Sunday, June 28, 2009

Royal Visits Expected ....

Great excitement arises in Frankszonia, as word of a forthcoming visit by a young prince and a gallant sovereign from the Mediterranian struggles with the Muslim heretics!
The several Greek and Slavic exiles whose recipes have enhanced the quality of the frankfurter locally are in fervor.

Officials are sent to the Gallian commands locally to be sure that they do not slight the expected guests and that their security patrols will be especially vigilant, given the suspected presence of M'Lady. Furthermore, it is suggested that some of their premier Gallian vintages be made available for the palettes of these Southern lords.

Lady Pettygree and her marvelous company are, of course, given a special invite to attend the festival occasions. Mistress Ewewarp is ordered to create special gowns for the occasion, and Moosart composes a special fiddle faddle.
A special battalion of Invalides Guards is formed to provide appropriate pageantry.

The reception at the Ducal palace itself, alas, will be restrained, as both the Hurtshog and Princess Stuftliana are rumored to have been recently run through some ordeal by these blundering physicians .... still, it is rumored that some special fireworks will be fired from the fortress mortars for the occasion ...

On the really beautiful version 3 Koenig's Krieg

A much more detailed commentary will be written up in a week or two. This is not a review, but more an initial reaction ... and I've promised them a review. So far, I’ve got two pages of notes on things which were either new or troublesome to me.

Let it be understood, none of them (except for the missing cheat sheet) would put the kabosh on me really liking and supporting these rules. Furthermore, the incredible and perhaps overly ambitious use of many, many color photos of figures in formation, etc. undoubtedly ran up the price of the book massively. Having seen it, I’m no longer surprised at the price.

* One: they really got fancy: wonderful eye candy, lots of figure photos, very sharp graphics which more clearly illustrate rules, and detailed summary charts. Moreover, they were at pains to repeat stuff whenever it was pertinent ... which was irritating to me, but understandably very helpful to folks who would be perusing the rules to determine what to do next. Also, they deliberately introduced double spacing in between the various points, which also made the rules structure easier to understand. Some of the many charts to summarize the rules were perhaps too detailed (the flow chart for turn sequence, for instance, which is done in such a way to enable a computer programmer to work it, {Laughing}), but will invariably speed up finding and applying a given rule (but the important ones simply will HAVE to be put on a cheat sheet).

* Two: by and large they did some excellent things to make the rules understandable and put the kibosh on rules lawyers. For instance, I found the write up on defensive fire to be most understandable (by the way, I’ve flipped on this a bit ... looking at the game logic, no defensive fire is more appropriate than what I originally fought for).

* Three: Since the game is based on Brigades and independent units, they redid the cost analysis from individual figures to Brigades and such units. While they do provide for a lot of flexibility, it is just rigid enough not to appeal to an ad hoc gamer who plays undersized games (like myself). On the other hand, the approach does make building armies much more rapid and enables the creation of "victory point" systems as well as nicely analyzed cost comparisons. Also, this method let’s them include many considerations which would otherwise require more figuring on the part of the player (such as the much more expensive staff for larger armies .... put into the cost of the general).

* Four: They also included rules to make the game much more effective for battles outside of the European theater. The effort to do this introduced a new level of complexity, which I deplore, but do vastly expand the utility of the game within the era ... Once again, one can fight for India or face the American Indian swarms ...

Of course, I have my own quibbles .... I've got to maintain my standing in the elderly, obese, curmudgeon club!

* First: Most of the rules changes seem to have obviously been done to produce a greater focus on the period of 1730 = 1780. I'll be doing a more complete write up later, but IMHO, quite a few of these new rules introduced an unnecessary level of complexity. I was particularly bothered by the new way in which the artillery rules were written ... which did not really change things that much as make the system more flexible, especially for battles outside of Europe. On the other hand, the new complexity is not too bad, easy to follow their reasoning, and not only widen the scope of play but also definitely increase the period flavor in tangible ways. The 2nd edition was quite easily used to play a basically Napoleonic army ... which is now patently improbable.

* Second: There are some amusing typos ... only two of which could cause any confusion in play that I saw so far. I understand that the proofreading was rushed and done under confusing circumstance to begin with. Should all be easy to fix in the next printing (which I also suspect, will include less of the wonderful photos of figures and so forth, as those are sure to be running up the price).

