First Blood ... OdenWald, near Rabach
First of all, I didn’t know which part of the Covenant army was facing Gen. Linnenblatt, so I took my farcical Order of Battle down there. Also, it was the first time in months that Edie had handled a camera (we’re snowed in, so it’ll be a couple of weeks). So I set this up as a preliminary skirmish using B.A.R. rules and a few of my Revell and Minden miniatures.
I had Oberst Taunjk leading his Grenzers supported by some grenadier companies through the Waldenburg to judge the practicality of the route (the main highway today).
The objective of General Hottatrot was to convince the Coalition that it needed the more open terrain of the more northern routes. So he took Jay’s Jaegers, the Frankgipani Hussars, and a battalion of his own Hottatrot Musketeers.
Hottatrot attempted to ambush Taunjk at a large estate north east of Rabach. Taunjk, however, halfway spotted the ambush and spread his grenzers out in a wide line and advanced. His forces had not spotted Jay’s Jaegers back in the woods and behind a ridge line until too late (happy card draw). The hussars had managed their fake flight without problem because the battalion coming down the road behind them had spotted the battalion guns at the estate.
Jay’s Jaeger’s eventually overwhelmed the battalion facing them, while the Hottatrot battalion, though badly shot up (the gun crew devastated) managed to hold on. Taunjk was regathering his own companies when he saw the Hussars returning to the field and withdrew behind the company of grenadiers.
Lessons learned,
1: even with just 24 man battalions, my little game board is not big enough to handle BAR.
2: Yes, one can forget almost everything one has read in the rule book in two weeks.
3: the card draw initiative creates some of the surprise of K.K.’s initiative rules (which I like, especially for solo play).
4: In spite of constant vigilance, the cats still managed to destroy one of my very rare Giant of Hong Kong Hessian Grenadiers (only have @ 6 left ... groan, gnashing of teeth).
Consequences,
The Farces of the Covenant of Colon are now approaching from the east via Radheim. There has been patrol contact at Hausenhof.
Hottatrot’s subordinates and staff are urging him to advance to the stream and gully from Gruenheckerhof to Eulheckerhof to exploit the forested rough ground on both flanks. Hottatrot has opposed this, however, and has elected to remain a Klein Umstadt and hopefully to engage the Colon forces before Sonnenhof.
His reasoning is that the forward position would enable the opposing army to also hold its ground without trouble, and even to mask a wide flanking movement to the north. At Sonnenhof, there is also a stream, though with two bridges and fordable for the length it is less of an obstacle. Hence, he hopes to draw the large Colon forces onto his own position in such a manner that his superior troops can exploit the open terrain to defeat them. Furhter, the rise from that stream to Klien Umstadt should enable him to spot any flanking maneuver in time to exploit the inevitable weakness this would cause to the Coalition forces.
Sunday, January 31, 2010
Thursday, January 28, 2010
The Farces of the Semi Colon army
(this is a major amplification of earlier material)
The SemiColon Farces
Given that I've inveggled an invitation to play a proxy game with my farces near Oldendburg in the Alesgarden affair, I have to think up the enemy. Now the leaders of the Colon armies are brand name whiskeys, it seems. These days, the wife and I drink very, very little, so instead of brand names, I've focused on associated terms ...:)
Coalition of Colon
(Analyzed under the affluence of inkohol ....)
Co: Lt. General “Der Alte” Kroak
Sub Commanders: Major General d’Styll & Graf v. Ginnheim
d’Styll’s Command:
Cavalry: General Moenshein
CR Das Stiffs 1 X 14 @ (7) {Cuirassiers}
CR Talleine 1 x 14 @ (7) {Cuirassiers}
Infantry:
* Brigadier Brandett
IR “Inflexibles” 2 x 12 figs @ (5 morale) {+close order drill}
IR Furst Run 1 x 12 figs @ (4) (+drill}
* Inhaber V. Trink
IR v. Trink’s Frei Korps 2 x 12 figs @ (4) {Light Infantry}
IR “Die Alte Vinters” 1 x 12 figs @ (3) {militia}
1 battery light guns
1 battery 12 lbrs.
v. Ginnheim’s Command
Cavalry: Brigadier Passout
DR Schotzglas 1 x 14 @ (6) {dragoons}
DR Passout 1 x 14 @ (6) {dragoons}
Infantry:
*Brigadier Glasserstein
IR “Alte Still” 2 x 12 figs @ (4)
IR Wagnerein 1 x 12 figs @ (3) {militia}
*Brigade Taunjck
Oberst Taunjck
1st - 3rd Grenz 3 x 12 figs @ (4) {Light Inf}
1 battery howitzers
Of course, it might help to re-introduce these valiant gentlement who will be commanding the patriotic (if mostly foreign) farce of the foe ....
The Semi Colon Army Command
Frankly Phonies
Major General d’Styll (a steamy character)
Brigadier Passout (very unperturbable)
l’Comte Bourbons (ostentatious but smooth)
Brigadier Brandett (pronounced “Brandy” of course, can sneak up on you)
Die Deutsche Marks
*Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
* Brigadier Glasserstein (lacks initiative but takes orders well)
* General Moenshein (a very bright leader)
* Graf v. Ginnheim (a refugee from Frankszonian Imperialism)
* Commander of the Grenz: Oberst Taunjck (pronounced “tonic” ... is a great friend of V. Ginnheim)
The Britischerwurst
General Cooper (likes to keep things closed up)
Brigadier Juggers (Commands the 1/5th Dragoons)
General Mash (known for his sour disposition)
General Charles Coel (diplomatic and known for smoothing things out ....)
Intelligence services lead by the Margravaine Inebria
The SemiColon Farces
Given that I've inveggled an invitation to play a proxy game with my farces near Oldendburg in the Alesgarden affair, I have to think up the enemy. Now the leaders of the Colon armies are brand name whiskeys, it seems. These days, the wife and I drink very, very little, so instead of brand names, I've focused on associated terms ...:)
Coalition of Colon
(Analyzed under the affluence of inkohol ....)
