Majesty's displeasure over this while affair, and to indicate in no uncertain terms that the disruption of St. maurician commerce will not be tolerated. After all, the sale of 18th century action figures and other useless baubles is critical to the income of the realm. More as it develops.
The Hurtshog, knowing that his subjects continue to suffer and anxious over the welfare of isolated farmsteads in the broken forests, is extremely irritated by this report. "So, Maurice is going to try to intimidate us ... by claiming that it can't control zombies?!?" The Hurtshog snorts. "As soon as we can manuever some infantry support and light guns into the area, inform the cavalry officers that they are authorized to pursue these raiders across the border!"
The Burger Master steps forward, "Perhaps, Sire," he begins diffidently, "these Gallians around the Intendant would be happy to import their Parisan knick knacks and figurines duty free until the Kingdom of St. Maurice assumes a more reasonable attitude?"
"That's an idea," the Hurtshog concedes, "but I'd hate to disappoint the Urprinz. He's just old enough to like those action figures. We'll wait till young Hillegekiene makes his official report before holding a formal council on this."
Amid the mounting tensions, General Nathan begins to review the roster of his Nationals ... much of the militia will not respond to a new call, having already served in the Ginnheim campaign.
Monday, February 18, 2008
Tipplebruder pictures
Later, Captions, and then to remove about three or four duplicated pictures ....
Meanwhile, the Stagonians are played by my Wiener figures and the Alliance is mostly Britischareworst and Hungover figures ....
:)
A
Above one sees the Vile Stagonians approaching from the South. On the right is the edge of the mountain and forests. On the left is the river upon the banks of which Tipplebruder stands. There's a small stream being forded in front of the cavalry, while the infantry and guns surround and prepare to assault the Convent of St. Mary Hildegaard Kunnegunde of the Holy Rose Water. To the north, one can see the Frank and Stein Inn and across the river, Tipplebruder.
The Same view from a more grounded altitude.
Skirmishing along the highway in the hills among the trees.
From the west, near Tipplebruder (just in the picture to the left) looking across the river to St. Mary's. The Stagonian brigades approach on the right. Across the muddy but frozen fields, one can see the inn on the left, and the tree covered hills in the distance.
The quaint town of Tipplebruder.
Looking behind the Alliance lines, as units scramble to reach the defensive works now threatened by the Stagonian offense.
Skirmishing ih the hills, the Stagonian Jaegers, though outnumbered, press the Freikorps Jaegers back. St. Mary's and the Inn can be seen through the trees and far away in the flood plain, little Tipplebruder.
The Alliance attempts to block the mountain highway and roads by cutting down trees across the roadways.
In the distance, Hesse Engleberg and militia form up near the artillery redoubt. Blurry in the foreground, the Freikorps mans part of the Inn Strongpoint. Behind them, a supply convoy is being sent to Tipplebruder.

Tragardland troops man the barricades at the inn!
From the north, behind the Alliance lines at the Inn, we can see the Alliance jaeges preparing to abandon St. Mary's. Count Turkenbold, with two strong allied battalions still approaching elects not to meet the Stagonians at St. Mary's.
St Mary's almost surrounded.
Seeing his infantry advancing against the main Allied line, Gen. Drednoz leads the Cuirassiers across the stream.

Gen. Drednoz contemplates the situation, with his cavalry formed to exploit any success as his infantry battalions struggle through the mud and lethal artillery to assault the Alliance lines.
While Gen. Drednoz absorbs the fact that Turkenbold has abnormally accurate artillery (60_% hits! And bounce!), a view from the North. The late Hesse Engleberg battalion is approaching the Inn, the Allied cavalry is deployed to either halt a breakthrough or to repulse the unknown horsemen coming down the mountain paths. The Highlanders are pressing forward to support the front, carefully paced by their Colonel, Stanley McLaurel who is whining, "now men, do not lose your order. Keep in step. Steady now!"
Bird's eye view of the previous, the infantry lines are engaged in a deadly firefight.
From Tipplebruder Tower; The defensive position is being penetrated in the middle (the lonely, soon to expire battalion to the right of the barrier beyond the redoubt). Brigadiers are rallying their men and pushing them forward. Two battalions can be seen reforming up by St. Mary's/
The Stagonian flags are in the works! The Stagonian cavalry begins to advance!
Stagonian Dragoons advance toward the battle line.
A brigadier drives his men towards the redoubt and the gap towards the stream (through thick, clingy, icy clay mud).
The Stagonians have broken through the line!
The crisis, the Tragardland grenadiers stand in the breach!
The Crisis: The Artillery redoubt is stormed! The Stagonian cavalry rushes forward to get through the Alliance lines!
Something is happening in the hills! Those horsemen approach.
The Crisis: the Princessin Garde stands in the breach while the Highlanders sweep forward to retake the artillery redoubt!

Climax, the Polish? infantry battalion can be seen rushing forward on the extreme left, the Tragardland battalion begins to deploy along the causeway.
The Inn Strongpoint holds, while the light troops engage in a fierce firefight in the foreground.

My lord Drednoz! Our jaegers are falling back on the flank. Frankzonian cavalry approaches the right wing! We must retire or be surrounded!
Meanwhile, the Stagonians are played by my Wiener figures and the Alliance is mostly Britischareworst and Hungover figures ....
:)
A
Above one sees the Vile Stagonians approaching from the South. On the right is the edge of the mountain and forests. On the left is the river upon the banks of which Tipplebruder stands. There's a small stream being forded in front of the cavalry, while the infantry and guns surround and prepare to assault the Convent of St. Mary Hildegaard Kunnegunde of the Holy Rose Water. To the north, one can see the Frank and Stein Inn and across the river, Tipplebruder.
The Same view from a more grounded altitude.
Skirmishing along the highway in the hills among the trees.
From the west, near Tipplebruder (just in the picture to the left) looking across the river to St. Mary's. The Stagonian brigades approach on the right. Across the muddy but frozen fields, one can see the inn on the left, and the tree covered hills in the distance.
The quaint town of Tipplebruder.
Looking behind the Alliance lines, as units scramble to reach the defensive works now threatened by the Stagonian offense.
