First Blood ... OdenWald, near Rabach
First of all, I didn’t know which part of the Covenant army was facing Gen. Linnenblatt, so I took my farcical Order of Battle down there. Also, it was the first time in months that Edie had handled a camera (we’re snowed in, so it’ll be a couple of weeks). So I set this up as a preliminary skirmish using B.A.R. rules and a few of my Revell and Minden miniatures.
I had Oberst Taunjk leading his Grenzers supported by some grenadier companies through the Waldenburg to judge the practicality of the route (the main highway today).
The objective of General Hottatrot was to convince the Coalition that it needed the more open terrain of the more northern routes. So he took Jay’s Jaegers, the Frankgipani Hussars, and a battalion of his own Hottatrot Musketeers.
Hottatrot attempted to ambush Taunjk at a large estate north east of Rabach. Taunjk, however, halfway spotted the ambush and spread his grenzers out in a wide line and advanced. His forces had not spotted Jay’s Jaegers back in the woods and behind a ridge line until too late (happy card draw). The hussars had managed their fake flight without problem because the battalion coming down the road behind them had spotted the battalion guns at the estate.
Jay’s Jaeger’s eventually overwhelmed the battalion facing them, while the Hottatrot battalion, though badly shot up (the gun crew devastated) managed to hold on. Taunjk was regathering his own companies when he saw the Hussars returning to the field and withdrew behind the company of grenadiers.
Lessons learned,
1: even with just 24 man battalions, my little game board is not big enough to handle BAR.
2: Yes, one can forget almost everything one has read in the rule book in two weeks.
3: the card draw initiative creates some of the surprise of K.K.’s initiative rules (which I like, especially for solo play).
4: In spite of constant vigilance, the cats still managed to destroy one of my very rare Giant of Hong Kong Hessian Grenadiers (only have @ 6 left ... groan, gnashing of teeth).
Consequences,
The Farces of the Covenant of Colon are now approaching from the east via Radheim. There has been patrol contact at Hausenhof.
Hottatrot’s subordinates and staff are urging him to advance to the stream and gully from Gruenheckerhof to Eulheckerhof to exploit the forested rough ground on both flanks. Hottatrot has opposed this, however, and has elected to remain a Klein Umstadt and hopefully to engage the Colon forces before Sonnenhof.
His reasoning is that the forward position would enable the opposing army to also hold its ground without trouble, and even to mask a wide flanking movement to the north. At Sonnenhof, there is also a stream, though with two bridges and fordable for the length it is less of an obstacle. Hence, he hopes to draw the large Colon forces onto his own position in such a manner that his superior troops can exploit the open terrain to defeat them. Furhter, the rise from that stream to Klien Umstadt should enable him to spot any flanking maneuver in time to exploit the inevitable weakness this would cause to the Coalition forces.
Sunday, January 31, 2010
Thursday, January 28, 2010
The Farces of the Semi Colon army
(this is a major amplification of earlier material)
The SemiColon Farces
Given that I've inveggled an invitation to play a proxy game with my farces near Oldendburg in the Alesgarden affair, I have to think up the enemy. Now the leaders of the Colon armies are brand name whiskeys, it seems. These days, the wife and I drink very, very little, so instead of brand names, I've focused on associated terms ...:)
Coalition of Colon
(Analyzed under the affluence of inkohol ....)
Co: Lt. General “Der Alte” Kroak
Sub Commanders: Major General d’Styll & Graf v. Ginnheim
d’Styll’s Command:
Cavalry: General Moenshein
CR Das Stiffs 1 X 14 @ (7) {Cuirassiers}
CR Talleine 1 x 14 @ (7) {Cuirassiers}
Infantry:
* Brigadier Brandett
IR “Inflexibles” 2 x 12 figs @ (5 morale) {+close order drill}
IR Furst Run 1 x 12 figs @ (4) (+drill}
* Inhaber V. Trink
IR v. Trink’s Frei Korps 2 x 12 figs @ (4) {Light Infantry}
IR “Die Alte Vinters” 1 x 12 figs @ (3) {militia}
1 battery light guns
1 battery 12 lbrs.
v. Ginnheim’s Command
Cavalry: Brigadier Passout
DR Schotzglas 1 x 14 @ (6) {dragoons}
DR Passout 1 x 14 @ (6) {dragoons}
Infantry:
*Brigadier Glasserstein
IR “Alte Still” 2 x 12 figs @ (4)
IR Wagnerein 1 x 12 figs @ (3) {militia}
*Brigade Taunjck
Oberst Taunjck
1st - 3rd Grenz 3 x 12 figs @ (4) {Light Inf}
1 battery howitzers
Of course, it might help to re-introduce these valiant gentlement who will be commanding the patriotic (if mostly foreign) farce of the foe ....