Co: Lt. General “Der Alte” Kroak
Sub Commanders: Major General d’Styll & Graf v. Ginnheim
d’Styll’s Command:
Cavalry: General Moenshein
CR Das Stiffs 1 X 14 @ (7) {Cuirassiers}
CR Talleine 1 x 14 @ (7) {Cuirassiers}
Infantry:
* Brigadier Brandett
IR “Inflexibles” 2 x 12 figs @ (5 morale) {+close order drill}
IR Furst Run 1 x 12 figs @ (4) (+drill}
* Inhaber V. Trink
IR v. Trink’s Frei Korps 2 x 12 figs @ (4) {Light Infantry}
IR “Die Alte Vinters” 1 x 12 figs @ (3) {militia}
1 battery light guns
1 battery 12 lbrs.
v. Ginnheim’s Command
Cavalry: Brigadier Passout
DR Schotzglas 1 x 14 @ (6) {dragoons}
DR Passout 1 x 14 @ (6) {dragoons}
Infantry:
*Brigadier Glasserstein
IR “Alte Still” 2 x 12 figs @ (4)
IR Wagnerein 1 x 12 figs @ (3) {militia}
*Brigade Taunjck
Oberst Taunjck
1st - 3rd Grenz 3 x 12 figs @ (4) {Light Inf}
1 battery howitzers
Of course, it might help to re-introduce these valiant gentlement who will be commanding the patriotic (if mostly foreign) farce of the foe ....
The Semi Colon Army Command
Frankly Phonies
Major General d’Styll (a steamy character)
Brigadier Passout (very unperturbable)
l’Comte Bourbons (ostentatious but smooth)
Brigadier Brandett (pronounced “Brandy” of course, can sneak up on you)
Die Deutsche Marks
*Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
* Brigadier Glasserstein (lacks initiative but takes orders well)
* General Moenshein (a very bright leader)
* Graf v. Ginnheim (a refugee from Frankszonian Imperialism)
* Commander of the Grenz: Oberst Taunjck (pronounced “tonic” ... is a great friend of V. Ginnheim)
The Britischerwurst
General Cooper (likes to keep things closed up)
Brigadier Juggers (Commands the 1/5th Dragoons)
General Mash (known for his sour disposition)
General Charles Coel (diplomatic and known for smoothing things out ....)
Intelligence services lead by the Margravaine Inebria
Le Affair Dishabille
Le Affair Dishabille
SUMMONS!?!
Summons ME?!?
Merde! That @#&*’! Insignificant, flatulent petty princeling!!!
Summons Me!!
The rest of the thoughts of the Baron Bastille are untranslatable, gutter French as he storms up the stairs of a country inn in Hesse Seewald. His aides and l’Comte d’Beauphaup try to remonstrate with him as he storms towards a door slightly more ornate than others in the hall.
Hesse Seewald manages to barely, BARELY, repulse us at their own gates, and this (lost in translation) cleaner of foul orifices DARES to SUMMON me! the Baron rages internally. He bursts through the door.
For a moment of a shattered microsecond, the Baron sees a large room. On one table, there is a steaming samovar and the rich odor of fresh coffee fills the room. Just beyond it, a tall uniform is talking with some rumpled evening clothes. Then time slams on its brakes.
Four large pistol muzzles facing him do not frighten the Baron, but the huge jump in his anger litterally freezes him incoherent on the spot. Indeed, he barely notices the impact of his aides who chase blindly after him.
Before the Baron can find his voice again, the guns are lowered and the dressing coat admonishes, “Have a care, m’Lord Baron! The danger is great and the threat is close upon us!”
to be continued ...
SUMMONS!?!
Summons ME?!?
Merde! That @#&*’! Insignificant, flatulent petty princeling!!!
Summons Me!!
The rest of the thoughts of the Baron Bastille are untranslatable, gutter French as he storms up the stairs of a country inn in Hesse Seewald. His aides and l’Comte d’Beauphaup try to remonstrate with him as he storms towards a door slightly more ornate than others in the hall.
Hesse Seewald manages to barely, BARELY, repulse us at their own gates, and this (lost in translation) cleaner of foul orifices DARES to SUMMON me! the Baron rages internally. He bursts through the door.
For a moment of a shattered microsecond, the Baron sees a large room. On one table, there is a steaming samovar and the rich odor of fresh coffee fills the room. Just beyond it, a tall uniform is talking with some rumpled evening clothes. Then time slams on its brakes.
Four large pistol muzzles facing him do not frighten the Baron, but the huge jump in his anger litterally freezes him incoherent on the spot. Indeed, he barely notices the impact of his aides who chase blindly after him.
Before the Baron can find his voice again, the guns are lowered and the dressing coat admonishes, “Have a care, m’Lord Baron! The danger is great and the threat is close upon us!”
to be continued ...
Labels:
Bastille,
Beerstein,
Cheezers,
diplomacy,
Family Reunion,
Hesse-Seewald,
Resistance
Tuesday, January 26, 2010
The probable site of the collision ....
On examining various historical maps for the hysteria of the forth coming battle, I’ve guessed that our “Oldenburg” is not the historic duchy way up on the Baltic or North Sea, but rather the once thriving town of Obernburg ... which is now a neighborhood of Gross Umstadt.
Glancing at a more modern map, and the satellite pictures of its neighborhood reveal that it would have made an excellent blocking position for forces coming out of the OdenWald.
From Ohlbachcerhof up to Klein Umstadt, and further north to Kleestadt ... it looks to me that the likely position would be the flat lands passing north of the high hills and defiles of the OdenWald and perhaps strike right at Sonnenhauf ... where I think Hottatrot will deploy to meet der Alte Kroak .....
Interestingly, this is near TippleBruder, and the FrangiPani Hussars who are with Hottatrot are quite familiar with the ground ....
:)
Glancing at a more modern map, and the satellite pictures of its neighborhood reveal that it would have made an excellent blocking position for forces coming out of the OdenWald.
From Ohlbachcerhof up to Klein Umstadt, and further north to Kleestadt ... it looks to me that the likely position would be the flat lands passing north of the high hills and defiles of the OdenWald and perhaps strike right at Sonnenhauf ... where I think Hottatrot will deploy to meet der Alte Kroak .....
Interestingly, this is near TippleBruder, and the FrangiPani Hussars who are with Hottatrot are quite familiar with the ground ....
:)
That Commander of the Coalition farces ...
Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
Has been hired on basis of his glittering resume (gilt paper costs a lot.).
The resume lists the following:
his outstanding achievements in training infantry (he sponsored a good drill team);
His successful governorship of Fort Kleine Bubbles at Glashaus (little bubbles in the glass ... what actually happened was his fastidious obsession with appearance caused the fort to be so clean that local epidemics never had a chance);
His partnership with several other noted leaders (he served as an aide-de-camp during peacetime).
Monday, January 25, 2010
wonderful flags
While I took the easy route and use a picture of Vaubaun for my blog picture, I've noticed some really involved and lovely creative flags and heraldry on other blogs.