Skirmishing ih the hills, the Stagonian Jaegers, though outnumbered, press the Freikorps Jaegers back. St. Mary's and the Inn can be seen through the trees and far away in the flood plain, little Tipplebruder.
The Alliance attempts to block the mountain highway and roads by cutting down trees across the roadways.
In the distance, Hesse Engleberg and militia form up near the artillery redoubt. Blurry in the foreground, the Freikorps mans part of the Inn Strongpoint. Behind them, a supply convoy is being sent to Tipplebruder.
Tragardland troops man the barricades at the inn!
From the north, behind the Alliance lines at the Inn, we can see the Alliance jaeges preparing to abandon St. Mary's. Count Turkenbold, with two strong allied battalions still approaching elects not to meet the Stagonians at St. Mary's.
St Mary's almost surrounded.
Seeing his infantry advancing against the main Allied line, Gen. Drednoz leads the Cuirassiers across the stream.
Gen. Drednoz contemplates the situation, with his cavalry formed to exploit any success as his infantry battalions struggle through the mud and lethal artillery to assault the Alliance lines.
While Gen. Drednoz absorbs the fact that Turkenbold has abnormally accurate artillery (60_% hits! And bounce!), a view from the North. The late Hesse Engleberg battalion is approaching the Inn, the Allied cavalry is deployed to either halt a breakthrough or to repulse the unknown horsemen coming down the mountain paths. The Highlanders are pressing forward to support the front, carefully paced by their Colonel, Stanley McLaurel who is whining, "now men, do not lose your order. Keep in step. Steady now!"
Bird's eye view of the previous, the infantry lines are engaged in a deadly firefight.
From Tipplebruder Tower; The defensive position is being penetrated in the middle (the lonely, soon to expire battalion to the right of the barrier beyond the redoubt). Brigadiers are rallying their men and pushing them forward. Two battalions can be seen reforming up by St. Mary's/
The Stagonian flags are in the works! The Stagonian cavalry begins to advance!
Stagonian Dragoons advance toward the battle line.
A brigadier drives his men towards the redoubt and the gap towards the stream (through thick, clingy, icy clay mud).
The Stagonians have broken through the line!
The crisis, the Tragardland grenadiers stand in the breach!
The Crisis: The Artillery redoubt is stormed! The Stagonian cavalry rushes forward to get through the Alliance lines!
Something is happening in the hills! Those horsemen approach.
The Crisis: the Princessin Garde stands in the breach while the Highlanders sweep forward to retake the artillery redoubt!
Climax, the Polish? infantry battalion can be seen rushing forward on the extreme left, the Tragardland battalion begins to deploy along the causeway.
The Inn Strongpoint holds, while the light troops engage in a fierce firefight in the foreground.
My lord Drednoz! Our jaegers are falling back on the flank. Frankzonian cavalry approaches the right wing! We must retire or be surrounded!
Sunday, February 17, 2008
Tipplebruder, UPDATE
First of all, there were some errors in the Quick Comments post ... please check the corrected post ... examining the photos, I see that the Misthuafen Freikorps was NOT eliminated, but broke after sustaining very heavy casualties .... also I did not report the casualties to the Jaegers on both sides ...
Also. V. Bruin is injured and out of action for a while (I passed on a survival roll because I'd already declared he'd survived ....)
Also, the casualty rate to the Stagonians did not include the post crisis collapse notes ... but given that Stagonia had to leave anyway, it seemed inappropriate to hurt King Maurice any further. That would be just too vile!
Wait a minute, what am I saying?!?
Oh well ....
Now:
PICTURES!!!
While I will be bringing them to this blog eventually, I've posted the picture albums on the Koenig's Krieg Yahoo group (Hey, I'm a moderator there, after all, and I did use mostly K.K. rules). If you're too eager to wait, Edie did a very nice job.
Regards and all that ....
Also. V. Bruin is injured and out of action for a while (I passed on a survival roll because I'd already declared he'd survived ....)
Also, the casualty rate to the Stagonians did not include the post crisis collapse notes ... but given that Stagonia had to leave anyway, it seemed inappropriate to hurt King Maurice any further. That would be just too vile!
Wait a minute, what am I saying?!?
Oh well ....
Now:
PICTURES!!!
While I will be bringing them to this blog eventually, I've posted the picture albums on the Koenig's Krieg Yahoo group (Hey, I'm a moderator there, after all, and I did use mostly K.K. rules). If you're too eager to wait, Edie did a very nice job.
Regards and all that ....
Friday, February 15, 2008
Tipplebruder, quick coments .... CORRECTED
Friday, February 15, 2008
Tipplebruder, quick coments ....
v. Gruber and v. Hirschbock need "survival rolls"
1-3, they are rallying their forces in the muddy ice of the road home. \
4 -5: They are being carried home to recover from their grievous wounds.
6: Coffin nails, sorry 'bout that, Chief.
CORRECTION: v. Bruin was seriously wounded while standing with the Grenadiers in the breach, but may survive ....
Casualties in the four "wiped out" battalions exceed 80% prior to whatever recovery system your own games use ... Since there was no pursuit, however, I'd suggest that Stagonian Jeff put an extra fudge factor into his recovery rolls.
CORRECTION: Misthaufen Freikorps only takes 60% casualties as do the Alliance Jaegers.
The Duchy of Fenwick and Tipplebruder militia only took about 50 casualties.
The Battery v. Schweeky took heavy casualties, but all guns were recovered.
The Prinzessin Garde lost 50, and the Saxe - Bearstein Grenadiers lost 150.
IR Lowenbrau lost about 100, but was never charged ... as the Stagonians, such as Duffy's regiment at the close of the battle, had been instructed to not attempt to storm barricades until the defenders had fallen back from them.
The composite Jaegers only took about 50% casualties while the Misthaufen Jaegers took a hundred ... the success of the Stagonian Jaegers, though outnumbered, in winkling the Misthaufen Jaegers out of their initial position is a clear battle honor, btw.
Count Trunkenbold will definitely be looking for somebody to recoup his losses!
On the Stagonian side, which actually did press forward into an almost victory, the casualties caused by having to advance in the open into fire across ground which slowed their movement suffered badly. Three of the four destroyed battalions were theirs!