* Third: (both a very good thing and a quibble together) They include the basic major armies of the 7YW; some very nice scenario designs, and an historical battle (Mollwitz). On the other hand, the wonderful army features of the 2nd edition and its list and classification of historical period generals is missing. Nor do they have the supplements for WSS, Festung Krieg, etc. I suspect that this is because their very elaborate method of providing army lists was also a huge expense ... though it does make the lists rather easy to understand.

* Fourth: This is a lethal error, I think. They did not include cheat sheets!! They have already realized their mistake and are putting them and some supplementary material together as a freebie supplement already ... we who already have the rules can get them as a free download.

By and large, this is a very good job. The things I didn't like (almost always because I felt that they weren’t really necessary) would not impede the play and would definitely add clear period flavor. Just leafing through the book and looking at the pictures and skimming the side bars was quite fun. Really, this IS one of the games in which I'd like to participate ... if ever I can get to a convention myself! So, back to the painting board.


28 June 2009
Arthur Pigg

Wednesday, June 3, 2009

A Very Dry Vintage

A Very Dry Vintage

It was a dark and very quiet night (okay, I couldn’t resist). With no moon, the stars over Frankfurter sprinkled back from the wavelets on the Main. Along the unloading piers for the Gallian depot, the sentry marches tiredly on. Quietly, after the sentry has passed, two figures suddenly appear on one of the barges and step quickly across to the pier to one of the ramshackle sheds thrown up by the Gallian suppliers. The smaller fiddles with the door for a second, steps through and then back out and nods to the larger. The large man, who even in this dim light looks like an old copper statue, ducks under the lintel and a moment later steps back out carrying a barrel. The two step back onto the barge and disappear. The whole action taking less than a few seconds.
In the dark, sentries exchange the sign and countersign, and the local private wearily plods back the wier to the other end of his beat. As he passes, a strange, long boat with both ends curved up and together slips silently out into the river. The two passengers steadily and stealthily dip their paddles into the water and cross over towards Saxenhousen.
“That was quick, Moose Hunter,” the short man in the front of the canoe whispered. “Are you sure you got one?”
“Third one I picked up, Johannes,” Moose Hunter replied. “It’s full, but there’s no liquid in it.”
They quietly finish their voayage and get pulled through the muck on the south shore by a couple of soldiers. The barrel is lifted onto a small cart, and the soldiers led by a young Fahenjunker and an Hauptman hurry through the dark streets followed by Johannes and Moose Hunter. They stop at what appears to be a run down boarding house and carry the barrel inside. The soldiers step outside again and march away except for the two officers who move slowly towards a darkened inn.
“So! Our little Gallian lap dog is stealing from his master again!” the Fahenjunker cheerfully commented.
“Hush!” the Hauptman answered quickly. Then he looked carefully around and lowered his voice. “It’s time you started to pay attention to things that a nobleman should notice. And it’s time you learned to keep your mouth shut too, now that Kunegunde has Bastille’s little house to take the blame for his actions.”
“I’m sorry, Father,” the youngster apologized. “What is it that you want me to notice?”
“Frankszonia has fought four wars with other Gallian allies ....”
“And the Hurtshog has carefully held back the best troops at the last moment to ensure that they win!”
“... But under the cover of those little squabbles, the Hurtshog has eliminated the pockets of territory cutting up out Stadtholdings and more than doubled our territory and resources.”
“So he’s a good little Hurtshog who is nicely improving his claim,” the youngster snorted.
“Wake up, Son! The Hurtshog and his councilors are quite serious about Deutschland vor Deutsche Volk. They’ve got this impossible dream of some sort of confederation of little states that can keep the big boys from tearing up our towns for their playground.”
“Isn’t that what the Wieners and their Reich are supposed to be doing?”
“Ja, and you can see for yourself how wonderfully well THAT is working.”
“So what? If our tiny army sneezes, Bastille and Broglie will impress whoever is unlucky enough to survive “
”If Germania and Hesse Seewald win another big one nearby, where will all those Gallian troops be? With the Resistance fighters who always seem to get away, the supposed deserters under Pepperoni and Braunsweiger, and few other friends like Hesse Fedora, I suspect that the Hurtshog will have enough to hold Frankfurter until relieved.”
“So we’re going to double cross the frogs?”
“Only if we have to. We are quite aware that neither Germania nor Hesse Seewald are really all that interested in having a lot of little autonomous duchies to deal with. Now hush. Not a word of this even to Mother or you sister and especially not to Fraulein Busch!” At this point, they open a dark door from which light and laughter spilled.