I hadn't really paid that much attention before, but Jim (is that double o 6?) who is one of those nice guys who actually pays attention to my blather, has a really nice one. It caught my eye when I was checking up on the situation in Beerstein today.
Alas, I can't remember which country he creates (though I'm positive I've a link to it under the "numinous nations" side bar!).
It caused me to think, how do these guys go about constructing their flags and where do they steal their .... uh, where do they get their inspiration?
I wouldn't mind hearing from a few of you about yours!!!
Regard,
Arthur
I hadn't really paid that much attention before, but Jim (is that double o 6?) who is one of those nice guys who actually pays attention to my blather, has a really nice one. It caught my eye when I was checking up on the situation in Beerstein today.
Alas, I can't remember which country he creates (though I'm positive I've a link to it under the "numinous nations" side bar!).
It caused me to think, how do these guys go about constructing their flags and where do they steal their .... uh, where do they get their inspiration?
I wouldn't mind hearing from a few of you about yours!!!
Regard,
Arthur
Watch this spot!
I've begun pulling out materials for the SemiColon Farce which Hottatrot will soon be facing.
Unfortunately, as you know, my wife and I love to generate characters for the commanders and sort of role play them during a game ... and it appears that the Coalition Commander is a mercenary whose riding on his own hype (and frankly is too busy chasing skirts to keep track of where his units really are).
Since the Coalition should have excellent intelligence about the various Baronial forces, the rolls indicate that this thrust is intended as an easy snatch while the force under General Linneblat (spelling, one of my cats keep crawling up into my arms) are tied up down south ...
How little do they know ... even though they have at least two battalions of Grenz, these guys aren't ready for Jay's Jaegers in the hills outside of Oldenburg!
:)
A
Unfortunately, as you know, my wife and I love to generate characters for the commanders and sort of role play them during a game ... and it appears that the Coalition Commander is a mercenary whose riding on his own hype (and frankly is too busy chasing skirts to keep track of where his units really are).
Since the Coalition should have excellent intelligence about the various Baronial forces, the rolls indicate that this thrust is intended as an easy snatch while the force under General Linneblat (spelling, one of my cats keep crawling up into my arms) are tied up down south ...
How little do they know ... even though they have at least two battalions of Grenz, these guys aren't ready for Jay's Jaegers in the hills outside of Oldenburg!
:)
A
Sunday, January 17, 2010
The SemiColon Farces
Given that I've inveggled an invitation to play a proxy game with my farces near Oldendburg in the Alesgarden affair, I figured I'd have to think up the enemy. Now the Kingdom of Beerstein sees all the leaders of the Colon armies as brand name whiskeys, it seems. These days, the wife and I drink very, very little, so instead of brand names, I've focused on associated terms ...
:)
Coalition of Colon
Analyzed under the affluence of inkohol ....
The Semi Colon Army Command
Frankly Phonies
Major General d’Styll (a steamy character)
Brigadier Passout (very unperturbable)
l’Comte Bourbons (ostentatious but smooth)
Brigadier Brandett (pronounced “Brandy” of course, can sneak up on you)
Die Deutsche Marks
Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Brigadier Glasserstein (lacks initiative but takes orders well)
General Moenshein (a very bright leader)
Graf v. Ginnheim (a refugee from Frankszonian Imperialism)
The Britischerwurst
General Cooper (likes to keep things closed up)
Brigadier Juggers (Commands the 1/5th Dragoons)
General Mash (known for his sour disposition)
General Charles Coel (diplomatic and known for smoothing things out ....)
Commander of the Grenz: Oberst Taunjck (pronounced “tonic” ... is a great friend of V. Ginnheim)
Intelligence services lead by the Margravaine Inebria
:)
Coalition of Colon
Analyzed under the affluence of inkohol ....
The Semi Colon Army Command
Frankly Phonies
Major General d’Styll (a steamy character)
Brigadier Passout (very unperturbable)
l’Comte Bourbons (ostentatious but smooth)
Brigadier Brandett (pronounced “Brandy” of course, can sneak up on you)
Die Deutsche Marks
Lt. General “Der Alte” Kroak (who moans that the great old troops are nevermore)
Brigadier Glasserstein (lacks initiative but takes orders well)
General Moenshein (a very bright leader)
Graf v. Ginnheim (a refugee from Frankszonian Imperialism)
The Britischerwurst
General Cooper (likes to keep things closed up)
Brigadier Juggers (Commands the 1/5th Dragoons)
General Mash (known for his sour disposition)
General Charles Coel (diplomatic and known for smoothing things out ....)
Commander of the Grenz: Oberst Taunjck (pronounced “tonic” ... is a great friend of V. Ginnheim)
Intelligence services lead by the Margravaine Inebria
Friday, January 15, 2010
Honors
My characters have been granted several nice honors by various other guys in the Emperor vs. Elector crowd.
Most of the guys who are given these happily post those honors on their blog, but I'm not sure how I can do this yet ...
I'll try to find out this week!
:)
Arthur
Most of the guys who are given these happily post those honors on their blog, but I'm not sure how I can do this yet ...
I'll try to find out this week!
:)
Arthur
Farces in the Field
Beerstein is engaged in a major struggle over the province of Alesgarden.
By happenstance, Frankszonia got drawn into the struggle. As we're old friends of Beerstein (as such things go in the Empire vs. Elector blog), we're obviously concentrating our southern forces (which had just had to handle a mutiny and another zombie incursion ... apparently instigated in part by Beerstein's foe as well as Stagonia) to their assistance.
Three regiments of Cavalry, eleven battalions or so of infantry, and a few guns ...
Force Commander:
* Francios l'Marquise de Hottatrot: (1 = meaning above average but not brilliant ... Hottatrot has proven that he is brave and a dynamic leader and able to function even if wounded) Lewd, plain looking but not fat; a gourmet but flatulent. Maintains a couple of ballerinas and is very keen on dance. Devil may care, reckless, audacious, etc cavalry man (though he has won his accolades with an infantry regiment he raised). Secretly fond of Rhine Wines.
Awarded the Grilled Frankfurter for his aggressive initiative and fight even though seriously wounded at the Battle of Bad Tannes ... now an initiative +1
Another tragic family secret is connected to some rumors:
a: he was born before his parents were married;
b: perhaps his real parents never did marry;
c: but his legal mom and dad dote on each other and are quite sensitive so he can't openly
research the problem ...
d: rumor also has it that his dandified legal father is more fond of young boys than girls ...