Otherwise:
Du Lepps - 200
du Briez - 125
O'Duffy - 125
v. Krinkle - 150
St. Cyr - 100
CORRECTION: Jaegers suffer 100 casualties
Neither the Stagonian artillery nor any cavalry sustained noticeable casualties.
The Alliance Cavalry was sheltered behind the causeway and inn from Stagonian carry through ball shot.
On the other hand, the Alliance "off table" reinforcements suffered badly from straggling.
In retrospect, I probably should have kept to the 12 figure battalion scale, which would have made the option of driving between the inn and the mountains a much more plausible one for Stagonia. However, as an "all knowing" player, I was actually handicapped by knowing that the mysterious horsemen were alliance figures, and wanted to make the schwerpunkt of the battle more remote from their potential interference.
Now that the battle report itself has a solid draft form, I'll concentrate on lining up the pictures to fill out the details! (yep, the CD is in the drive now, but time presses today!)
Regards,
Arthur (who really is getting steadily better, in spite of the grief lately, thanks everyone for the kind words!)
Tipplebruder, quick coments ....
v. Gruber and v. Hirschbock need "survival rolls"
1-3, they are rallying their forces in the muddy ice of the road home. \
4 -5: They are being carried home to recover from their grievous wounds.
6: Coffin nails, sorry 'bout that, Chief.
CORRECTION: v. Bruin was seriously wounded while standing with the Grenadiers in the breach, but may survive ....
Casualties in the four "wiped out" battalions exceed 80% prior to whatever recovery system your own games use ... Since there was no pursuit, however, I'd suggest that Stagonian Jeff put an extra fudge factor into his recovery rolls.
CORRECTION: Misthaufen Freikorps only takes 60% casualties as do the Alliance Jaegers.
The Duchy of Fenwick and Tipplebruder militia only took about 50 casualties.
The Battery v. Schweeky took heavy casualties, but all guns were recovered.
The Prinzessin Garde lost 50, and the Saxe - Bearstein Grenadiers lost 150.
IR Lowenbrau lost about 100, but was never charged ... as the Stagonians, such as Duffy's regiment at the close of the battle, had been instructed to not attempt to storm barricades until the defenders had fallen back from them.
The composite Jaegers only took about 50% casualties while the Misthaufen Jaegers took a hundred ... the success of the Stagonian Jaegers, though outnumbered, in winkling the Misthaufen Jaegers out of their initial position is a clear battle honor, btw.
Count Trunkenbold will definitely be looking for somebody to recoup his losses!
On the Stagonian side, which actually did press forward into an almost victory, the casualties caused by having to advance in the open into fire across ground which slowed their movement suffered badly. Three of the four destroyed battalions were theirs!
Otherwise:
Du Lepps - 200
du Briez - 125
O'Duffy - 125
v. Krinkle - 150
St. Cyr - 100
CORRECTION: Jaegers suffer 100 casualties
Neither the Stagonian artillery nor any cavalry sustained noticeable casualties.
The Alliance Cavalry was sheltered behind the causeway and inn from Stagonian carry through ball shot.
On the other hand, the Alliance "off table" reinforcements suffered badly from straggling.
In retrospect, I probably should have kept to the 12 figure battalion scale, which would have made the option of driving between the inn and the mountains a much more plausible one for Stagonia. However, as an "all knowing" player, I was actually handicapped by knowing that the mysterious horsemen were alliance figures, and wanted to make the schwerpunkt of the battle more remote from their potential interference.
Now that the battle report itself has a solid draft form, I'll concentrate on lining up the pictures to fill out the details! (yep, the CD is in the drive now, but time presses today!)
Regards,
Arthur (who really is getting steadily better, in spite of the grief lately, thanks everyone for the kind words!)
Tipplebruder, the crisis!
The Crisis:.
After pressing forward and falling back a few times, the artillery under Brig Oppenkopf combined with the occasional volley of musketry, finally depletes the Misthaufen Freikorps.
IB V. Gruber, which is the current leading inside battalion has also managed to drive the Alliance Jaegers back to the causeway. Alas, v. Gruber’s enthusiastic advance to flank the barricades at the inn and to pursue the Jaegers brings into a position in which Schweeky can obliterate his battalion by massed fire in enfilade.
The Alliance line is pierced! Drednoz orders a new general advance. Duffy’s battalion continues to press the forces near the inn to pin them into position while his jaegers follow up the retreating Alliance light forces in the hills. The battalions St. Cyr and du Lepps drive into the gap, while V. Hirshbock returns his battered grenadiers to the assault of the Hesse Engleburg battalion which is not covered by barricades
Seeing the approaching Stagonians across the causeway, the Saxe-Urquhart 86th Highlanders push forward, carrying the whimpering McLaurel at their head. The Prinzessin Garde push foward on side of the battery v. Shweeky to confront du Lepps, while the Saxe-Bearstein grenadiers attempt to stop St. Cyr. Count v. Trunkenbold anxiously tries to get the IR v. Urquell to move onto the causeway between the inn and the fleche. As this would mean that they would be separated from their own line, the colonel hesitates until loudly ordered by v. Bruin to comply!
Meanwhile, the Stagonian guns under v, Kroll have managed to disrupt the battery v. Schweeky, and since the battery had not fired on their advancing line, the whole brigade charges forward!
For a moment, as IR-6 De Marmier swarms into the fleche among Schweeky’s guns and IR-2 du Breiz pushes into the gap between V. Kroll and Offenbach’s brigades, it seems that G. Drednoz’s plan has been victorious! Though battered by the punishing Alliance artillery during their advance, these battalions still outnumber their foes. Eagerly, the Stagonian cavalry begins to move forward!
The Wounded Bear Rises:
Even as the Stagonian leaders excitedly press forward into the smoke, they are suddenly shocked to see bands of disorganized Stagonian infantry reeling back towards them!