Back at the rooming house, two nobles carry lamps into the dark sitting room. They are accompanied by a scholar. One of them reveals a prybar and starts to open the barrel.
“Careful, Your Highness!” Johannes urges.
“Somebody has to, and too many have to be hurt for me these days,” the stout man answered.
As the lid rises, a dark powder is revealed. All turn to the scholar who comes forward, lifts a small pinch out and carries it to a lamp where he studies it with a magnifying glass.
“Well, Rabbi?” the other nobleman demands.
“You were right, General,” the scholar answers. “It’s not gunpowder. This looks more like the flash powder they put into fireworks to make the loud noises. Frankly, it could dangerous if somebody charged his piece with a normal measure.”
“Are you positive, Badmann, that the Gallians don’t know about this yet?” the Hurtshog asked.
“I’m not sure,” Badmann responded. “This barrel is marked the same as that spoiled juice that Bastille and all the Gallian peers drink.”
“Then there should barrels like this in the private quarters of almost every Gallian notable around here,” Moose Hunter grunted.
“Do we tell them?” the general asked.
“I’m not sure yet,” the Hurtshog mused. “We do brief our cleaning ladies and so forth right away ... let’s see if we can get this stuff before it goes off. This could be M’Lady’s or Stagonia’s handiwork, but Roquefort has his own nefarious agenda, and we’ve put a monkey wrench in it. He may be looking for some sudden job opportunities for his own agents.”
There was a moment’s silence, and the Hurtshog turned to the scholar. “I’m a bit thin right now, Rabbi,” he said, “but I think that boatman friend of yours and his family ought to spend the next Passover in Jerusalem on a small stipend. Otherwise, let’s get this to a more useful spot. Moose Hunter, Lady Pettygree is nearby. That means M’Lady is too. Hunt her and see if any threads come loose. Guten Nacht!”
The noblemen both walk quickly out of the room and disappear down the hall towards the back of the house.

Tuesday, April 21, 2009

Frankszonia Driven From Neu Isenberg!

BATTLE OF NEU ISENBERG : AAR

THIS WAS A PROXY BATTLE ... PLAYED BY "mURDOCK'S mAURADERS". tHERE ARE A SLEW OF LOVELY PICTURES OF THE BATTLE ON HIS BLOG:



The defenders of Neu Isenberg, Frankzonians under the command of Francios l'Marquise de Hottatrot had some advance notice of the coming forces from the Kingdom of Saint Maurice. They made use of the time to erect some improvised defenses along the Frankfurter Strasse before the town of Neu Isenberg. Constructing these defenses on one side of the high road were the militia of Neu Isenberg, never before tested in any battle regimen.



These defences were still under some construction when the troops of St. Maurice came out into the open from the light woods in the area.

Arranged in front of the St. Maurice lines were two battalions of militia forces.


Hidden in a thicker part of the eastern woods were the elite Jay's Jagers, waiting totally concealed.


The battle opened with a cannonade from the St. Maurice battery, which tore a great swath through the exposed ranks of the Hottatrot regiment 1st battalion.




Meanwhile in the woods the Jagers now had the flank company of one of St Maurice's militia regiments totally exposed and in some disorder directly in front of their concealed position. Rising almost as one these marksmen then cut their own deadly swath through the officer and senior NCO's leading these new soldiers. The general response was panic and they turned to flee...only to find the fixed bayonets of the regular line troops directly behind them. They turned to flee away from the continued Jager enfilade fire towards the other battalion of militia.



The response from the other militia force was also to start to panic and flee...only to be cut down almost instantly from the rear by the leveled muskets in volley fire at point blank into their backs! (it was a critical success for the fire shot!)