The Semi Colon Army Command
Frankly Phonies
Major General d’Styll (a steamy character)
Brigadier Passout (very unperturbable)
l’Comte Bourbons (ostentatious but smooth)
Brigadier Brandett (pronounced “Brandy” of course, can sneak up on you)
Die Deutsche Marks
*Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
* Brigadier Glasserstein (lacks initiative but takes orders well)
* General Moenshein (a very bright leader)
* Graf v. Ginnheim (a refugee from Frankszonian Imperialism)
* Commander of the Grenz: Oberst Taunjck (pronounced “tonic” ... is a great friend of V. Ginnheim)
The Britischerwurst
General Cooper (likes to keep things closed up)
Brigadier Juggers (Commands the 1/5th Dragoons)
General Mash (known for his sour disposition)
General Charles Coel (diplomatic and known for smoothing things out ....)
Intelligence services lead by the Margravaine Inebria
The SemiColon Farces
Given that I've inveggled an invitation to play a proxy game with my farces near Oldendburg in the Alesgarden affair, I have to think up the enemy. Now the leaders of the Colon armies are brand name whiskeys, it seems. These days, the wife and I drink very, very little, so instead of brand names, I've focused on associated terms ...:)
Coalition of Colon
(Analyzed under the affluence of inkohol ....)
Co: Lt. General “Der Alte” Kroak
Sub Commanders: Major General d’Styll & Graf v. Ginnheim
d’Styll’s Command:
Cavalry: General Moenshein
CR Das Stiffs 1 X 14 @ (7) {Cuirassiers}
CR Talleine 1 x 14 @ (7) {Cuirassiers}
Infantry:
* Brigadier Brandett
IR “Inflexibles” 2 x 12 figs @ (5 morale) {+close order drill}
IR Furst Run 1 x 12 figs @ (4) (+drill}
* Inhaber V. Trink
IR v. Trink’s Frei Korps 2 x 12 figs @ (4) {Light Infantry}
IR “Die Alte Vinters” 1 x 12 figs @ (3) {militia}
1 battery light guns
1 battery 12 lbrs.
v. Ginnheim’s Command
Cavalry: Brigadier Passout
DR Schotzglas 1 x 14 @ (6) {dragoons}
DR Passout 1 x 14 @ (6) {dragoons}
Infantry:
*Brigadier Glasserstein
IR “Alte Still” 2 x 12 figs @ (4)
IR Wagnerein 1 x 12 figs @ (3) {militia}
*Brigade Taunjck
Oberst Taunjck
1st - 3rd Grenz 3 x 12 figs @ (4) {Light Inf}
1 battery howitzers
Of course, it might help to re-introduce these valiant gentlement who will be commanding the patriotic (if mostly foreign) farce of the foe ....
The Semi Colon Army Command
Frankly Phonies
Major General d’Styll (a steamy character)
Brigadier Passout (very unperturbable)
l’Comte Bourbons (ostentatious but smooth)
Brigadier Brandett (pronounced “Brandy” of course, can sneak up on you)
Die Deutsche Marks
*Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
* Brigadier Glasserstein (lacks initiative but takes orders well)
* General Moenshein (a very bright leader)
* Graf v. Ginnheim (a refugee from Frankszonian Imperialism)
* Commander of the Grenz: Oberst Taunjck (pronounced “tonic” ... is a great friend of V. Ginnheim)
The Britischerwurst
General Cooper (likes to keep things closed up)
Brigadier Juggers (Commands the 1/5th Dragoons)
General Mash (known for his sour disposition)
General Charles Coel (diplomatic and known for smoothing things out ....)
Intelligence services lead by the Margravaine Inebria
Le Affair Dishabille
Le Affair Dishabille
SUMMONS!?!
Summons ME?!?
Merde! That @#&*’! Insignificant, flatulent petty princeling!!!
Summons Me!!
The rest of the thoughts of the Baron Bastille are untranslatable, gutter French as he storms up the stairs of a country inn in Hesse Seewald. His aides and l’Comte d’Beauphaup try to remonstrate with him as he storms towards a door slightly more ornate than others in the hall.
Hesse Seewald manages to barely, BARELY, repulse us at their own gates, and this (lost in translation) cleaner of foul orifices DARES to SUMMON me! the Baron rages internally. He bursts through the door.
For a moment of a shattered microsecond, the Baron sees a large room. On one table, there is a steaming samovar and the rich odor of fresh coffee fills the room. Just beyond it, a tall uniform is talking with some rumpled evening clothes. Then time slams on its brakes.
Four large pistol muzzles facing him do not frighten the Baron, but the huge jump in his anger litterally freezes him incoherent on the spot. Indeed, he barely notices the impact of his aides who chase blindly after him.
Before the Baron can find his voice again, the guns are lowered and the dressing coat admonishes, “Have a care, m’Lord Baron! The danger is great and the threat is close upon us!”
to be continued ...
SUMMONS!?!
Summons ME?!?
Merde! That @#&*’! Insignificant, flatulent petty princeling!!!
Summons Me!!
The rest of the thoughts of the Baron Bastille are untranslatable, gutter French as he storms up the stairs of a country inn in Hesse Seewald. His aides and l’Comte d’Beauphaup try to remonstrate with him as he storms towards a door slightly more ornate than others in the hall.