V. Hirschbock, who had high hopes of overrunning the amalgam of militia and plain Fenwickian line has encountered a corps which had spent the last month under the tutelage of a master marksman ... the battalion recieves such intense musketry that its men fall in line like unplanted fence posts! The Highlanders deliver their own volley and crash into de Marmier who is already weakened by twice advancing into v. Schweeky’s guns. Swarming over the first Stagonians, they then crash into the flank of du Lepps, who has failed to force the outnumbered Garde back from their stand. Further east, while St. Cyr has managed to drive the also outnumbered Saxe - Bearsteon grenadiers back into the inn, they are rallied there by v. Bruin. Meanwhile, the small Tipplebruder artillery and Alliance Jaegers behind a barricade have stalled du Breiz.
Even as the Stagonian v. Kroll brigade crumbles, I.R. Urquell finally deploys along the causeway, clearly present in strength enough to hold the now exhausted Stagonians in I.B. St. Cyr.
Offenbach tries to bring his last battalion forward to support St. Cyr, but delays on hearing loud shouts, cheering, and fanfares from the Allied line. The Wojskowo Piechota leading files have been spotted rushing towards the smoke and thunder of battle.
At the same moment, runners from the hills reach Count Trunkenbold and Gen. Drednoz ... yes, there are cavalry working their way down off the mountain massif to the east ... flying Frankzonian colors!!
(Yes, fellow players, Stagonian Jeff was warned that Frankszonia could attempt to force march a cavalry unit to the battle, the distance is not impossible from southern Frankszonia ... and the snow etc. delays provided a decent chance ... but notice that neither force appeared till after turn six ... which is the longest Koenig Krieg game I’ve played to date! Also, given the premature exhaustion of the Stagonian infantry, I really don’t think they made all that much difference! Edie’s rolls usually get me on initiative rolls, this time her artillery and musketry were absolutely lethal! But I had enough initiative rolls to keep rearranging and sustaining the advance. )
Angrily, Gen Drednoz orders his musicians to sound “rally” and “retreat.” The artillery is sent off the field first, then the remnants of the infantry columns are painfully gathered together and sent trudging after. As the Frankszonian cavalry is still in the hills, and clearly disordered by its ordeal in crossing snow sludge and mud in the mountains, Count Trunkenbold does not attempt to challenge the still superior numbers of Stagonian Cavalry, which under the gallant Yves d'Amours and an angry Drednoz could still be a formidable threat. After his narrow escape, Trunkenbold is content to watch the Stagonian forces fade into the drizzle and sleet of another January storm.
After pressing forward and falling back a few times, the artillery under Brig Oppenkopf combined with the occasional volley of musketry, finally depletes the Misthaufen Freikorps.
IB V. Gruber, which is the current leading inside battalion has also managed to drive the Alliance Jaegers back to the causeway. Alas, v. Gruber’s enthusiastic advance to flank the barricades at the inn and to pursue the Jaegers brings into a position in which Schweeky can obliterate his battalion by massed fire in enfilade.
The Alliance line is pierced! Drednoz orders a new general advance. Duffy’s battalion continues to press the forces near the inn to pin them into position while his jaegers follow up the retreating Alliance light forces in the hills. The battalions St. Cyr and du Lepps drive into the gap, while V. Hirshbock returns his battered grenadiers to the assault of the Hesse Engleburg battalion which is not covered by barricades
Seeing the approaching Stagonians across the causeway, the Saxe-Urquhart 86th Highlanders push forward, carrying the whimpering McLaurel at their head. The Prinzessin Garde push foward on side of the battery v. Shweeky to confront du Lepps, while the Saxe-Bearstein grenadiers attempt to stop St. Cyr. Count v. Trunkenbold anxiously tries to get the IR v. Urquell to move onto the causeway between the inn and the fleche. As this would mean that they would be separated from their own line, the colonel hesitates until loudly ordered by v. Bruin to comply!
Meanwhile, the Stagonian guns under v, Kroll have managed to disrupt the battery v. Schweeky, and since the battery had not fired on their advancing line, the whole brigade charges forward!
For a moment, as IR-6 De Marmier swarms into the fleche among Schweeky’s guns and IR-2 du Breiz pushes into the gap between V. Kroll and Offenbach’s brigades, it seems that G. Drednoz’s plan has been victorious! Though battered by the punishing Alliance artillery during their advance, these battalions still outnumber their foes. Eagerly, the Stagonian cavalry begins to move forward!
The Wounded Bear Rises:
Even as the Stagonian leaders excitedly press forward into the smoke, they are suddenly shocked to see bands of disorganized Stagonian infantry reeling back towards them!
V. Hirschbock, who had high hopes of overrunning the amalgam of militia and plain Fenwickian line has encountered a corps which had spent the last month under the tutelage of a master marksman ... the battalion recieves such intense musketry that its men fall in line like unplanted fence posts! The Highlanders deliver their own volley and crash into de Marmier who is already weakened by twice advancing into v. Schweeky’s guns. Swarming over the first Stagonians, they then crash into the flank of du Lepps, who has failed to force the outnumbered Garde back from their stand. Further east, while St. Cyr has managed to drive the also outnumbered Saxe - Bearsteon grenadiers back into the inn, they are rallied there by v. Bruin. Meanwhile, the small Tipplebruder artillery and Alliance Jaegers behind a barricade have stalled du Breiz.
Even as the Stagonian v. Kroll brigade crumbles, I.R. Urquell finally deploys along the causeway, clearly present in strength enough to hold the now exhausted Stagonians in I.B. St. Cyr.
Offenbach tries to bring his last battalion forward to support St. Cyr, but delays on hearing loud shouts, cheering, and fanfares from the Allied line. The Wojskowo Piechota leading files have been spotted rushing towards the smoke and thunder of battle.
At the same moment, runners from the hills reach Count Trunkenbold and Gen. Drednoz ... yes, there are cavalry working their way down off the mountain massif to the east ... flying Frankzonian colors!!