These totally frightened men then threw down their arms and fled in all directions! (including towards the Frankzonian lines!)

So ended turn 1.

The St. Maurice force was not slowed at all by the chaos in the woods, the main line was advancing on the improvised defenses that still appeared to have men working on them. Upon firing at the troops the Frankfurter Buns took off in all directions away from the battle area, their 'leaders' vainly showing attempts at rally, while running at full speed along the high road after passing into the town. A company of regulars that were completing the works on the other side of the road also ran off in the confusion started by the Buns militia loosing their composure so quickly (it was a critical failure of morale on the militia and a normal fail on the line troops).

Meanwhile in the woods the St. Maurice militia that was running in mobs came close to the edge of the woods and surrendered en-masse to the Frankzonian IR Black Kilts. A detachment of a dozen men was made to form a 'guard' for these surrendering troops and they were mustered to the eastern outskirts of Neu Isenberg.



so ended turn 2

With the advancing line at the high road and the defenses only half-manned there was little opposition to the St. Maurice line troops scrambling over the wooden barricades.



Confusion in the woods had died down and now the St. Maurice lines started to move forward to press on the Jagers.

so ended turn 3



The next action started from the artillery which had been firing all along but only had good effect on the first volley, now this cannonade again struck home, with the Hottatrot 1st again taking more casulaties, this time enough to halt their tentative advance in the woods, as they readied themselves to face St. Maurice foot coming at them through the woods.



The first cavalry clash comes now on the west edge of the defenses. The Gendarmes of St. Maurice clashed with the Frangipani Hussars, who were driven off by the heavier and more skilled Gendarmes.






so ended turn 4

A small rain shower came across the battlefield at this point (I have a 'wonky' light ballast in my gamespace and it went out at this point...also the radio station started playing "Raindrops"), the St. Maurice commander, having decided that the battle was all going in his favor, ordered his two ADC's to return to camp and prepare his tent for the rain. Then when the rain got worse, left his command post, with an orderly remaining behind to simply report back the final effect of the battle. (this was decided after a critical failure in the initiative rolls for the turn).

Overall the battle did not move much at this stage, the Gendarmes drove off Arthur's Hussars and got into good supporting position for the western defenses. The other troops traded musket fire, with one force of the St. Maurice line troops expending their powder (presumably the rain caused more powder problems leaving that battalion without fire capability until they moved to the rear of the battle area ~ for resupply) [they rolled a critical failure on firing, then a normal failure for 'no powder' effect].



so ended turn 5



The tipping point was upon the battle, for the wiley St. Maurice commander had managed to convince a small force of independent dragoons to simply 'make a show' in the woods to the east of Neu Isenberg. It was at this point that their crashing mounts, whistles and shouts could be heard by the Jagers. Frankzonian commander l'Marquise de Hottatrot was also informed and decided that it was time for his "Devil my care" reputation to not be outdone! He ordered an immediate cavalry attack followed by having his personal entourage of Highlander garbed sycophants sweep into the melee.

The first cavalry attacks are badly co-ordinated and the St. Maurice commander on the spot drove his lancers into the flank of the returning Frangipani Hussars, shattering them utterly and sending all of them into a running battle to the west of the town, the Lancers took off in pursuit of prizes.

The Sultan of Swat with the Delft Blues then struck at the ready Gendarmes, the encounter did not go off well. The Blues were obliged to let the St. Maurice line troops fire onto their flank as they advanced, taking down many, then they trotted into contact with the Gendarmes in some disorder. The Sultan was not killed, but dismounted during the engagement and managed to catch on with one of his retreating troopers following the hot engagement.

thus ended turn 6

Now the Highlanders were going in without any support.

First the Gendarmes laughed at their small numbers approach, after a few troopers dropped from the accurate small-arms fire and they saw the claymores come out...all of them drew pistols and sent the kilt clad brave men off into the buildings for cover.

With the unknown dragoon force pressing in from the west and the St. Maurice Kings troops holding the edge of the town, running out of any troops to actually take action with, Francios l'Marquise de Hottatrot ordered the general retreat and left the area to the north. Leaving Neu Isenberg in the hands of St. Maurice, yet not without cost as the prisoners were also herded along with the main body.