Hottatrot is also rumored to be involved with Frankszonian under the covers organs ...
Cavalry
* Brig. Shlidelisht: (1) An erratic cavalry genius.
* The Cellulite Cursers ... Cuirassiers; 2 x 14 figs (7) (a heavy cavalry brigade, white with blue
cuffs, etc., silver Cuirass (These are veteran fighters, the numbers meaning that there are two “regiments” of approximately 700 swords each)
* Frangipani Hussars 15 @ (7) Light cavalry, but very professional. They frequently are the quick reaction force in Frankszonia (and based on an historical Bravarian and then Austrian unit).
These Hussars are also frequently deployed as an “independent” force.
Infantry
* M. Gen. General Schwann (2+ Meaning very, very good) ( a driving and romantic personality, very concerned with mobility .... his units would get the Prussian double action bonus);
Brigade BallPark
* The Baron von Ballpark (0) (a beefy fellow whom rumor has linked with the infamous Pigg
in a Blanket scandal)
(Infantry regts. = # of battalions (morale rating) and list strength (600 men for these units)
* IR Phutyl Fusils 2 x (4) x 12 (These are largely Frankszonian nationals. They are “trained” but are usually kept out of the major actions in order to watch the units which are more heavily recruited abroad)
* IR Foot Longs, 2 bats @ 12 , (5) (Black with yellow turnbacks, ?small clothes, yellow lace)
These are veterans, and possibly the most experienced unit in the Frankszonian army. They are noted for their endurance and usually pass morale checks while in action.
Brigade Rosenschnauz (brevet Brigadier)
* Oberst Rosenschnauz: (0) heavy (as in 300 lb) drinker. (He got his start as a staff officer under Gen. Ballpark. While he has performed adequately and bravely, rumor has it that his promotion is due more to his wife’s .... ah ... dedication than his own. This is intended to be his big chance to prove himself).
* IR Hottatrot 2 x (5) x 12; (Battle Honors for Bad Tannes)
Veterans, professionals, and proud of their achievements and of the ... ah ... achievements of their Inhaber ...
* IR Grinderdiers, 2 bats @ 12 figs, rate (6)
Veterans, a standing regiment of Grenadiers. They are used both as a prestige unit and as a sort of “fire brigade.” As such, the majority of the rank and file are proven but foreign men.
Independent Units:
* Jay’s Jaegers 1 x (6) x 12 Rifle armed, but very sneaky. These are proven poachers ...
* 1 battery of 12 lbr cannon
* 2 batteries of “light” cannon (4 to 6 lbrs.)
* 1 Battery of howitzers
By happenstance, Frankszonia got drawn into the struggle. As we're old friends of Beerstein (as such things go in the Empire vs. Elector blog), we're obviously concentrating our southern forces (which had just had to handle a mutiny and another zombie incursion ... apparently instigated in part by Beerstein's foe as well as Stagonia) to their assistance.
Three regiments of Cavalry, eleven battalions or so of infantry, and a few guns ...
Force Commander:
* Francios l'Marquise de Hottatrot: (1 = meaning above average but not brilliant ... Hottatrot has proven that he is brave and a dynamic leader and able to function even if wounded) Lewd, plain looking but not fat; a gourmet but flatulent. Maintains a couple of ballerinas and is very keen on dance. Devil may care, reckless, audacious, etc cavalry man (though he has won his accolades with an infantry regiment he raised). Secretly fond of Rhine Wines.
Awarded the Grilled Frankfurter for his aggressive initiative and fight even though seriously wounded at the Battle of Bad Tannes ... now an initiative +1
Another tragic family secret is connected to some rumors:
a: he was born before his parents were married;
b: perhaps his real parents never did marry;
c: but his legal mom and dad dote on each other and are quite sensitive so he can't openly
research the problem ...
d: rumor also has it that his dandified legal father is more fond of young boys than girls ...
Hottatrot is also rumored to be involved with Frankszonian under the covers organs ...
Cavalry
* Brig. Shlidelisht: (1) An erratic cavalry genius.
* The Cellulite Cursers ... Cuirassiers; 2 x 14 figs (7) (a heavy cavalry brigade, white with blue
cuffs, etc., silver Cuirass (These are veteran fighters, the numbers meaning that there are two “regiments” of approximately 700 swords each)
* Frangipani Hussars 15 @ (7) Light cavalry, but very professional. They frequently are the quick reaction force in Frankszonia (and based on an historical Bravarian and then Austrian unit).
These Hussars are also frequently deployed as an “independent” force.
Infantry
* M. Gen. General Schwann (2+ Meaning very, very good) ( a driving and romantic personality, very concerned with mobility .... his units would get the Prussian double action bonus);
Brigade BallPark
* The Baron von Ballpark (0) (a beefy fellow whom rumor has linked with the infamous Pigg
in a Blanket scandal)
(Infantry regts. = # of battalions (morale rating) and list strength (600 men for these units)
* IR Phutyl Fusils 2 x (4) x 12 (These are largely Frankszonian nationals. They are “trained” but are usually kept out of the major actions in order to watch the units which are more heavily recruited abroad)
* IR Foot Longs, 2 bats @ 12 , (5) (Black with yellow turnbacks, ?small clothes, yellow lace)
These are veterans, and possibly the most experienced unit in the Frankszonian army. They are noted for their endurance and usually pass morale checks while in action.
Brigade Rosenschnauz (brevet Brigadier)
* Oberst Rosenschnauz: (0) heavy (as in 300 lb) drinker. (He got his start as a staff officer under Gen. Ballpark. While he has performed adequately and bravely, rumor has it that his promotion is due more to his wife’s .... ah ... dedication than his own. This is intended to be his big chance to prove himself).
* IR Hottatrot 2 x (5) x 12; (Battle Honors for Bad Tannes)
Veterans, professionals, and proud of their achievements and of the ... ah ... achievements of their Inhaber ...
* IR Grinderdiers, 2 bats @ 12 figs, rate (6)
Veterans, a standing regiment of Grenadiers. They are used both as a prestige unit and as a sort of “fire brigade.” As such, the majority of the rank and file are proven but foreign men.
Independent Units:
* Jay’s Jaegers 1 x (6) x 12 Rifle armed, but very sneaky. These are proven poachers ...
* 1 battery of 12 lbr cannon
* 2 batteries of “light” cannon (4 to 6 lbrs.)
* 1 Battery of howitzers
Wednesday, January 6, 2010
Ingredients added to the stew ...
Events Speeding Up?