(Yes, fellow players, Stagonian Jeff was warned that Frankszonia could attempt to force march a cavalry unit to the battle, the distance is not impossible from southern Frankszonia ... and the snow etc. delays provided a decent chance ... but notice that neither force appeared till after turn six ... which is the longest Koenig Krieg game I’ve played to date! Also, given the premature exhaustion of the Stagonian infantry, I really don’t think they made all that much difference! Edie’s rolls usually get me on initiative rolls, this time her artillery and musketry were absolutely lethal! But I had enough initiative rolls to keep rearranging and sustaining the advance. )
Angrily, Gen Drednoz orders his musicians to sound “rally” and “retreat.” The artillery is sent off the field first, then the remnants of the infantry columns are painfully gathered together and sent trudging after. As the Frankszonian cavalry is still in the hills, and clearly disordered by its ordeal in crossing snow sludge and mud in the mountains, Count Trunkenbold does not attempt to challenge the still superior numbers of Stagonian Cavalry, which under the gallant Yves d'Amours and an angry Drednoz could still be a formidable threat. After his narrow escape, Trunkenbold is content to watch the Stagonian forces fade into the drizzle and sleet of another January storm.
Tipplebruder, phase 2, the Stagonian Push
Tipplebruder: Phase 2
The Fog Lifts!
After a while, a stiff, chilly breeze sweeps down the valley and, with the cold sun glaring down, drives the fog away. The composite Jaegers holding the convent of St. Mary Hildegaard Kunnegunde of the Holy Rose Water see themselves about to be surrounded and find many cannons almost touching the enclave’s walls! Without further ado, they sprint back to the main lines, where Brigadier v. Bruin rallies them on the flank of the Misthaufen musketeers, hoping to strengthen the gaping hole in the middle of the scattered Alliance forces.
With the annoyance of the Alliance Jaegers removed from the strong point, the Stagonian brigades quickly advance. Von Kroll eagerly sweeps west of the convent towards the river and the Tipplebruder bridge while Oppenkopf carefully reforms his brigade towards the Frank und Stein Inn.
(Tipplebruder and Alliance Forces xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Highlanders 11 Cavalry x
Bridge ========== G. Prinzessen == == 11 Turkenbold =x======= into the hills
Brigade Maurice: gun 11 Inn v. Bruin x
battery Schweeky xxxxx Grenadiers x
Jaegers Misthaufen /guns. / Lowenbrau x
xxxxxxxxxxxxxxxxxxxxxxxxxx
11
11
IR-2 du Breiz IR-1 von Hirschbock IR-7 von Gruber IR-5 O'Duffy
Brigadier Heinrich von Kroll (ST. MARY’S) Brigadier Lothar Oppenkopf
IR-6 De Marmier IR-4 du Lepps IR-10 St. Cyr IR-9 von Krinkle
Brigadier Yves d'Amours Major General Karl von Drednoz
Stagonian DR-9 Dragoons CR-1 von Kirschstein Kuirassier
Stagonian DR-10 Dragoons (Crossing bridge)
Meanwhile the Stagonian Jaegers open a lively firefight in the hills against the Misthaufen Jaegers.
As the Stagonians press forward,,, the Alliance batteries begin to fire shells (considering the ground possibly too muddy to bounce the roundshot) and with some long range musketry inflict some casualties on the Stagonian front lines.
Warned already by his Jaegers, Count Hans Trunkenbold von Misthaufen strives to prepare his lines for the approaching onslaught. Brigade Maurice, the Fenwickians and Tipplebruder forces, hold a fleche and barricade guarding the Tipplebruder bridge. V. Bruin holds the strong point at the inn with the Freikorps and IR Lowenbrau on the barrricades, his artillery in his center, and the grenadiers in reserve. The retreating Jaegers attach themselves to his command providing a thin screen in the gap between the two strong points. At the same time, the supply column which had supported the camps on the east bank of the river is ordered to return to Tipplebruder.
At this point, however, Trunkenbold encounters a problem. He orders the cavalry under Pferdschnauzen to deploy behind the causeway in the center of his position, but its response is too sluggish. The language difficulties basically create two separate commands, and the Hussars do not respond. Pferschnauzen, happily, reports that the Saxe-Bearstein / IR v. Urquell can be seen marching rapidly down the valley to the battle site. When Col. Laurel is ordered to move his forces into the center gap, however, he responds by mustering his troops into an assault column and keeps them near their tents.
The Firefight
Now the battle enters a new phase, the Stagonian artillery pounds the Friekorps on the east and the battery under v. Schweeky. The Alliance artillery continues firing into the advancing Stagonian battalions. The effects of the Stagonian fire have convinced them, however, that ball shot is effective, and thus many of their shots carry into the second line of infantrry which the Stagonian brigadiers are pressing aggressively forward.
Seeing his infantry advance, Gen. Drednoz orders the cavalry to cross the stream behind him and deploy just out of the bounce range of the Alliance shot. He himself leads the von Kirschstein Kuirassier across the main bridge. While his attention is on this matter, though, the Alliance artillery proves deadly. Every volley inflicts casualties on both infantry lines. IR .v Gruber is the first to break, but Oppenkopf is able to rally it on IF St. Cyr while pushing v. Krinkle forward in its place.
Trunkenbold, however, has no sense of victory from the fluttering advance of the Stagonian line. McLaurel’s Highlanders seem to be moving forward sluggishly (McLaurel commands his pipers to play some tunes to rally them before throwing them into the fray). IR v. Urquell appears to have a bit of a straggling problem (they’ve been force marched for days). Then Hauptman Streiker, rushing to rejoin his command, delivers horrible news. The Croats have definitely seen a force of strang Hussars advancing down the valley opening onto the Alliance’s east flank!
Trunkenbold orders the Hit Man to hold his hussars in an ambush position covering the flank of the Inn position, and to send riders to rush the Wojskowo Piechota along. The Freikorps Jaegers and Croat are concentrated behind barriers of felled trees where the highway intersects with the mountain paths coming out of the valley.
The Fog Lifts!
After a while, a stiff, chilly breeze sweeps down the valley and, with the cold sun glaring down, drives the fog away. The composite Jaegers holding the convent of St. Mary Hildegaard Kunnegunde of the Holy Rose Water see themselves about to be surrounded and find many cannons almost touching the enclave’s walls! Without further ado, they sprint back to the main lines, where Brigadier v. Bruin rallies them on the flank of the Misthaufen musketeers, hoping to strengthen the gaping hole in the middle of the scattered Alliance forces.