End result:



Neu Isenberg now in the hands of St. Maurice.
Losses:
St. Maurice: 2bn militia
Some cavalry in the Gendarmes and Lancers (who will be at least a day before they can even form up again [with lots of loot!])
Some line infantry, perhaps a company KIA, with 2 companies wounded. No forces are fresh and no pursuit is possible.
Frankzonia: 1bn Line troops KIA
1bn Militia scattered over the area to the north
Frangipani Hussars were really badly mauled by both the Gendarmes and Lancers (they were broken morale and hit in the back!) ~ I suspect they did not get away at all.
Arthur's Hussars were wounded, but not mauled.
The Blues were decimated by musket and sabre, 50% casualties and wounds to nearly everyone else.
No troops came away without casualty, they were not in good order as a body of men on retreat, only two battalions of Line were in any sort of order.

No effective defensive line would be available for 2 days from these troops.

+++++++++++++++++++++++++++++++++++++

The commands were split between two players on each side and I did "Kreigspeil" using a rough set of notes and my own 'hybrid' system based on Envoy and GURPS ~ so as to allow some of the very colorful character elements that Frankzonian commanders have to perhaps shine through, sorry if not much made it to the tabletop = there is just soooo much to work with!

Interesting note regarding the players, twin sisters took opposing sides during the battle and I am interested in hearing from them about their game-play experience.

so ends this AAR.

Comments are encouraged!
Posted by MurdocK at 8:47 PM

Friday, April 10, 2009

Cheezers .... the Munster Brigade planned

The Munster Brigade

Major General Gross Karl Kaze
(Big Chucky Cheese)

Cavalry (uniforms yet to be developed, but with Yellow coats)

* Die Kliene Dragonen

* Die Helle Hunden
(Hussars, Warg Riders)

* Die NachtMaren
(Cuirassiers ... skeleton and headless)


Infantry

* Consolidated Guild Companies
(Blocks of skeletons, vampires, mummies, werewolves, wererats, Gnolls, goblins, etc.
No kobolds! Kobolds, Gygax’s fevered delusions not withstanding, are nasty version of small dwarves, and my late, sainted friend, Brian would be terribly upset to see my dwarf figures in such company).

(The following two units will be painted with pastel blue or purple skin, red eyes, orange wigs. Officers will have red tricornes with black lace and pom).

* Die Fleische Snackern
Black coat with orange turnbacks, etc.; Red Trews; black gaiters; black tricorne with red lace and white pom-pom

* Die Moonie Bowern
Grey with yellow turnbacks; Pink Trews, Black gaiters, black tricorne with gang green lace.

Saturday, March 28, 2009

An interview with Intendant Bastille

Once again, the enigmatic Master Peter has come to see the Intendant. This time, he is accompanied by a tall, grey haired man with obvious military bearing and a pretty young woman with red-gold hair. Even though the spring thaw has turned the roads into muddy streams, their clean clothing speaks of traveling in a closed coach.

The Intendant examines them curiously. All Master Peter had told him was that these people had requested a private meeting to occur before the Hurtshog returned from the conflict with St. Maurice.
M. Peter: M'Lord, may a I present to you the Baron Grey and the Lady Rose?
Bastille: Nommes d'guerre?
Grey: (with a wry smile) sort of, my Lord. Sort of.
Bastille: (irritated grunt) Very well, if it must be so. What is it that you wish to speak about?
Rose: Your captives.
Bastille: My captives?
Grey: Yes, my lord. We wish to negotiate a prisoner exchange for our heroes in your dungeon.
Bastille: Prisoner exchange? (angrily) that's for soldiers, not treacherous plotters!
Rose: (angrily) Treacherous to who? We are not Gallians!! You ...
Grey: (Interrupting and placing a hand on Roses' shoulder) These people are captives taken because they've resisted an alien occupation of their homeland. They are not thieves, they did not try to overthrow your king. They thus share the same status as the musketeers in Hesse Seewald's line.
Bastille: (sardonic) I doubt that the Hurtshog would take such a view.
Rose: Then let them be held in a Frankfurter house and tried by a Frankfurter court, not immured in a Gallian cell.
Bastille: These people were found to be a threat to our lines and to our troops. We can't just let them go.
Grey: But what did any of them actually do? Not as much as a single battalion of Grenz or a squadron Hussars! And those men would be eligible for prisoner exchange.
Bastille: I do not have the authority to actually conduct such negotiation. I will however speak with Gen. Broglie concerning this, and I'm sure M. Peter will be glad to communicate anything further to you.
Rose: May we at least see the prisoners and do what we can to comfort them?
Bastille: A natural request (assumes stern stance) but at the present moment, out of the question.
Grey: We may not even see them?
Bastille: M. Peter will communicate with you. The question is not closed, I assure you; but at this time I cannot continue this conversation.
Rose: But ...
Bastille: You are dismissed, my lady!
Bastille rings a bell and guards enter the room, they escort M. Peter and his party out.
Bastille: (pacing) now here's a pretty kettle of fish. I wonder how the Hurtshog's court will take this complication. His spies are as pernicious as fleas!