Scene I: In the Tannes Mountains near Ausfhart:
Inside the hut, the other woman picks up a sewing basket and starts stitching on some cloth while the men argue about possible routes from the various Resistance camps onto the Frankfurter plan. The forces covering Russelheim are clearly a threat in the field. Should they be bypassed or struck first. Hans argues that the over all strength of Frankszonia must be conserved, and a mere demonstration might keep them in place long enough for depot strike to succeed. Lord Bleah disagrees as his Cheezer forces will have to march past the Frankszonian posts to join in the strike and on their withdrawal.
“Not if you come through this valley and turn towards Hesse Fedora,” Rausen Mariah responded. “The Alte Vater will keep the men in this pass out of the action either way.”
“A friendly neutral?” Emil wonders.
“Nein, Miene Herr,” the unamed man responds. “Even more than the Hurtshog, the Alte Vater has no desire to see Fhartzen hurt in strangers’ quarrels.”
“And,” the seamstress intrudes, “the gold that the Crown of the Britscherwurst will contribute to ameliorate the damage caused by the passing armies will be a great incentive to behave.”
“I thought so!” Emil exclaimed. “We were sure that this invitation would be a request for subsidies for your Resistance forces. Good, we’re prepared to offer ...”
“Nein! Nein!” almost all of the Frankszonians exclaim. “The funds really will be directed to the restoration of the old family seat and for the family reunion.”
Bleah and Emil exchange disbelieving but puzzled glances.
“Germania and the OysterReich are struggling to dominate Deutschland,” the nameless man begins to explain. “The Fhartzen favor the OysterReich and the Merry Teaser, but there are much greater issues which this struggle will pull into the fire.”
“Already, Russian Cossacks and Swedish pirates are moving into Poland,” the seamstress continues, “and the Porte is mobilizing forces. Whether the Trucks go after the Carzina or the Merry Teaser is really a moot point right now. The Merry Teaser will be forced to divert the Hungryones away from Germania and Hesse Seewald.”
“I hardly see how that would motivate we Britischerwurst to worry,” Emil complained.
“Where do you think the armies to hold Bohemia and Prague will come from then?” Rausen Mariah snapped. “The Gallians have already intervened there twice. Do you want a de facto Gallian province to appear all along your southern border?”
“So, you want our help to strike the Frankfurter depot,” Lord Bleah nods.
“And our money and perhaps a little activity to give you a place to run too,” Emil concludes.
“And confusion to the Gallians!” the nameless man exclaims.
Scene 2: a suite in a quality hotel in Frankfurter:
A merchant stands by a table on which he is examining several very fancifully dressed dolls. A valet enters and says, “A person to see you, Meine Herr.”
“A person?”
“I cannot rightly call him a gentleman, Meine Herr.”
“Oh, very well, but give me enough time to put these away first.”
“Sehr gut, meine Herr.” The Valet leaves, and the merchant swiftly places the large dolls in a well padded trunk and locks it. After a minute, a dirty, stinking, ragged relic shambles into the room.
“Teuffel!” the merchant exclaims. “Don’t sit down on these fancy chairs! You’d double the rates we have to pay for this dump. By Wotan’s blind eye, what have you gotten into?”
“Und eine Guten Abend to you, Graf Putzenhoel,” the human wreck responds with a surprisingly well inflected baritone. “You wouldn’t happen to have anything “vile” to drink around would you?”
“Nor to smoke,” the Graf grunts. “You know I have to smuggle these play pretties past the Germanian outposts. Getting caught with them would be expensive enough!”
“Ah yes, the Parisan fashion doll gimmick again?”
“Jah. They provide a nice introduction to Mistress Ewewarp and some of M’Lady’s entourage.”
(For the incognosci, they used to make big dolls with the latest Paris fashions and ship them around Germany so that the local ladies could copy the outfits ... the more anti-French potentates always tried to prevent this).
“Mistress Ewewarp? I know you’re a lecher, but fat old ladies are hardly my cup of tea,” the tramp laughs.
“You’ve not been in the service long, have you, Gummibaher?”
“Just since I made the mistake of playing with that vixen from the Baltic.”
“Playing?” Putzenhoel laughs. “The way I heard it, it was more like being eaten alive.”
“It was okay until one of the king’s girls came in without knocking,” Gummibaher grinned.
“Ha! Was gibts?”
“First of all, as you probably already known, Frau Ewewarp is absent from the city.”
“Humph!”
“And a carriage from the Margravate of Raubenstein has been recieved at the palace.”
“Raubenstein?”
“Jah, und there is a strange cavalry officer in their entourage.”
“The Kerns! Have they asked any questions yet?”
“Nein, but I’ve never heard of the officer before some affair in the Balkans last year.”
“Well, well,” Putzenhoel muses. “I may have to delay my urgent trip to the Bar Line for a bit ...”
Scene Three: A country inn somewhere in Hesse Seewald ....
M/Lord Bastille steps out of the common room into the courtyard and lights a pipe. He looks up at the clouds and the light snow falling with a smirk. He had that scheming petty Frankszonian Duke wrapped up nice and tight and away from making any trouble! His pleasant reveries are interrupted when a tipsy teamster bumps into the shrubbery and shakes some snow onto Bastille’s fine coat.
“Be careful, man!” the Intendant complains.
“Your pardon, m’Lord,” the teamster apologizes. “I seem to be a little dizzy,” he laughs and turns to look up into Bastille’s face.
“Mon Dieu!” Bastille swivels around quickly to be sure no one is watching. “What are you doing here, Master Peter?”
“Working overtime,” Peter answers. “This is a tough gig when all the apprentices and journeymen suddenly leave town.”
“Eh?”
“And I asked for charity from the Anglericans, but they’ve suddenly gone to all short form services and are buttoned up for the cold.”
“Ah,” Bastille nods knowingly, “So the Germanian tyrant is finally playing the religion card.”
“Perhaps,” Peter nodded, “but one of the Frankszonian generals who deserted to Germania was seen talking with Mistress Ewewarp, and she’s missing now too.”
“What is that silly Boche doing now?” Bastille was beginning to get irritated.
“Possibly nothing,” Peter responded. The Intendent waved that off angrily, but Peter pressed on, “the only dispatch rider I saw was coming here, and I’ve not spotted much traffic back to Frankfurter other than wounded and prisoners.”
“Wounded and prisoners?” Bastille’s eyebrows merged with his feathery hat. “Just how many wounded and prisoners and in what size groups?”