With the annoyance of the Alliance Jaegers removed from the strong point, the Stagonian brigades quickly advance. Von Kroll eagerly sweeps west of the convent towards the river and the Tipplebruder bridge while Oppenkopf carefully reforms his brigade towards the Frank und Stein Inn.
(Tipplebruder and Alliance Forces xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Highlanders 11 Cavalry x
Bridge ========== G. Prinzessen == == 11 Turkenbold =x======= into the hills
Brigade Maurice: gun 11 Inn v. Bruin x
battery Schweeky xxxxx Grenadiers x
Jaegers Misthaufen /guns. / Lowenbrau x
xxxxxxxxxxxxxxxxxxxxxxxxxx
11
11
IR-2 du Breiz IR-1 von Hirschbock IR-7 von Gruber IR-5 O'Duffy
Brigadier Heinrich von Kroll (ST. MARY’S) Brigadier Lothar Oppenkopf
IR-6 De Marmier IR-4 du Lepps IR-10 St. Cyr IR-9 von Krinkle
Brigadier Yves d'Amours Major General Karl von Drednoz
Stagonian DR-9 Dragoons CR-1 von Kirschstein Kuirassier
Stagonian DR-10 Dragoons (Crossing bridge)
Meanwhile the Stagonian Jaegers open a lively firefight in the hills against the Misthaufen Jaegers.
As the Stagonians press forward,,, the Alliance batteries begin to fire shells (considering the ground possibly too muddy to bounce the roundshot) and with some long range musketry inflict some casualties on the Stagonian front lines.
Warned already by his Jaegers, Count Hans Trunkenbold von Misthaufen strives to prepare his lines for the approaching onslaught. Brigade Maurice, the Fenwickians and Tipplebruder forces, hold a fleche and barricade guarding the Tipplebruder bridge. V. Bruin holds the strong point at the inn with the Freikorps and IR Lowenbrau on the barrricades, his artillery in his center, and the grenadiers in reserve. The retreating Jaegers attach themselves to his command providing a thin screen in the gap between the two strong points. At the same time, the supply column which had supported the camps on the east bank of the river is ordered to return to Tipplebruder.
At this point, however, Trunkenbold encounters a problem. He orders the cavalry under Pferdschnauzen to deploy behind the causeway in the center of his position, but its response is too sluggish. The language difficulties basically create two separate commands, and the Hussars do not respond. Pferschnauzen, happily, reports that the Saxe-Bearstein / IR v. Urquell can be seen marching rapidly down the valley to the battle site. When Col. Laurel is ordered to move his forces into the center gap, however, he responds by mustering his troops into an assault column and keeps them near their tents.
The Firefight
Now the battle enters a new phase, the Stagonian artillery pounds the Friekorps on the east and the battery under v. Schweeky. The Alliance artillery continues firing into the advancing Stagonian battalions. The effects of the Stagonian fire have convinced them, however, that ball shot is effective, and thus many of their shots carry into the second line of infantrry which the Stagonian brigadiers are pressing aggressively forward.
Seeing his infantry advance, Gen. Drednoz orders the cavalry to cross the stream behind him and deploy just out of the bounce range of the Alliance shot. He himself leads the von Kirschstein Kuirassier across the main bridge. While his attention is on this matter, though, the Alliance artillery proves deadly. Every volley inflicts casualties on both infantry lines. IR .v Gruber is the first to break, but Oppenkopf is able to rally it on IF St. Cyr while pushing v. Krinkle forward in its place.
Trunkenbold, however, has no sense of victory from the fluttering advance of the Stagonian line. McLaurel’s Highlanders seem to be moving forward sluggishly (McLaurel commands his pipers to play some tunes to rally them before throwing them into the fray). IR v. Urquell appears to have a bit of a straggling problem (they’ve been force marched for days). Then Hauptman Streiker, rushing to rejoin his command, delivers horrible news. The Croats have definitely seen a force of strang Hussars advancing down the valley opening onto the Alliance’s east flank!
Trunkenbold orders the Hit Man to hold his hussars in an ambush position covering the flank of the Inn position, and to send riders to rush the Wojskowo Piechota along. The Freikorps Jaegers and Croat are concentrated behind barriers of felled trees where the highway intersects with the mountain paths coming out of the valley.
Monday, February 4, 2008
The battle begins .at Tipplebruder ....
yes, this is text ... and just the moment of the beginning of the shooting phase of the game ...
I've got the pictures on disk, but I've got to get them on my confuser and then load them up here so that's going to take a week or so .... and so I'm going to start with these text files and then make a photo-journalism type report when the pictures are ready to upload ....
TIPPLE BRUDER BATTLE REPORT
Orders of Battle:
Alliance Forces:
Count Hans Trunkenbold von Misthaufen (2) commanding:
Brigade Maurice: (Dchy Grand Fenwick / Wittenburg)
IB Oberst v.Feldmouse: 24 @ (5) (red) (includes Tipplebruder militia)
Batttery V. Schweeky: 3 x 4 lb (Includes Tipplebruder guns)
-----
Hauptman Willhelm Streiker (1) (Hesse-Engleburg)
Garde du Corps Prinzessin Gertrude: 10 @ (7) + 1 marksmanship (pink)
Brigade v.Bruin
Brig. Ernst v. Bruin (0) (Saxe - Bearstein)
IR Lowenbrau : 24 @ (4) (red)
Grenadiers : 16 @ (6)
Battery : 1 x 9 lbr ; 2 x 3 lbr.