Saturday, March 21, 2009

Frankfurters at Neu Isenberg

Murdock is going to start his resolution of this conflict this week ...

Frontier force at the village of Neu Isenberg. If the raids continue, the Hurtshog will attempt a defensive stance until the situation at Hausen is resolved and then drive on Sprendlingen in the Kingdom of St. Maurice. (Note, these are on real world maps south of Frankfurt am Main)

Major General
* Francios l'Marquise de Hottatrot: (1) Lewd, plain looking but not fat; a gourmet but
flatulent. Maintains a couple of ballerinas and is very keen on dance. Devil may care, reckless,
audacious, etc cavalry man. Secretly fond of Rhine Wines.
Awarded the Grilled Frankfurter for his agressive initiative and fight even though seriously wounded at the Battle of Bad Tannes ... now an initiative +1
Another tragic family secret is connected to some rumors:
a: he was born before his parents were married;
b: perhaps his real parents never did marry;
c: but his legal mom and dad dote on each other and are quite sensitive so he can't openly
research the problem ...
d: rumor also has it that his dandified legal father is more fond of young boys than girls ...
Brilliant at intrigue, he tends to be a major factor in Frankszonia undercover organs.

Cavalry:
Gen:
* The Sultan of Swat (1)(Balkan mercenary, very important for the trade in Sesame Seeds)
* Col. Fruglich
* Delft Blues:
lt blue coat, white cuffs, lapels and collar, lemon yellow waistcoat an breeches
(Dragoons, trained, @ 800 men)
* Frangipani Hussars; (7) (veterans, @ 750 men)
,- blue coat, red leggings and cuffs
Coat = blue; Trim = red Tunic = red; trews = yellow; boots = black; hat = red
* Arthur’s Hussars: Green / yellow outfit with Red hat bag
(Trained, @ 750 men)

Infantry:
* Roderick Woad, Earl of Hiccup: (1) : Dictatorial commander, very loyal to friends and
chivalric to ladies (has one great love he keeps secret). Thirsts for violence, highly aggressive
and is a duelist. Will always dash towards the sound of firing. Surrounded by sycophants and
misfits, which he keeps trying to train to elite status to be forlorn hopes.. .. in his
pseudo-Highlander regiment, the Black Skirts.
He loves to give bombastic speeches in which he denounces his foes as weaklings, milksops,
and namby-pambies. Secretly, he writes poetry ... very bad poetry. But he also writes satiric
limericks about his foes which he gets some loud sergeant to shout out over the field during
deployment ...
Note: Currently in service with Frankszonia because of Jacobite leanings ....

Col. Frazzle (nee Hottatrot):
* IR Black Kilts (2nd battalion, veteran (elite first held with Guards) @ 600 men)
Yellow tunic, Black Kilts, brown / red caps.
* IR Hottatrot (1st Battalion, veteran @ 600 men, Prussian style uniforms)
Blue / red yellow white black/ yellow
* Brig. Nathan (0) (a brigadier who is often placed in charge of local militia and fortresses).
* Grenadiers: (elite, converged battalion, @ 600 men)
* Frankfurter Buns: (Militia, either Prussian or Reichsarmee style uniforms, @ 600+)
* Jay’s Jaegers: (Rifle, skirmish, elite or veteran, @5-700 men depending on attachments)