Scene Four: A chilly vault under the Frankfurter Cathedral:
A Cathedral Cannon is carefully sorting candles when another priest enters the room.
“Monsignor Virtu!” the Cannon greets him cheerfully, “What brings you here?”
“We need to get the lay brothers together,” the visitor responds with a heavy Italian accent.
The Cannon crosses himself anxiously. “Are you sure? They can be hard to control and can cause some terrible trouble when they’re set loose.”
The Italian is silent for a moment, casting a grave look outside the room. He returns to the Cannon and whispers in his ear, “The Apostate Prince Returns.”
Scene Five: A comfortable suite in a country inn in Hesse Seewald.
The Hurtshog and Beauphaup play chess beside a cheerful fire while General Hottatrot watches the snow fall outside.
“Close that window!” the Hurtshog cheerily orders the General. “Do you want to give your sovereign pneumonia?”
“Not really,” the general responds. “I just thought I heard the sign of a Frankszonian Ritter.”
The chess players both look at him and fall quiet. Outside, the steady clump of heavy boots rapidly approaches the door. At the knock, Hottatrot challenges, “Who goes there?”
“Hauptman MooseHunter, mein Herr.”
The chess players quickly rise while Hottatrot hustles the officer into the room swiftly.
“What’s happening?” the Hurtshog demands bruskly.
“Rose Marie has another crazy scheme going, Sir,” the copper skinned giant responded. “And with most of our reliable forces out of town and going in different directions, this could prove very embarrassing.”
“Does the Intendant know yet?”
“I passed one of his agents just outside of town, and stalled long enough to let him go in ahead of me.”
“Good.”
“But ...”
“Well?”
“Roquefort has gone to ground, Sir,” the Indian said. “We’ve lost track of him.”
“Perhaps the Gallian court has finally decided to reign him in,” Beauphaup suggested.
“They have, but he appears to have skipped even before his assassination scheme went sour,” Moosehunter cautioned.
“And we saw some Cheezer officers posing as wounded being “taken” south after the battle,” Hottatrot noted.
The Hurtshog made an abrupt gesture and walked to the window. He opens it and watches the snow for a minute. “Comte Beauphaup.” he said.
“Oui, your Highness?”
“Please find m’Lord Bastille. Inform him that he is summoned to an immediate conference with the Hurtshog Fhartz von Frankfurter.”
The other men stiffen at the tone and the word “summoned.”
“At once, your Highness,” Beauphaup responds and leaves.
Scene I: In the Tannes Mountains near Ausfhart:
Inside the hut, the other woman picks up a sewing basket and starts stitching on some cloth while the men argue about possible routes from the various Resistance camps onto the Frankfurter plan. The forces covering Russelheim are clearly a threat in the field. Should they be bypassed or struck first. Hans argues that the over all strength of Frankszonia must be conserved, and a mere demonstration might keep them in place long enough for depot strike to succeed. Lord Bleah disagrees as his Cheezer forces will have to march past the Frankszonian posts to join in the strike and on their withdrawal.
“Not if you come through this valley and turn towards Hesse Fedora,” Rausen Mariah responded. “The Alte Vater will keep the men in this pass out of the action either way.”
“A friendly neutral?” Emil wonders.
“Nein, Miene Herr,” the unamed man responds. “Even more than the Hurtshog, the Alte Vater has no desire to see Fhartzen hurt in strangers’ quarrels.”
“And,” the seamstress intrudes, “the gold that the Crown of the Britscherwurst will contribute to ameliorate the damage caused by the passing armies will be a great incentive to behave.”
“I thought so!” Emil exclaimed. “We were sure that this invitation would be a request for subsidies for your Resistance forces. Good, we’re prepared to offer ...”
“Nein! Nein!” almost all of the Frankszonians exclaim. “The funds really will be directed to the restoration of the old family seat and for the family reunion.”
Bleah and Emil exchange disbelieving but puzzled glances.
“Germania and the OysterReich are struggling to dominate Deutschland,” the nameless man begins to explain. “The Fhartzen favor the OysterReich and the Merry Teaser, but there are much greater issues which this struggle will pull into the fire.”
“Already, Russian Cossacks and Swedish pirates are moving into Poland,” the seamstress continues, “and the Porte is mobilizing forces. Whether the Trucks go after the Carzina or the Merry Teaser is really a moot point right now. The Merry Teaser will be forced to divert the Hungryones away from Germania and Hesse Seewald.”
“I hardly see how that would motivate we Britischerwurst to worry,” Emil complained.
“Where do you think the armies to hold Bohemia and Prague will come from then?” Rausen Mariah snapped. “The Gallians have already intervened there twice. Do you want a de facto Gallian province to appear all along your southern border?”
“So, you want our help to strike the Frankfurter depot,” Lord Bleah nods.
“And our money and perhaps a little activity to give you a place to run too,” Emil concludes.
“And confusion to the Gallians!” the nameless man exclaims.
Scene 2: a suite in a quality hotel in Frankfurter:
A merchant stands by a table on which he is examining several very fancifully dressed dolls. A valet enters and says, “A person to see you, Meine Herr.”
“A person?”
“I cannot rightly call him a gentleman, Meine Herr.”
“Oh, very well, but give me enough time to put these away first.”
“Sehr gut, meine Herr.” The Valet leaves, and the merchant swiftly places the large dolls in a well padded trunk and locks it. After a minute, a dirty, stinking, ragged relic shambles into the room.
“Teuffel!” the merchant exclaims. “Don’t sit down on these fancy chairs! You’d double the rates we have to pay for this dump. By Wotan’s blind eye, what have you gotten into?”
“Und eine Guten Abend to you, Graf Putzenhoel,” the human wreck responds with a surprisingly well inflected baritone. “You wouldn’t happen to have anything “vile” to drink around would you?”
“Nor to smoke,” the Graf grunts. “You know I have to smuggle these play pretties past the Germanian outposts. Getting caught with them would be expensive enough!”
“Ah yes, the Parisan fashion doll gimmick again?”
“Jah. They provide a nice introduction to Mistress Ewewarp and some of M’Lady’s entourage.”
(For the incognosci, they used to make big dolls with the latest Paris fashions and ship them around Germany so that the local ladies could copy the outfits ... the more anti-French potentates always tried to prevent this).
“Mistress Ewewarp? I know you’re a lecher, but fat old ladies are hardly my cup of tea,” the tramp laughs.
“You’ve not been in the service long, have you, Gummibaher?”
“Just since I made the mistake of playing with that vixen from the Baltic.”