Freikorps Misthaufen: 24 @ (5) (blue)
Brigade Pferdschnauzen (0): (Actually led by the Hit Man)
Hussars composite: 18 @ (7)
Wstrasowo Dragoons : 24 @ (6)
Ranger Brigade:
Hauptman Sontag (1)
Composite Jagers: 12 @ (6) Skirmish, Rifle
Croats Misthaufen : 12 @ (4) Skirmish
Jagers Misthaufen: 16 @ (6) Skirmish, Rifle
Reserves:
Hit Man (Mieczyslaw ) (?)
from Soweiter League -- (Stanley McLaurel (1) )
-- Saxe-Urquhart 86th Highlanders : --24 figs, (6)
– Saxe-Bearstein / IR v. Urquell : 30 (-stragglers = 24) @ (5) (red)
– Wojskowo Piechota : 30 @ (7) (Late die, after deployment moves) (blue)
STAGONIAN FORCES: (white)
Major General Karl von Drednoz (1)
CR-1 von Kirschstein Kuirassier (500 x elite) – 20 figs, (8)
-- Brigadier Yves d'Amours (2)
Stagonian DR-9 Dragoons -- (4 x 125) = 500
Stagonian DR-10 Dragoons -- (2 x 125) = 250
30 figs, (6)
Icelauf Jagers (raw)
Blut Jagers (raw) --
12 figs, (5)
-- Brigadier Heinrich von Kroll (1)
IR-1 von Hirschbock (elite) -- Grenadiers : 24 figs, (7)
IR-2 du Breiz (veteran) -- 24 figs, (5)
IR-4 du Lepps (veteran) – 20 figs, (5)
IR-6 De Marmier (raw) -- 24 figs, (4)
-- Brigadier Lothar Oppenkopf (0)
IR-5 O'Duffy (veteran) -- 24 figs, (5)
IR-7 von Gruber (raw) -- 16 figs, (4)
IR-9 von Krinkle (raw) -- 20 figs, (4)
IR-10 St. Cyr (veteran) -- 20 figs, (5)
ARTILLERY (all veteran) --
Stagonia – 2 x 9 lb medium guns
Stagonia – 2 x 3 lb
(Item: due to available models, Alliance batteries are rolling 4 dice per stand while Stagonia is rolling 6 dice per stand) {Didn’t help much, though. Edie still out rolled my batteries every turn!}
Situation report, 10 AM
Stagonian forces driven in the picquets and skirmishers of the grungy Alliance back almost two miles, when they rallied on the Convent of St. Mary Hildegaard Kunnagunde of the Holy Rose Water. Even though Gen. Drednoz tried to enthuse his men with accounts of the plunder and virgins contained inside its stout stone walls, it proved impossible to bring enough force to bear through the bogs around the convent which were under continuous shell fire from the Tipplebruder forces. In the middle of January, however, an ice storm and hard freeze enabled the Stagonian artillery to be brought forward at night and placed close to the convent walls. Meanwhile Stagonian engineers braved the frigid waters of a minor stream to throw more bridges across the small stream between the Stagonian main force and the convent.
Gen. Drednoz had noticed that the Alliance forces were split .... a large force was guarding the egress of the highway from the forested hills (the Misthaufen Jaegers and Croats), and had formed a strong point around a country inn at the crossroads of the country path (Brigade v. Bruin) that Drednoz was using to advance in the flat lands and the highway. Another strong point had been established covering the bridgehead at Tipplebruder (Brigade Maurice), while the Alliance cavalry seemed to be held back in reserve.. The center of the Alliance line, however, appeared but weakly held, though the standard of Count Trunkenbold could be seen there.
Stagonian plans:
Drednoz thus ordered his Jaegers to make a demonstration on the highway approach in the hills in order to fix as many forces on that flank as possible. These small battalions were combined and performed outstanding service, holding almost twice their numbers in the hills during most f the battle. Their efforts were aided by the rumors of strange cavalry in the mountains which had been slyly planted in his foe’s army Meanwhile, he directed Brigadiers v Kroll and Oppenkopf to first clear the convent and then use their first line to pin the forces in either stronghold while their second line was to advance and seize the road between those two points. After this, Gen. Drednoz hoped to bring his superior cavalry force to bear to drive off the Alliance cavalry and force the isolated strong points to yield.
Tipplebruder plans:
Count Trunkenbold hoped to draw the Stagonians onto his barriers, where his infantry could decimate them with musketry. He anticipated the Stagonian drive into the middle but felt that with most of the enemy forces tied up on the strong points, his cavalry would be sufficient to drive them back across the highway. Furthermore, the Count was aware that while there was mysterious cavalry in the mountains, two more infantry battalions of high repute were rushing to the field to aid him. Thus he counted on his own light troops to hold the junction of the mountain path long enough that the inn strong point could redeploy to prevent the strangers from overrunning his lines. Further, on the shoulders of the gap, he had posted two small but elite battalions, and had ordered McLaurel to bring his highlanders into position there.
The only ticklish point was how long the composite jaegers could hold the convent, and thus buy time for the reinforcements to arrive on the field. Meanwhile, the Count dispatched Hauptman Streiker to the roadblock held by his own light infantry to see if any further intelligence on the strange cavalry could be gathered.
I've got the pictures on disk, but I've got to get them on my confuser and then load them up here so that's going to take a week or so .... and so I'm going to start with these text files and then make a photo-journalism type report when the pictures are ready to upload ....
TIPPLE BRUDER BATTLE REPORT
Orders of Battle:
Alliance Forces:
Count Hans Trunkenbold von Misthaufen (2) commanding:
Brigade Maurice: (Dchy Grand Fenwick / Wittenburg)
IB Oberst v.Feldmouse: 24 @ (5) (red) (includes Tipplebruder militia)
Batttery V. Schweeky: 3 x 4 lb (Includes Tipplebruder guns)
-----
Hauptman Willhelm Streiker (1) (Hesse-Engleburg)
Garde du Corps Prinzessin Gertrude: 10 @ (7) + 1 marksmanship (pink)
Brigade v.Bruin
Brig. Ernst v. Bruin (0) (Saxe - Bearstein)
IR Lowenbrau : 24 @ (4) (red)
Grenadiers : 16 @ (6)
Battery : 1 x 9 lbr ; 2 x 3 lbr.