Hesse Seewald manages to barely, BARELY, repulse us at their own gates, and this (lost in translation) cleaner of foul orifices DARES to SUMMON me! the Baron rages internally. He bursts through the door.
For a moment of a shattered microsecond, the Baron sees a large room. On one table, there is a steaming samovar and the rich odor of fresh coffee fills the room. Just beyond it, a tall uniform is talking with some rumpled evening clothes. Then time slams on its brakes.
Four large pistol muzzles facing him do not frighten the Baron, but the huge jump in his anger litterally freezes him incoherent on the spot. Indeed, he barely notices the impact of his aides who chase blindly after him.
Before the Baron can find his voice again, the guns are lowered and the dressing coat admonishes, “Have a care, m’Lord Baron! The danger is great and the threat is close upon us!”
to be continued ...
Labels:
Bastille,
Beerstein,
Cheezers,
diplomacy,
Family Reunion,
Hesse-Seewald,
Resistance
Tuesday, January 26, 2010
The probable site of the collision ....
On examining various historical maps for the hysteria of the forth coming battle, I’ve guessed that our “Oldenburg” is not the historic duchy way up on the Baltic or North Sea, but rather the once thriving town of Obernburg ... which is now a neighborhood of Gross Umstadt.
Glancing at a more modern map, and the satellite pictures of its neighborhood reveal that it would have made an excellent blocking position for forces coming out of the OdenWald.
From Ohlbachcerhof up to Klein Umstadt, and further north to Kleestadt ... it looks to me that the likely position would be the flat lands passing north of the high hills and defiles of the OdenWald and perhaps strike right at Sonnenhauf ... where I think Hottatrot will deploy to meet der Alte Kroak .....
Interestingly, this is near TippleBruder, and the FrangiPani Hussars who are with Hottatrot are quite familiar with the ground ....
:)
Glancing at a more modern map, and the satellite pictures of its neighborhood reveal that it would have made an excellent blocking position for forces coming out of the OdenWald.
From Ohlbachcerhof up to Klein Umstadt, and further north to Kleestadt ... it looks to me that the likely position would be the flat lands passing north of the high hills and defiles of the OdenWald and perhaps strike right at Sonnenhauf ... where I think Hottatrot will deploy to meet der Alte Kroak .....
Interestingly, this is near TippleBruder, and the FrangiPani Hussars who are with Hottatrot are quite familiar with the ground ....
:)
That Commander of the Coalition farces ...
Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
Monday, January 25, 2010
wonderful flags
While I took the easy route and use a picture of Vaubaun for my blog picture, I've noticed some really involved and lovely creative flags and heraldry on other blogs.
I hadn't really paid that much attention before, but Jim (is that double o 6?) who is one of those nice guys who actually pays attention to my blather, has a really nice one. It caught my eye when I was checking up on the situation in Beerstein today.
Alas, I can't remember which country he creates (though I'm positive I've a link to it under the "numinous nations" side bar!).
It caused me to think, how do these guys go about constructing their flags and where do they steal their .... uh, where do they get their inspiration?
I wouldn't mind hearing from a few of you about yours!!!
Regard,
Arthur
I hadn't really paid that much attention before, but Jim (is that double o 6?) who is one of those nice guys who actually pays attention to my blather, has a really nice one. It caught my eye when I was checking up on the situation in Beerstein today.
Alas, I can't remember which country he creates (though I'm positive I've a link to it under the "numinous nations" side bar!).
It caused me to think, how do these guys go about constructing their flags and where do they steal their .... uh, where do they get their inspiration?
I wouldn't mind hearing from a few of you about yours!!!
Regard,
Arthur
Watch this spot!
I've begun pulling out materials for the SemiColon Farce which Hottatrot will soon be facing.
Unfortunately, as you know, my wife and I love to generate characters for the commanders and sort of role play them during a game ... and it appears that the Coalition Commander is a mercenary whose riding on his own hype (and frankly is too busy chasing skirts to keep track of where his units really are).
Since the Coalition should have excellent intelligence about the various Baronial forces, the rolls indicate that this thrust is intended as an easy snatch while the force under General Linneblat (spelling, one of my cats keep crawling up into my arms) are tied up down south ...
How little do they know ... even though they have at least two battalions of Grenz, these guys aren't ready for Jay's Jaegers in the hills outside of Oldenburg!
:)
A
Unfortunately, as you know, my wife and I love to generate characters for the commanders and sort of role play them during a game ... and it appears that the Coalition Commander is a mercenary whose riding on his own hype (and frankly is too busy chasing skirts to keep track of where his units really are).
Since the Coalition should have excellent intelligence about the various Baronial forces, the rolls indicate that this thrust is intended as an easy snatch while the force under General Linneblat (spelling, one of my cats keep crawling up into my arms) are tied up down south ...
How little do they know ... even though they have at least two battalions of Grenz, these guys aren't ready for Jay's Jaegers in the hills outside of Oldenburg!
:)
A
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