“Playing?” Putzenhoel laughs. “The way I heard it, it was more like being eaten alive.”
“It was okay until one of the king’s girls came in without knocking,” Gummibaher grinned.
“Ha! Was gibts?”
“First of all, as you probably already known, Frau Ewewarp is absent from the city.”
“Humph!”
“And a carriage from the Margravate of Raubenstein has been recieved at the palace.”
“Raubenstein?”
“Jah, und there is a strange cavalry officer in their entourage.”
“The Kerns! Have they asked any questions yet?”
“Nein, but I’ve never heard of the officer before some affair in the Balkans last year.”
“Well, well,” Putzenhoel muses. “I may have to delay my urgent trip to the Bar Line for a bit ...”
Scene Three: A country inn somewhere in Hesse Seewald ....
M/Lord Bastille steps out of the common room into the courtyard and lights a pipe. He looks up at the clouds and the light snow falling with a smirk. He had that scheming petty Frankszonian Duke wrapped up nice and tight and away from making any trouble! His pleasant reveries are interrupted when a tipsy teamster bumps into the shrubbery and shakes some snow onto Bastille’s fine coat.
“Be careful, man!” the Intendant complains.
“Your pardon, m’Lord,” the teamster apologizes. “I seem to be a little dizzy,” he laughs and turns to look up into Bastille’s face.
“Mon Dieu!” Bastille swivels around quickly to be sure no one is watching. “What are you doing here, Master Peter?”
“Working overtime,” Peter answers. “This is a tough gig when all the apprentices and journeymen suddenly leave town.”
“Eh?”
“And I asked for charity from the Anglericans, but they’ve suddenly gone to all short form services and are buttoned up for the cold.”
“Ah,” Bastille nods knowingly, “So the Germanian tyrant is finally playing the religion card.”
“Perhaps,” Peter nodded, “but one of the Frankszonian generals who deserted to Germania was seen talking with Mistress Ewewarp, and she’s missing now too.”
“What is that silly Boche doing now?” Bastille was beginning to get irritated.
“Possibly nothing,” Peter responded. The Intendent waved that off angrily, but Peter pressed on, “the only dispatch rider I saw was coming here, and I’ve not spotted much traffic back to Frankfurter other than wounded and prisoners.”
“Wounded and prisoners?” Bastille’s eyebrows merged with his feathery hat. “Just how many wounded and prisoners and in what size groups?”
Scene Four: A chilly vault under the Frankfurter Cathedral:
A Cathedral Cannon is carefully sorting candles when another priest enters the room.
“Monsignor Virtu!” the Cannon greets him cheerfully, “What brings you here?”
“We need to get the lay brothers together,” the visitor responds with a heavy Italian accent.
The Cannon crosses himself anxiously. “Are you sure? They can be hard to control and can cause some terrible trouble when they’re set loose.”
The Italian is silent for a moment, casting a grave look outside the room. He returns to the Cannon and whispers in his ear, “The Apostate Prince Returns.”
Scene Five: A comfortable suite in a country inn in Hesse Seewald.
The Hurtshog and Beauphaup play chess beside a cheerful fire while General Hottatrot watches the snow fall outside.
“Close that window!” the Hurtshog cheerily orders the General. “Do you want to give your sovereign pneumonia?”
“Not really,” the general responds. “I just thought I heard the sign of a Frankszonian Ritter.”
The chess players both look at him and fall quiet. Outside, the steady clump of heavy boots rapidly approaches the door. At the knock, Hottatrot challenges, “Who goes there?”
“Hauptman MooseHunter, mein Herr.”
The chess players quickly rise while Hottatrot hustles the officer into the room swiftly.
“What’s happening?” the Hurtshog demands bruskly.
“Rose Marie has another crazy scheme going, Sir,” the copper skinned giant responded. “And with most of our reliable forces out of town and going in different directions, this could prove very embarrassing.”
“Does the Intendant know yet?”
“I passed one of his agents just outside of town, and stalled long enough to let him go in ahead of me.”
“Good.”
“But ...”
“Well?”
“Roquefort has gone to ground, Sir,” the Indian said. “We’ve lost track of him.”
“Perhaps the Gallian court has finally decided to reign him in,” Beauphaup suggested.
“They have, but he appears to have skipped even before his assassination scheme went sour,” Moosehunter cautioned.
“And we saw some Cheezer officers posing as wounded being “taken” south after the battle,” Hottatrot noted.
The Hurtshog made an abrupt gesture and walked to the window. He opens it and watches the snow for a minute. “Comte Beauphaup.” he said.
“Oui, your Highness?”
“Please find m’Lord Bastille. Inform him that he is summoned to an immediate conference with the Hurtshog Fhartz von Frankfurter.”
The other men stiffen at the tone and the word “summoned.”
“At once, your Highness,” Beauphaup responds and leaves.
Labels:
Bastille,
Cheezers,
Family Reunion,
Frankszonia,
Gallia,
Germania,
Resistance
Kurmudgeon Krieg, part 1 of many to come ....
Critiques of Koenig Krieg, version 3, 1st edition.
First of all, it is important to note that I am very fond of this game. Version 3 has introduced many ideas, some of which were to clarify the original rules, some of which were made to distinguish between their primary period and Napoleonics, and some of which were created in order to expand the scope of the rules from a purely European theater to the whole world in which Lace Armies were engaged. Thus, a K.K. player can now game Turks versus Persians and Indonesians versus Dutch and so forth.
Again, I like these rules and will cheerfully play them as written with other gamers.
However ...
Very often I have problems with particular sections and passages. The one which amused me the most was the reference to Frederick in which he “arrested” the Silesians when he overran those provinces (I wonder if this was the inspiration for concentration camps? LOL). .
In my pompous opinion, quite a few of these new rules introduced unnecessary complications and moved away from the pristine simplicity of the original.
Secondarily, the guys who put this set together were Australians and sometimes unaware of how their wording would read to Americans.
Thirdly, as a former teacher of English, there are several passages which cause me to cringe.
Indeed, my very first critique will be a grammatical note. In the second paragraph on page three, they wrote “There are .... army lists, a.... battle points system (BPS) for determining the winner of battles and you can now play tournaments.”
First of all, the predicate here is a series, but the series is not done correctly. The first two points are noun phrases and the last is an independent clause. Secondarily, I follow the newer rule in which ALL equivalent items in a series are separated by commas. Hence, “.... winner of battles, and provision for tournament play.” would be one possible (there are several others) correction.
Now things may be done differently still in Australia, so I’ll only comment on the first few and afterwards ignore in this critique ...