Freikorps Misthaufen: 24 @ (5) (blue)
Brigade Pferdschnauzen (0): (Actually led by the Hit Man)
Hussars composite: 18 @ (7)
Wstrasowo Dragoons : 24 @ (6)
Ranger Brigade:
Hauptman Sontag (1)
Composite Jagers: 12 @ (6) Skirmish, Rifle
Croats Misthaufen : 12 @ (4) Skirmish
Jagers Misthaufen: 16 @ (6) Skirmish, Rifle
Reserves:
Hit Man (Mieczyslaw ) (?)
from Soweiter League -- (Stanley McLaurel (1) )
-- Saxe-Urquhart 86th Highlanders : --24 figs, (6)
– Saxe-Bearstein / IR v. Urquell : 30 (-stragglers = 24) @ (5) (red)
– Wojskowo Piechota : 30 @ (7) (Late die, after deployment moves) (blue)
STAGONIAN FORCES: (white)
Major General Karl von Drednoz (1)
CR-1 von Kirschstein Kuirassier (500 x elite) – 20 figs, (8)
-- Brigadier Yves d'Amours (2)
Stagonian DR-9 Dragoons -- (4 x 125) = 500
Stagonian DR-10 Dragoons -- (2 x 125) = 250
30 figs, (6)
Icelauf Jagers (raw)
Blut Jagers (raw) --
12 figs, (5)
-- Brigadier Heinrich von Kroll (1)
IR-1 von Hirschbock (elite) -- Grenadiers : 24 figs, (7)
IR-2 du Breiz (veteran) -- 24 figs, (5)
IR-4 du Lepps (veteran) – 20 figs, (5)
IR-6 De Marmier (raw) -- 24 figs, (4)
-- Brigadier Lothar Oppenkopf (0)
IR-5 O'Duffy (veteran) -- 24 figs, (5)
IR-7 von Gruber (raw) -- 16 figs, (4)
IR-9 von Krinkle (raw) -- 20 figs, (4)
IR-10 St. Cyr (veteran) -- 20 figs, (5)
ARTILLERY (all veteran) --
Stagonia – 2 x 9 lb medium guns
Stagonia – 2 x 3 lb
(Item: due to available models, Alliance batteries are rolling 4 dice per stand while Stagonia is rolling 6 dice per stand) {Didn’t help much, though. Edie still out rolled my batteries every turn!}
Situation report, 10 AM
Stagonian forces driven in the picquets and skirmishers of the grungy Alliance back almost two miles, when they rallied on the Convent of St. Mary Hildegaard Kunnagunde of the Holy Rose Water. Even though Gen. Drednoz tried to enthuse his men with accounts of the plunder and virgins contained inside its stout stone walls, it proved impossible to bring enough force to bear through the bogs around the convent which were under continuous shell fire from the Tipplebruder forces. In the middle of January, however, an ice storm and hard freeze enabled the Stagonian artillery to be brought forward at night and placed close to the convent walls. Meanwhile Stagonian engineers braved the frigid waters of a minor stream to throw more bridges across the small stream between the Stagonian main force and the convent.
Gen. Drednoz had noticed that the Alliance forces were split .... a large force was guarding the egress of the highway from the forested hills (the Misthaufen Jaegers and Croats), and had formed a strong point around a country inn at the crossroads of the country path (Brigade v. Bruin) that Drednoz was using to advance in the flat lands and the highway. Another strong point had been established covering the bridgehead at Tipplebruder (Brigade Maurice), while the Alliance cavalry seemed to be held back in reserve.. The center of the Alliance line, however, appeared but weakly held, though the standard of Count Trunkenbold could be seen there.
Stagonian plans:
Drednoz thus ordered his Jaegers to make a demonstration on the highway approach in the hills in order to fix as many forces on that flank as possible. These small battalions were combined and performed outstanding service, holding almost twice their numbers in the hills during most f the battle. Their efforts were aided by the rumors of strange cavalry in the mountains which had been slyly planted in his foe’s army Meanwhile, he directed Brigadiers v Kroll and Oppenkopf to first clear the convent and then use their first line to pin the forces in either stronghold while their second line was to advance and seize the road between those two points. After this, Gen. Drednoz hoped to bring his superior cavalry force to bear to drive off the Alliance cavalry and force the isolated strong points to yield.
Tipplebruder plans:
Count Trunkenbold hoped to draw the Stagonians onto his barriers, where his infantry could decimate them with musketry. He anticipated the Stagonian drive into the middle but felt that with most of the enemy forces tied up on the strong points, his cavalry would be sufficient to drive them back across the highway. Furthermore, the Count was aware that while there was mysterious cavalry in the mountains, two more infantry battalions of high repute were rushing to the field to aid him. Thus he counted on his own light troops to hold the junction of the mountain path long enough that the inn strong point could redeploy to prevent the strangers from overrunning his lines. Further, on the shoulders of the gap, he had posted two small but elite battalions, and had ordered McLaurel to bring his highlanders into position there.
The only ticklish point was how long the composite jaegers could hold the convent, and thus buy time for the reinforcements to arrive on the field. Meanwhile, the Count dispatched Hauptman Streiker to the roadblock held by his own light infantry to see if any further intelligence on the strange cavalry could be gathered.
Labels:
proxies,
Soweiter League,
Stagonia,
TippelBruder
Tuesday, January 22, 2008
Offenbach area of operations
Okay, first of all notice that Offenbach doesn't begin with very good defensive works ... it was the pronounced intent of the Frankszonians to construct such works in their initial proposals.
Secondarily, Frankszonia actually already controls the opposite bank of the Main, including the little town across the river. Frankszonia also holds all of the land in this map across the stream west of Offenbach (and is concentrated between it and Frankfort, just off the map). In fact, a redoubt and battery are already installed across the river from Offenbach, but have not yet become active.
Third, the control of Offenbach only extends about halfway down the woods to the south and to the stream east.
In the last battle, Frankszonia was forced to advance along the edge of the Wilds using primarily a single road and was not fully concentrated prior to the arrival of the vile Stagonians. Further, when it was betrayed by the Stagonian collaborators in Offenbach, Frankszonia knew it had to rather quickly withdraw.
While Stagonia loudly proclaims it does not have an occupation force in Offenbach, given the defenseless nature of Offenbach, Gen. Oscar Meyer believes that the vile Stagonians have both a reaction force less than a day's march away and perhaps an infiltrated force in mufti within Offenbach.
At the moment, the Frankszonian army is awaiting word of the outcome of the Tipplebruder battle to the south. If Stagonia wins, or is able to extricate a large part of its force, Frankszonia would have to act quickly to secure the area.
(Phillipe's report to the Intendant)
Labels:
Frankszonia,
Gallia,
Offenbach,
proxies,
TippelBruder
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