Page 4: Series ... should be “Front, Rear, and Flank Zones” Other wise “Rear and Flank” are one item which together are parallel to “Front.”
Page 5:
* One could add a comment that this game is very, very easily adapted to the Marlborough era (War of Spanish Succession) and also with a few amendments to Napoleonic warfare.
* Under “A Battlefield” the idea that the battles were fought in wide open areas primarily applies to Eastern Front engagements ... and ignores the very cluttered nature of conflict along the Rhine, in the Low Countries, and even in the Alpine regions.
Page 6:
* Scale – one inch equals 150 to 200 YARDS??? So you’ve got the smoothbore musket engaging at half a kilometer away??? No, it should be FEET!!
* Basing – I found the statement that basing was “slightly exaggerated” to be an amusing understatement.
* I noticed that Skirmish infantry had bases of half depth ... as I’ve found this to be unstable, I hope you all don’t mind if I stick with the old system.
* Camels and elephants have the same size bases?? How small are the Elephants? LOL
* IMPO: Tribal and Brave basing is an unnecessary complication.
* Commander Basing, is the width given the SIDE of the base or its DIAMETER FROM SIDE TO SIDE???
Page 7: Second column, second paragraph. Insert comma between “...as laid out” and “but all players ...”
Page 8:
* Turn represents “up to half an hour” ??? I thought the default was 15 minutes??
* Rounds – “includes” does not agree with subject, should be “include”.
* Segments — “e.g.” should be followed by a colon “:”. “... action segment (comma) and morale ..”
* Command and Control: — “rallying” and “replacing” are gerunds. “Identify” is not. (And the missing comma ... I know: that is old rule if you all decide to keep it that way).
Page 10:
I’ll need to redo my generals ... but I do have one command base which is two infantry figures ...
I’ll have to rebase them all anyway (sigh).
But ...
* is there any unit which does NOT automatically rally??
* WHY are Army Generals replaced right away while lower formations take three turns???
Page 11:
Are there minimum / maximum sizes for Brigade commanders?
Page 12:
When Army General is attached ... is “-1" check across the board as if dead ... or is that “-1" from the Army General’s rating?
Page 13:
(Close Combat) Initiative: Do the players activate by UNIT or by FORMATION (the book says “formation” ... and I though close combat was by unit?)
Page 14: Note that the “fall back” of a cavalry unit failing to break the bayonets is now 2 inches and not to the start position (of old rules). Yes, I know, cavalry could charge from 2 inches, but it could also charge from one inch, right??
First of all, it is important to note that I am very fond of this game. Version 3 has introduced many ideas, some of which were to clarify the original rules, some of which were made to distinguish between their primary period and Napoleonics, and some of which were created in order to expand the scope of the rules from a purely European theater to the whole world in which Lace Armies were engaged. Thus, a K.K. player can now game Turks versus Persians and Indonesians versus Dutch and so forth.
Again, I like these rules and will cheerfully play them as written with other gamers.
However ...
Very often I have problems with particular sections and passages. The one which amused me the most was the reference to Frederick in which he “arrested” the Silesians when he overran those provinces (I wonder if this was the inspiration for concentration camps? LOL). .
In my pompous opinion, quite a few of these new rules introduced unnecessary complications and moved away from the pristine simplicity of the original.
Secondarily, the guys who put this set together were Australians and sometimes unaware of how their wording would read to Americans.
Thirdly, as a former teacher of English, there are several passages which cause me to cringe.
Indeed, my very first critique will be a grammatical note. In the second paragraph on page three, they wrote “There are .... army lists, a.... battle points system (BPS) for determining the winner of battles and you can now play tournaments.”
First of all, the predicate here is a series, but the series is not done correctly. The first two points are noun phrases and the last is an independent clause. Secondarily, I follow the newer rule in which ALL equivalent items in a series are separated by commas. Hence, “.... winner of battles, and provision for tournament play.” would be one possible (there are several others) correction.
Now things may be done differently still in Australia, so I’ll only comment on the first few and afterwards ignore in this critique ...
Page 4: Series ... should be “Front, Rear, and Flank Zones” Other wise “Rear and Flank” are one item which together are parallel to “Front.”
Page 5:
* One could add a comment that this game is very, very easily adapted to the Marlborough era (War of Spanish Succession) and also with a few amendments to Napoleonic warfare.
* Under “A Battlefield” the idea that the battles were fought in wide open areas primarily applies to Eastern Front engagements ... and ignores the very cluttered nature of conflict along the Rhine, in the Low Countries, and even in the Alpine regions.
Page 6:
* Scale – one inch equals 150 to 200 YARDS??? So you’ve got the smoothbore musket engaging at half a kilometer away??? No, it should be FEET!!
* Basing – I found the statement that basing was “slightly exaggerated” to be an amusing understatement.
* I noticed that Skirmish infantry had bases of half depth ... as I’ve found this to be unstable, I hope you all don’t mind if I stick with the old system.
* Camels and elephants have the same size bases?? How small are the Elephants? LOL
* IMPO: Tribal and Brave basing is an unnecessary complication.
* Commander Basing, is the width given the SIDE of the base or its DIAMETER FROM SIDE TO SIDE???
Page 7: Second column, second paragraph. Insert comma between “...as laid out” and “but all players ...”
Page 8:
* Turn represents “up to half an hour” ??? I thought the default was 15 minutes??
* Rounds – “includes” does not agree with subject, should be “include”.
* Segments — “e.g.” should be followed by a colon “:”. “... action segment (comma) and morale ..”
* Command and Control: — “rallying” and “replacing” are gerunds. “Identify” is not. (And the missing comma ... I know: that is old rule if you all decide to keep it that way).
Page 10:
I’ll need to redo my generals ... but I do have one command base which is two infantry figures ...
I’ll have to rebase them all anyway (sigh).
But ...
* is there any unit which does NOT automatically rally??
* WHY are Army Generals replaced right away while lower formations take three turns???
Page 11:
Are there minimum / maximum sizes for Brigade commanders?
Page 12:
When Army General is attached ... is “-1" check across the board as if dead ... or is that “-1" from the Army General’s rating?
Page 13:
(Close Combat) Initiative: Do the players activate by UNIT or by FORMATION (the book says “formation” ... and I though close combat was by unit?)
Page 14: Note that the “fall back” of a cavalry unit failing to break the bayonets is now 2 inches and not to the start position (of old rules). Yes, I know, cavalry could charge from 2 inches, but it could also charge from one inch, right??
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